Federation
Life Simulation GameContents
- 1Biodata
- 2History
- 3Government
- 3.1Central Authority
- 3.2Federal Parliament
- 3.3Federal Bureau of Investigation
- 4Territory and Population
- 4.1Fortress Cities
- 4.2Mobility and Identification
- 5Economy
- 5.1Consortium System
- 5.2Wealth Inequality
- 6Armed Forces and Security
- 6.1Federal and City Defense Forces
- 6.2Sky Behemoth
- 7Political Crisis
- 8Cultural Legacy
- 9Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Federation (联邦) |
| Type | Federation-wide political entity and central government |
| Capital | Aines, the Federal capital 1378 |
| Supreme Leader | President of the Federation 27 |
| Legislature | Federal Parliament, comprising the House of Representatives and the Senate 460 |
| Constituent Cities | 145 fortress cities: 113 inherited from the Original Federation's Second District and 32 newly built; three additional fortress cities were under construction 27 478 |
| Population | Approximately 200 million 27 |
| Status | Active; its Central Army and commissioned corporate mercenary groups are engaged against rebel-held cities 1888 |
| First Appearance | Chapter 27 |
History
| Era | Development | Notes |
|---|---|---|
| Great Disaster | Prehistoric civilization was destroyed by the sudden emergence of strange beasts and mutated plants. | Surviving humans built a new order amid the ruins. 27 |
| Original Federation | Humanity established the Original Federation, a unified government divided into five districts. | It marked the end of the Great Disaster era. 27 630 |
| Great Storm | Ten years after the Original Federation's founding, storms swallowed the sea and severed communication between districts. | The First, Third, Fourth, and Fifth Districts were lost; the Second District remained connected to the present Federation. 27 69 |
| Early Federation | The surviving Second District rebuilt order across a dangerous wilderness. | In its first two centuries, warriors, early bounty hunters, and companies maintained links between cities through “blood and flame.” 1702 |
| Consortium Expansion | Financial consortiums linked cities through trade routes, caravans, communications, mercenary protection, and new-city construction. | This network helped transform a loose confederation of self-governing cities into an integrated Federation. 1798 |
| Internal Conflict | The Federation entered a major confrontation with Dawn City and allied cities. | Federal forces and corporate mercenary groups moved against cities characterized by official broadcasts as rebel-held. 1822 1888 |
Government
Central Authority
The current Federation government descends from the Original Federation's Second District government. In principle, every fortress city falls under the central government's jurisdiction, while the President serves as the Federation's supreme leader. 27
Aines functions as the Federal capital and houses institutions including Graystone Palace and the Federal Bureau of Investigation headquarters. 1116 1378
Federal Parliament
The Federal Parliament is the Federation's highest legislative body. It has two chambers: the House of Representatives and the Senate. 460
- House of Representatives — Seats are apportioned by population, at roughly one representative per 500,000 people; the chamber has more than 400 representatives. 460
- Senate — Serves as Parliament's second chamber, balancing the population-driven influence of major cities. 460
- Large-city influence — Dawn City, with a population of 28 million, holds 53 House seats. 460
Federal Bureau of Investigation
The Federal Bureau of Investigation is an institution nearly as old as the Federation itself. Its headquarters, the Moken Building, is named for Moken, the bureau's founder and first Director. 1116
- The bureau operates across Federation cities and investigates Transcendents, cult activity, and major criminal cases. 1116 1121
- Its directors are generally equipped with B- or A-grade strength, including Prosthetic Bodies where necessary. 340
- The Federal Intelligence Agency is a separate presidential intelligence organization. It originated as an Original Federation military-intelligence branch and later became an intelligence service directly responsible to the President. 1437
Territory and Population
Fortress Cities
Fortress cities are settlements enclosed by high walls to isolate humanity from the dangers of the Wilderness. More than 99% of the Federation's population lives inside them. 27
- The Federation consists of 145 completed fortress cities and three planned or unfinished additions. 27 478
- Fortress City No. 146 was planned between Dawn City and Aines to reinforce the defensive line and establish a safer east-central transport hub. 478
- The central government funds new cities' walls and coordinates immigration, while consortiums typically invest in roads, housing, and internal infrastructure. 478
Mobility and Identification
| Document / System | Function | Limitation |
|---|---|---|
| Passport | Legal identification document issued by fortress cities. | Passports are independently administered and generally verifiable only in their city of issue; they do not reliably prove Federation citizenship. 285 |
| Federation Social Security Card | Cross-city identity verification document. | Issued through the Federation Social Security Group, a private social-insurance organization guided by the central government and jointly funded by major consortiums. 285 |
Wilderness Wanderers were historically excluded from formal city life and lacked access to permanent identification, employment, and long-term residency. Registration reforms in Dawn City created a path for registered Wanderers to legally relocate to any Federation city. 287 324
Economy
Consortium System
The Federation's economy is dominated by financial consortiums whose cross-shareholding structures link companies across industries. Seth characterized this system as an “invisible monopoly network” covering virtually every trade and city. 1798
- Consortium caravans historically developed trade routes, connected cities, and expanded markets across the Federation. 1798
- Consortium mercenary groups originated to protect caravans and communications networks, later becoming major armed forces in their own right. 1798
- Major consortiums hold stakes in one another across sectors, binding nominal competitors into interconnected financial structures. 1798
- Dawn City is the Federation's largest consumer market, largest industrial production base, and largest high-tech industrial park; roughly half of Federation patents are registered there. 1780
Wealth Inequality
Seth's investigations identified poverty as the shared underlying crisis in cities with otherwise different industries. He attributed it to consortiums and powerful nobles claiming disproportionate shares of profits, mass layoffs, high medical costs, social-insurance expenses, and debt. 1798
| City Type | Documented Example | Core Economic Pressure |
|---|---|---|
| Mining city | Rock City | Exploitation by mining consortiums. 1798 |
| Agricultural city | Saint Jon City | Exploitation by agricultural consortiums. 1798 |
| Industrial city | Kaya City | Unemployment, unsold products, declining living conditions, and corporate corruption. 1798 |
| Energy city | Wente City | Energy profits concentrated among the upper class while residents live precariously. 1798 |
| Composite city | Ilan City | Overlapping conflicts in mining, industry, finance, and services. 1798 |
Medical consortiums and lenders have been criticized for extracting wealth through high-interest credit, installment plans, and costly treatment. One cited dental service cost 2,800 Federal currency even after insurance discounts. 591
Armed Forces and Security
Federal and City Defense Forces
The Federation fields a Central Army, while individual fortress cities maintain City Defense Armies. Dawn City's defense force, for example, includes the 004 and 005 Infantry Divisions, commonly called the Northern Army and Southern Army. 308
Federal military technology includes:
- Dragon Rider Low-Altitude Fighter — Equipped with a 135mm auto-aiming laser cannon, three 75mm high-speed cannons, and five micro air-to-ground missiles; rated to counter most physical Rank D Exotic Beasts. 244
- Seraph-Type Humanoid Mecha — A deployed military mecha claimed to counter Rank C Exotic Beasts. 244
- Sky Behemoth — A Rank B combat unit and one of the Federation's strongest active weapons against Rank B Exotic Beasts. 797
Sky Behemoth
A Sky Behemoth functions as a mobile combat formation rather than a single weapon platform. It is usually escorted by ten to fifteen elite mechas, several to dozens of Dragon Riders, and sometimes supersonic fighters. 797
- Carries swarm drones directed by its main computer. 797
- Emits military wireless signals while blocking civilian and unauthorized communications. 797
- Costs tens of billions of Federal currency to build, with maintenance in the tens of millions annually. 797
- Has historically been used to fight powerful Exotic Beasts and is generally inaccessible to ordinary consortiums or small cities. 797
Political Crisis
The Federation's formal central authority has repeatedly clashed with the practical power of consortiums. Seth argued that mayors and presidents often act as public “performers” whose ability to govern depends on consortium consent. 1798
This conflict escalated into open political and military confrontation:
- Graystone Palace stated that operations against Dawn City were intended to remove cult influence and restore order, while several cities demanded the President's impeachment and supported Dawn City. 1822
- Wente City, Mint City, Kaya City, Ilan City, and other cities publicly called for a halt to military mobilization against Dawn City pending investigation. 1822
- Federal broadcasts later described Christos as a rebel leader and reported Federal forces advancing against cities associated with Dawn City. 1888
- Rebel cities face coordination problems because their armies retain local autonomy, while the Federal Central Army and consortium forces can operate through more unified command structures. 1892
Cultural Legacy
The Original Federation's lost districts continue to influence the current Federation through surviving descendants, languages, and historical traditions. Descendants from the First, Third, Fourth, and Fifth Districts remain in the Second District, though many of their original texts have disappeared over time. 69
- The First District's writing system used ideographic characters evolved from pictographs. 69
- A legend claims certain First District texts could communicate with the mysterious and may preserve simplified sacrificial-array forms. 69
- Dawn City was named after First District voyagers landed from the sea and saw the first dawn there. 69
- The Federation's systematic historical record begins with the Original Federation; accounts of the Great Disaster survive mostly as fragmented tribal legends. 469
Trivia
- An Original Federation ruin displays the slogan: “Long Live the Federation, Humanity Endures.” 204
- The current Federation cannot cross the Storm Sea to verify the fate of the lost districts, leaving open whether they survived, advanced independently, or were destroyed. 372
- The Federation's Olive Stars flag is displayed alongside municipal flags in official government settings. 938