Wizard World
Wizard Life SimulatorContents
- 1Biodata
- 2Power Progression
- 3Geography and Scale
- 4Society and Cultivation
- 4.1Wizard Aptitude
- 4.2Wizard Paths
- 4.3Known Rank Constraints
- 4.4Organizations
- 5World Consciousness and Fate
- 6History
- 6.1Blood Sea World Conflict
- 6.2Civil War Among Wizard Organizations
- 6.3Azure Wave World Attack
- 6.4Recorded Destruction
- 7Relationships
- 8Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Wizard World |
| Original Name | 巫师界 |
| Alias(es) | Sorcerer World 146 |
| Type | World inhabited and governed by wizard civilizations |
| Status | Active; later simulations depict it entering a World Level Transition and facing attempted destruction by external World Masters 248 |
| First Appearance | Chapter 146 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| World Level Transition — in progress | 248 | True Spirits determine that the transition began roughly two hundred years earlier; Azure Wave World Masters seek to interrupt it. 248 |
| World Consciousness awakening | 374 | Its awakening is detected as Chen Mu attempts to connect with the world; Man Su Er considers such an awakening abnormal without an external threat. 374 |
Geography and Scale
- The Wizard World contains 9,232 Wizard Continents, ranging from Level 1 continents to continents guarded by Level 5 Wizards. 189
- Its Outer Void is connected by fissures, including the Third Fissure and the ownerless Ninth Fissure. 131 189
- The Violet Wizard Continent is a Level 2 Wizard Continent located in Hornview Sea. 66
- Though situated at the edge of the World Sea, the Wizard World's scale resembles that of weaker worlds near its center, and its upper limit is unusually high. 243
- The Mind World is a conquered world considered part of the Wizard World's sphere. Distance makes it difficult to control, and its inhabitants have continued resisting Wizard World rule for roughly a million years. 144
Society and Cultivation
Wizard Aptitude
- Wizard aptitude is categorized into five grades, with special aptitudes existing above first-grade aptitude. 200
- Low aptitude can restrict advancement on traditional meditation-based paths; fifth-grade aptitude is considered insufficient for meaningful progress on the Wizard Continent. 1
- Alternative paths reduce the importance of innate aptitude, including the Bloodline Wizard, White Wizard, Black Wizard, Magic Item Wizard, and array Wizard paths. 200
Wizard Paths
| Path | Characteristics |
|---|---|
| Psychic Wizard Path | The traditional orthodoxy of the Wizard World; it relies on Spiritual Power, Meditation Methods, and constructed Wizardry. 229 |
| Bloodline Wizard Path | Uses bloodline refinement and Bloodline Wizardry; it is portrayed as more direct than the Psychic Wizard path. 109 |
| White Wizard Path | A branch originating from Psychic Wizards that prioritizes Spiritual Power quality over quantity; its stated potential reaches Level 8 Wizard. 118 125 |
| Magic Item Wizard Path | Centers on Magic Item Studies and artifact creation rather than Wizard Aptitude. 118 |
Known Rank Constraints
| Rank | Known Information |
|---|---|
| Level 1 Wizard | A single Level 1 Wizard is stated to be capable of wiping out the Winter Kingdom alone. 19 |
| Level 3 Wizard | Independent Wizards at this level are rare; most have ties to major wizard organizations. 109 |
| Level 5 Wizard | Can establish a Void Realm with a Void Realm Stone and observe Fate Trajectories in the River of Fate. 151 293 |
| Level 6 Wizard | Requires a Longevity Wizardry within the Spiritual Sea; its construction method is said to be lost in the current Wizard World. 296 |
| Level 7 Wizard | Deep Fate Entanglement allows them to borrow a trace of the Wizard World's World Power, but binds them heavily to the world's fate. 232 293 |
| Level 8 Wizard | Exceeds the Wizard World's apparent native limit of Level 7; Man Su Er is identified as a transcendent rather than a native Wizard World existence. 243 247 |
Organizations
- Major wizard organizations monopolize advanced knowledge, Meditation Methods, and the means to cultivate high-level Wizards. 109
- Independent or Wild Wizards are treated as expendable cannon fodder by World-Level Wizard Organizations during interworld warfare. 120
- The Sea of Vigil is the Wizard World's largest White Wizard Organization, though it is not among the five strongest World-Level Wizard Organizations without Man Su Er. 229
- The Ouroboros Ring is a cross-realm organization specializing in bloodlines. 108
- Dandelion Tavern operates an intelligence network across the Wizard World and is led by a Level 7 Wizard. 110
World Consciousness and Fate
- Those born in the Wizard World become fate-entangled with it to varying degrees; weaker beings generally cannot sense this connection. 211
- The World Consciousness can apparently react instinctively to external interference, including Fate Power-based probes from Azure Wave World Masters. 246
- Chen Mu suspects that the Wizard World's World Consciousness Incarnation has a deeper connection to Sea of Vigil than to other World-Level Wizard Organizations. 229
- The World Consciousness Incarnation treats Man Su Er as the Wizard World's “Child of Destiny,” despite Chen Mu identifying him as an incarnation of an Extraterrestrial Demon. 229
- Chen Mu later concludes that the apparent World Level Transition may conceal the World Consciousness Incarnation's attempt to achieve transcendence for itself. 254
History
Blood Sea World Conflict
The Wizard World infiltrated the Blood Sea World for tens of thousands—possibly over one hundred thousand—years before the Blood Sea World prepared to retaliate. 120 149 The resulting Interworld War forces Wizards above Level 2 to participate, while unaffiliated Wizards are regarded as expendable. 109 120
The conflict is complicated by the Evangelical Lord Society's betrayal of the Wizard World in favor of the Blood Sea World. In simulated futures, this betrayal and the resulting war occur centuries earlier than anticipated. 129 130
Civil War Among Wizard Organizations
After the Blood Sea conflict, Sea of Vigil declares war on most World-Level Wizard Organizations. The declaration does not immediately become open warfare, but it causes former allies to distance themselves and foreshadows a broader civil war. 192
Man Su Er's eventual intervention is expected to end this conflict decisively; Level 5 Wizards are generally treated as trump-card forces rather than ordinary combatants. 328 337
Azure Wave World Attack
In a Reincarnation Simulation, Azure Wave World's World Masters receive a mission to destroy the Wizard World and travel through a World Gate to its Outer Void. 242 243 Their early Fate Power probes are repelled twice, leading them to recognize that the Wizard World is not an ordinary edge-world. 246
The World Masters later launch a direct Thunder Strike with most of their Fate Power, devastating Wizard World continents and causing countless deaths. Man Su Er intervenes as a transcendent, halting the assault and eroding the attackers' Fate Rings. 247
Two True Spirits subsequently confirm that the Wizard World has been undergoing a World Level Transition for two centuries. 248
Recorded Destruction
Memories obtained in the future True Spirit World state that the Wizard World was destroyed twelve million years earlier, after entering the center of the World Sea and becoming the target of Azure Wave World's forced Interworld War. 226
Relationships
- Blood Sea World — Long-term rival and opponent in an Interworld War; its Blood Ancestors are comparable to the Wizard World's Level 7 Wizards. 120 130
- Azure Wave World — External world whose World Masters receive a mission to destroy the Wizard World. 242 243
- True Spirit World — Its True Spirits are invited to assist Azure Wave World's attack and identify the World Level Transition. 248
- Sea of Vigil — Largest White Wizard Organization; Chen Mu suspects it is unusually entangled with the Wizard World's World Consciousness. 229
- Man Su Er — The Wizard World's only known Level 8-level transcendent; he defends the world against Azure Wave World's assault and is regarded as its “Child of Destiny.” 229 247
- Mind World — A conquered but incompletely controlled world within the Wizard World's sphere of influence. 144
Trivia
- In the Reincarnation Space, the Wizard World is represented by a purple light sphere. 146
- The Wizard World's apparent natural ceiling is Level 7 Wizard; its known Level 8-level figures are not native Wizard World cultivators. 243 257
- The Wizard World has existed for tens of millions of years, yet no confirmed native Level 8 Wizard has emerged during that span. 243