After the game began, both she and Fat Duck had only 10 HP. No matter what skill they used, as long as it hit the other party, it counted as one attack. Even Healing Skills counted as attacks. Every attack only deducted 1 HP. HP could not be restored, and whoever's HP was depleted lost.
She had to engage Fat Duck in free fighting inside a cramped Ferris Wheel cabin. Losing meant being forcibly immobilized for three seconds. During those three seconds, Fat Duck could freely take building blocks from her, up to a maximum of three.
After three seconds, both sides' HP would return to 10, and they would fight again.
There could be three rounds in total, best two out of three. Whoever lost had to move on to the next Ferris Wheel cabin.
The most troublesome part was that the time it took for players in each Ferris Wheel cabin to determine a winner varied. This meant that when she entered the next cabin, the players inside might not have finished fighting yet.
Then it would turn into a three-way brawl. Whoever's HP was depleted would be immobilized for three seconds.
And this situation was completely uncontrollable.
The timing of her entering the next Ferris Wheel cabin was uncontrollable, and the players in that cabin could finish their battle and join the Ferris Wheel cabin she was in at any moment.
The worst time, she had been ganged up on by three ducks...
Every cabin in the Simulated Game had Fat Ducks of all sizes. It was hard for her not to suspect that the gods were playtesting it...
After hearing her explanation, Tulan said, "Is this game advantageous for you? Although HP is effectively locked, it feels like it really tests combat technique... Can your combat