Treasure Island
Necromancer's Army in the ApocalypseBiodata
| Feature | Value |
|---|---|
| Name | Treasure Island (金银岛) |
| Affiliation | Adventurer Association; recognized as a Core District / Special Administrative Region 1069 |
| Occupation/Role | Maritime trade hub and strategic port in the Emerald Sea |
| Status | Occupied and controlled by the Church; local trade and Association forces have been subordinated or suppressed 1100 |
| First Appearance | Chapter 250 |
Background / History
Treasure Island was formerly pirate territory under Island Master Occam. After receiving an exemption, it began transitioning into a port open to docking ships and trade; its roads and buildings were still being reconstructed when Wu Heng first arrived. The Association Main Hall and Serpent Emblem Conglomerate occupied prominent sites in the Central District. 250
Despite its commercial transition, pirate activity remained endemic around the island and across the Emerald Sea. Pirate crews provided unusually lucrative targets because captured ships, cargo, coin reserves, and other loot could be claimed through the Association. 303 321
Occam later used Treasure Island as part of a larger plot against the Association and merchant groups. He was revealed to be a Prophet-like figure seeking to restore the Pirate King’s power, having allowed pirates to infiltrate the island while merchant guards were lured out to sea. 450 451 Occam was killed during the crisis, ending the immediate pirate threat and resolving the Blank Envelope case. 461
Wu Heng was subsequently appointed Island Master and Emerald Sea Flag Bearer, while Shiraque became the island’s Deacon and Imilo returned to Association headquarters. 475 Under Wu Heng’s administration, the island shifted decisively from a pirate haven into a defended commercial center. 476 536
Administration and Policy
| Authority / Policy | Details |
|---|---|
| Island Master | Wu Heng was appointed Island Master and Association Flag Bearer for the Emerald Sea. 475 |
| Local Deacon | Shiraque was promoted to Deacon of Treasure Island. 475 |
| Town Hall management | Andeviel was appointed general manager of the Town Hall. 476 |
| Core District status | The Association formally recognized Treasure Island as a Core District, granting special rights and protections. 1069 |
| Trade rights | Treasure Island holds dedicated free-trade rights; outside parties are prohibited from interfering with its trade. 1069 |
| Self-defense forces | The island may form and maintain armed self-defense forces. 1069 |
| Resident oversight | Three Association elders are to reside on the island to supervise and assist local affairs. 1069 |
| Emergency authority | Wu Heng may mobilize human and material resources under his command to maintain the district’s operation and security. 1069 |
Development
Wu Heng identified three priorities after taking office: maintaining safe shipping routes, expanding the island’s underdeveloped land, and ensuring that a sufficiently powerful figure remained in charge. He planned to use machinery and tireless Skeleton labor to accelerate construction. 476
The island’s residential district expanded, its port shopping area grew several times larger, and caravans and foreign representatives increasingly arrived with goods. By this period, Treasure Island was described as a genuine trade hub rather than a chaotic pirate island. 536
Commerce and Industry
- Exhibitions and auctions — The Island Master’s Manor introduced watches, fountain pens, and Enhancement Potions; the items overshadowed conventional luxury goods and attracted merchant interest. 631
- Pillar industries — Fountain pens and watches became widely welcomed commercial products, while Enhancement Potions were sold through auctions. 655
- Pharmaceutical production — A pharmaceutical factory produces healing pills, with plans to secure raw materials through medicinal-herb cultivation. 783
- Entertainment City — A six-story, illuminated entertainment complex became a major attraction, featuring large displays and nightlife. 925 1031
- Cultural activity — Taverns hosted bard performances and detective-story readings; plans were made to adapt stage plays into films and screen pirate movies. 575 731 1031
- Exhibits — Later exhibitions included compass watches, mental potion pills, microscopes, radios, and ballpoint pens. 1076 1077
Infrastructure
- Roads, homes, and the Association complex were rebuilt during the island’s early transition away from piracy. 250
- Streetlights were installed in the Central District and planned for Lighthouse Street and the residential area, making nighttime streets brightly lit. 555 758
- The port, commercial streets, residential areas, and shopping facilities expanded alongside increasing merchant traffic. 536
- The Island Master’s Manor, Stone Fortress, Town Hall, Association Main Hall, Serpent Emblem Conglomerate, taverns, theater venues, and Entertainment City are among the island’s notable facilities. 250 475 476 925
Defense and Security
Treasure Island’s defense strategy centered on keeping shipping routes stable and preventing pirates from re-establishing themselves in the Emerald Sea. 476
- Skeleton squads patrol the island; important positions are guarded by Skeletons of Level 15 or above, and some units carry firearms. 738
- The island maintains warships, including a frigate crewed by Skeletons and equipped with a powerful built-in weapon capable of destroying pirate ships. 641
- Its fleet later included a massive aircraft carrier and frigate, impressing Association representatives and high-level Adventurers. 684
- Skeleton Flying Dragons, armored vehicles, artillery, electromagnetic cannons, and missile vehicles have all been incorporated into its military capacity. 450 684 787 1031
- The electromagnetic cannon successfully fired flame, poison-gas, and lightning artillery shells during testing. 787 788
- Rumors of long-range ship-destroying weapons helped deter hostile groups from provoking the island. 722
Notable Locations
- Port — A busy docking and cargo-transfer center; later protected by Association personnel, Skeleton guards, and the island fleet. 250 459
- Central District — Site of the Association Main Hall, Serpent Emblem Conglomerate, streetlights, exhibitions, and major commercial activity. 250 555 631
- Lighthouse Street — A commercial street targeted for streetlight installation. 894
- Island Master’s Manor — Wu Heng’s residence and administrative center; later used as a dwelling by a deity during the Church occupation. 475 1100
- Stone Fortress — A residence explored by Wu Heng, Minnie, and Andeviel after Wu Heng’s appointment. 476
- Entertainment City — A major leisure complex that draws visitors, hosts dining and games, and supports the island’s cultural economy. 925 1031
- Golden Sail Tavern — A tavern known for bard performances, public readings, and intelligence activity. 555 575
- Old Wooden Barrel Tavern — Formerly associated with Mackintosh; later renamed and converted into an ordinary tavern. 536
Major Events
| Event | Outcome |
|---|---|
| Arrival of Wu Heng | Wu Heng arrived as Treasure Island’s Vice Deacon while the island was undergoing reconstruction and shifting toward trade. 250 |
| Pirate King crisis | Occam’s plot to use pirates against the Association and merchant groups was exposed; Occam was killed. 450 451 461 |
| Wu Heng’s appointment | Wu Heng became Island Master and Emerald Sea Flag Bearer; Shiraque became local Deacon. 475 |
| Maritime security campaign | Pirate groups were repeatedly defeated, and the Emerald Sea’s pirate threat was greatly reduced. 403 555 |
| Commercial expansion | Exhibitions, auctions, new products, and Entertainment City drew merchants, nobles, and consortium representatives. 631 925 |
| Second Hero | Viola became Treasure Island’s second Hero, prompting widespread attention across the region. 1016 1017 |
| Core District recognition | The Association granted Treasure Island special administrative, trade, and defense rights. 1069 |
| Church occupation | The Church seized control, confiscated goods, flew its banners over harbor ships, burned Skeleton remains, and converted the former Spirit Sect cathedral into a Church prayer hall. 1100 |
Current Condition
During the Church occupation, Treasure Island’s former prosperity was replaced by strict control and fear. Warehouses were emptied, merchant goods were confiscated, ships in the harbor flew Church banners, and large piles of Skeleton remains were burned continuously. 1100
The former Island Master’s Manor became the residence of a deity, while the grand cathedral formerly belonging to the Spirit Sect was repurposed as a Church prayer hall. 1100