Game Invasion: Addicted to Snatching the Male and Female Leads' Destinies
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Doll Buyer Gameplay 1. Doll Buyers had one minute to grab dolls; 2. Doll Buyers had one chance to shake the Claw Machine. For ten seconds after violently shaking the Claw Machine, all dolls were unable to use skills or game items; 3. If Doll Buyers failed to successfully grab a doll before their time ran out, they would be forcibly swapped with any doll in the next Claw Machine; 4. If Doll Buyers grabbed an Unsold Doll, that Unsold Doll would randomly receive a number of building blocks equal to five times the Doll Buyer's Claw Machine number and become the new Doll Buyer. Best-selling Doll Gameplay 1. If a Best-selling Doll reduced another Best-selling Doll's HP to zero, that Best-selling Doll would become a "temporary Unsold Doll" for the next minute and could not be grabbed. The doll whose HP had been reduced to zero would randomly drop one building block, then be returned to the Claw Machine after recovering its HP; 2. Once a Best-selling Doll was caught by a Doll Buyer, the Doll Buyer would randomly receive a number of building blocks equal to five times that Best-selling Doll's Claw Machine number. The caught Best-selling Doll would become the new Doll Buyer; Only after successfully grabbing dolls three times as a Doll Buyer, or spending more than thirty minutes as a doll, could a player complete the game and leave the Claw Machine. The Claw Machine game rules took priority over the amusement park rules.
The slide was long enough for Yu Xunge to hear all the rules.
There was nothing much to say about Best-selling Dolls and Doll Buyers. One needed to avoid being caught, while the other needed to catch them. Both had their own advantages and disadvantages.
The former was passive,
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