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While the five players were discussing things like how to leave this damned Game World, the Bone Dragons happened to fly nearby.
The Necromancer busy clearing the battlefield was the first to sense that something was wrong.
Among the five, the Elf archer was their core and leader, while the demonic cultist was responsible for opening the gate.
The two Death Knights were their main fighting force.
As for this Necromancer, he was responsible for dealing with scattered troops. Of course, after the battle ended, he also had to clear the battlefield and such.
While the other four were chatting, only he was still busy with other matters.
That was why, when the Bone Dragons flew over, he was the first to realize something was amiss.
The Necromancer immediately sprang to his feet, and four Contract Undead swiftly appeared beside him.
That was the normal number of Contract Undead for a Necromancer around level 15.
From the undead under this Necromancer's command, it was clear that he had not taken the most traditional Summoning path.
Nor had he chosen the more common poison path. Instead, he had gone with ice.
This was a relatively rare path among Necromancers.
However, that also made him an artillery platform among Necromancers, capable of tremendous destructive power when attacking.
Naturally, the Contract Undead under his command were the same.
Two were ice-type mages: one Skeleton Mage and one Lich.
Of the remaining two, one was a Ghost, while the other was a Zombie.
Those two were also of the ice type.
As they gathered around, the temperature surrounding the Necromancer dropped considerably.
A layer of frost even appeared across the ground.
The moment the Necromancer moved, the others reacted as well. The Elf archer pulled