有珠
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Entity Info
Original Name:有珠Gender:FeminineScope:Novel-specificStatus:ActiveSource:AIOccurrences:150Chapters:81
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Context UptoCh. 1677
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Updated2 hours ago

Biodata

Feature Information
Name Alice Kuonji (有珠) 9
Alias(es) Fairy Tale Witch; Witch of Fairy Tales 25 32
Species/Race Witch; Magus 9 25
Gender Female 9
Affiliation Kuonji family; Kuonji Residence 9
Occupation/Role Fairy Tale Magecraft practitioner; Aoko Aozaki's Magecraft mentor 9
Status Alive 1464
First Appearance Chapter 9

Background

Alice was born in Britain and possesses a substantial Celtic component in her lineage through her mother, a descendant of the British Mage Witch Yumina. Her mother died, and her father passed away soon afterward. Alice is legally entitled to a portion of the Kuonji Zaibatsu's shares, but an uneducated uncle manages them; her strained relationship with the Zaibatsu and distaste for worldly affairs have kept her from claiming them. 9

The Aozaki family maintained ties with Alice as overseers of Misaki Town's spiritual veins. At Aoko's grandfather's request, Alice became Aoko's mentor and accepted her as a roommate at the Kuonji Residence when Aoko entered high school. 9

Alice's instruction was exacting: unlike Aoko's grandfather, she monitored Aoko's progress closely and imposed goals beyond her current ability to force improvement. As Aoko became an independent Magus, their lessons developed into exchanges between specialists with different Magecraft systems. 9 12

Appearance

Alice is a petite, fair-skinned girl with pure black, short hair described as smooth, high-grade silk. Her Celtic heritage gives her facial structure more depth than typical Japanese features, and Aoko compares her ethereal appearance to a flower untouched by the outside world. 9 16

  • Often wears a black school uniform likened to a nun's attire. 16
  • Has slender limbs and an exceptionally light build. 16
  • Her left Mystic Eye can emit a red glow. 32

Personality

Alice is reserved, aloof, and usually expressionless, but she is not indifferent to those close to her. She secretly sent Robin to learn whether Aoko had survived Touko's attack, and her relief was apparent when she learned the danger had passed. 28

She is a rigorous teacher and takes pride in the value of her assistance, but her daily-life skills are poor: she cannot cook, once relied on restaurant delivery, and leaves much of the residence's housework to PLOYs inherited from her mother. 9 28

Alice is also lonely. Though Robin keeps her company, she envies the more natural bond between Aoko and the crow Dazhuang, quietly leaving snacks for the bird rather than admitting her feelings directly. 11

Abilities & Skills

Fairy Tale Magecraft

Alice's Magecraft is a hereditary system tied to Yumina's Witch lineage and the remnant of the First Magic. Aoko found even the foundational spell for producing the Sing a Song of Sixpence starling familiar impossible to learn, concluding that the system cannot be used by those outside this bloodline. 12

  • Uses PLOYs—fairy-tale constructs—for combat, scouting, protection, and domestic work. 9 32
  • Her PLOYs possess a level of Mystery that can suppress weaker Magecraft effects. 32
  • Her own physical mobility is poor; if an enemy bypasses her PLOYs and reaches her directly, she is vulnerable. 32

Feast of the Night

At KistyLand, Alice transformed the abandoned amusement park into a night-bound territory under her control, consuming its remaining twilight and making it a paradise exclusively hers. 32

  • Strengthens and enables her combat PLOYs, including the Rose Hounds. 32
  • Suppressed the self-destructing dolls' shrapnel because their Mystery was inferior to that of the Feast of the Night. 32
  • Its advantage fades when daylight arrives; Alice loses her favorable conditions once the real sun rises. 35

Combat PLOYs

Alice deploys multiple PLOYs in coordinated defense and offense. 32

  • Rose Hounds — Large mist-like hounds capable of crushing Touko's dolls almost instantly; Alice can merge their forms into a defensive mist shield. 32
  • Twin pigs — Toy-like but dangerous guardians that accompany Alice and attack on command. 32
  • Starlings — Perimeter scouts used to detect anomalies in her territory. 32
  • Robin the Nightingale / Blue Robin — An artificial familiar left by Alice's mother that can converse with her and serve as companionship. Its personality is limited by its programmed logic. 11

Substitute-Death PLOY

Alice used Blue Robin as a substitute-death measure after Beo Ruge inflicted a seemingly lethal wound. Her body dissolved into blue feathers, while the damaged PLOY reverted into a broken statue. 33

  • Allows Alice to evade an otherwise fatal attack. 33
  • Consumes considerable magical energy and leaves her fragile until Robin is repaired. 35

Mystic Eyes

Alice possesses Mystic Eyes, activating her left eye with a red glow during the KistyLand battle. 32

  • Ineffective against inorganic constructs such as Touko's dolls. 32

Magecraft Instruction and Later Study

Alice is an accomplished Magecraft teacher, having trained Aoko and later agreed to help instruct Kohaku and Hisui if they studied diligently and followed her orders. 9 49

  • Studied Aoko's magic system alongside Aoko and Touko after Aoko chose to share it with them. 1280
  • Learned Legendary Spells more slowly than Aoko, whose Weave Fragments grant her exceptional learning speed. 1403
  • Mastered sealing techniques from Uzumaki Mito's notes alongside Aoko. 1464

Relationships

  • Aoko Aozaki — Roommate, former apprentice, and close companion. Alice rigorously taught Aoko Magecraft; their relationship later became one of scholarly exchange and mutual support. 9 12
  • Touko Aozaki — Longtime friend of the Aozaki family. Alice was drawn into Touko and Aoko's inheritance conflict, later studying advanced Magecraft alongside both sisters. 9 25 1389
  • Robin the Nightingale — Artificial familiar left by Alice's mother; serves as a companion, messenger, scout, and substitute-death PLOY. 11 28 33
  • Dazhuang — Aoko's crow familiar. Alice envies its genuine bond with Aoko and secretly leaves it snacks. 11
  • Kohaku and Hisui Aozaki — Young Magecraft students whom Alice assists in teaching after Aoko adopts them. 49 76
  • Kuonji Zaibatsu — Alice is entitled to shares in the family conglomerate, but its management by her uncle and inheritance disputes have left their relationship poor. 9

Story Role / Major Arcs

Aoko's Mentor and Housemate

Alice provides Aoko a home at the Kuonji Residence and acts as her strict Magecraft mentor. Aoko, in turn, improves Alice's daily life through cooking and introduces her to an elaborate British afternoon tea that wins her favor. 9

Touko's Attack on KistyLand

Warned that Touko may have obtained a powerful familiar, Alice enters KistyLand with all of her combat-capable PLOYs. She withstands Touko's doll assault through the Feast of the Night, but Beo Ruge breaks through her defenses and forces her to expend Blue Robin to survive. 32 33

Alice retaliates by restoring KistyLand into a miraculous one-night amusement-park kingdom, turning the Golden Wolf's overwhelming power into a battle of attrition against her fairy-tale creations. 34 35

Teacher to the Aozaki Household

After Aoko adopts Kohaku and Hisui, Alice agrees to help educate them in Magecraft. Their presence makes Alice noticeably more cheerful, and she prepares black-themed dresses for them resembling her own style. 49 76

Later Collaborative Study

Alice continues to develop alongside Aoko and Touko, jointly studying Aoko's shared magic system, Spellfire's advanced inheritance, Legendary Spells, and sealing techniques. 1280 1389 1403 1464

Trivia

  • Aoko insists on calling her “Alice” rather than using the Japanese pronunciation of her name; Alice does not object and is said to identify more closely with Britain. 9
  • Alice's first shared bath with another person was with Aoko after their victory over Beo Ruge. 38
  • She is later seen wearing a dress given to her by Aoko. 915