Biodata

Feature Details
Name Moran (莫兰)
Alias(es) Moran Edelfelt; King of Pellasgi (second Greek Heroic Age simulation) 26 50
Species/Race Human transmigrator; later bears the Demonic Bloodline (A) 1 19
Gender Male
Affiliation Clock Tower; Edelfelt family collateral branch; Pellasgi (simulation) 1 19 41
Occupation/Role Magus and Clock Tower student; Life Simulator user; simulated hero and king 1 19 41
Status Active; preparing for Snowfield City's fake Holy Grail War 49
First Appearance 1

Power Progression

Stage / Realm / Level Chapter Notes
Life Simulator activation 1 Begins his first Greek Heroic Age simulation; Martial Blessing (B) is among his initial selected skills, granting exceptional weapon aptitude.
First simulation—retained skills 19 Fixes Demonic Bloodline (A), Heroic Tale of the Wandering Expedition (A+), and Favor of the Goddess (B-) for use in reality and later simulations.
Second simulation skill loadout 30 Enters the next Greek simulation with his three fixed skills and selects Possession of the Golden Fleece (EX) and Valor of Heroes (B+); the third new selection is not identified.
“Greek Heroic Myth” completion: A+ 48 Completes the second simulation at A+ rank, unlocking a preset slot that stores skills for rapid retrieval without returning them to the skill pool.

Background / History

Moran transmigrated into the Type-Moon world and was left without a Magic Crest when his magus parents died during magical research. His mother’s low-aptitude Edelfelt lineage allowed the Edelfelt main family to sponsor his studies at the Clock Tower, though Moran understood the support as an investment rather than unconditional family loyalty. His Magic Circuits were initially assessed as only slightly better than a normal person’s, leaving him pessimistic about surviving the coming Snowfield fake Holy Grail War. 1

His circumstances changed when he activated the Life Simulator, a system that lets him live through alternate eras and retain selected skills afterward. Moran treats its Greek Heroic Age simulations as full lives rather than disposable games; the memories, relationships, and deaths he experiences shape his choices in the modern world. 1 3 20

Appearance

In his Greek simulations, Moran is described as a muscular, handsome young man with slightly disheveled pitch-black long hair. His eyes can emit an ominous purple radiance when he activates the Petrifying Magic Eye. 2 12

  • Possesses a notably handsome face in the modern era. 28
  • Developed the physique and resilience of a Demonic Beast after his blood merged with Gorgon’s. 19
  • His blood is crystal-clear crimson and carries unusually dense Mana. 28

Personality

Moran is fiercely protective of those he considers family. He refuses Artemis’s confession because Medusa and the Gorgon Sisters need him, then willingly risks—and in his first simulation loses—his life to stop Medusa’s demonic nature from consuming her. 15 17 18

He rejects the Clock Tower’s belief that bloodline determines a magus’s future. Having endured decades of struggle in simulation, he argues that acquired effort can overcome innate limits and stakes his entire magical career on proving it to Kayneth. 20 21

Moran is also calculating and provocative when dealing with opponents. He exploits Kayneth’s pride to secure a wager, forces him into a public concession, and later uses the recording as leverage for the complete Three-Prism Magic Core. He offers enemies a chance to retreat, but shows little sympathy when Amures ignores that warning and dies. 21 26 28 29

Abilities & Skills

Life Simulator

Moran can simulate lives in other ages, retain their memories, and permanently fix a limited number of acquired skills for reality.

  • His first Greek simulation lasted twenty-six subjective years and fundamentally changed his outlook and abilities. 20
  • Fixed skills carry into later simulations without taking up new selection slots. 29 30
  • An EX-rated simulation is stated to be capable of overwriting reality and potentially inscribing Moran’s deeds upon the Throne of Heroes; he has not reached that rating in the provided chapters. 30
  • His A+ completion reward grants a preset slot for preserving skills outside the random skill pool. 48

Demonic Bloodline (A)

Moran’s blood merged with Gorgon’s bloodline, granting him the resilience of a Demonic Beast and making every drop of his blood capable of producing Demonic Beasts. 19

  • Creates Sea Serpents through his blood even as an infant during his second simulation. 30
  • Summons Cerberus from a drop of blood in modern London, using the hellhound to drive off Amures. 28 29
  • His blood can form a Mana-conducting barrier that halts a fireball. 28
  • Long-term consumption of Medusa’s blood gave him both divine and demonic qualities, making him difficult for ordinary heroes to confront directly. 7

Petrifying Magic Eye

Moran manifests Gorgon’s signature Petrifying Magic Eye through his bloodline during the Greek simulations.

  • Petrifies fifteen pursuing warships, their crossbows, and part of the surrounding sea in a single large-scale use. 12
  • Can clash evenly with Medusa’s own Petrifying Magic Eye. 16
  • Overuse leaves him strained, though his senses remain sharp enough to assess a battlefield. 13

Martial Arts and Combat

Moran possesses exceptional martial aptitude and combines it with combat experience accumulated across simulations.

  • Martial Blessing (B) gives him broad proficiency with weapons. 1
  • Chiron accepts him as a disciple after recognizing his extraordinary talent and trains him to become a hero. 6
  • Uses the ancient Greek art of Pankration in reality, defeating Kemia with one punch and overwhelming Amures despite his opponent’s superior Magic Circuit count. 23 24
  • Applies Mana precisely to movement and limbs rather than wasting it on brute-force reinforcement. 24
  • Uses Nine Lives, a technique devised by Heracles to slay the Hydra, to cut through Medusa’s attacking snake hair during the first simulation. 17

Magecraft and Gorgon Research

Moran studies Age of Gods magecraft through Medea and applies it to protecting Medusa.

  • Works with Medea to develop a blood-based magical disk intended to suppress Medusa’s demonic nature. 18
  • Discusses creating an Elixir of Immortality with Asclepius, using the Gorgon component in his blood as research material. 10
  • Analyzes the Three-Prism Magic Core and claims sufficient Age of Gods knowledge to recreate a comparable core if he possessed materials similar to the Dragon of Albion. 49

Golden Fleece and Golden Sword

During his second Greek simulation, Moran selects the Possession of the Golden Fleece (EX) skill and later wields a blood-solidified Golden Sword. 30 41

  • The Golden Fleece heals the injured simply through its presence and can summon Dragon Kind when thrown to the ground. 30
  • The Golden Sword blocks Zeus’s lightning and grants Moran monstrous traits that increase his resilience. 42
  • Moran uses the sword to strike down Zeus’s Divine Core Avatar after exploiting the contradiction in Zeus’s directives. 44

Equipment / Weapons / Items

  • Three-Prism Magic Core — El-Melloi family heirloom forged from the remains of the Dragon of Albion; provides a self-recovering, effectively inexhaustible Mana source for ordinary magi. Moran obtains the complete core after defeating Kayneth in their wager. 26 49
  • Golden Fleece (second simulation) — EX-ranked skill/item associated with wealth, healing, and Dragon Kind summoning. 30
  • Golden Sword (second simulation) — A blade solidified from Moran’s blood, used against Zeus. 41 44
  • Camera — Used to record Kayneth’s public admission of defeat and as leverage in negotiating for the Three-Prism Magic Core. 26 49

Relationships

  • Medusa — Adoptive sister, beloved, and primary motivation. Moran drinks her blood, confesses his love, and repeatedly seeks to prevent her demonization; he sacrifices himself for her in the first simulation. 4 17 18
  • Stheno — Eldest Gorgon Sister and adoptive sister. She subjects Moran to dangerous “trials” while concealing genuine affection and concern for him. 2 3 16
  • Euryale — Second Gorgon Sister and adoptive sister. She helps raise Moran and, like Stheno, tries to send him away rather than let him die with Medusa. 3 4 16
  • Medea — Lover, magecraft teacher, and ally in both Greek simulations. She helps Moran obtain the Golden Fleece and later remains on the Invisible Island after their reunion. 11 18 34 35
  • Atalanta — Romantic partner during the first simulation and fellow Argonaut. Their relationship provokes her jealousy when Medea approaches Moran, but she ultimately chooses not to betray her vow of chastity. 7 10 13
  • Jason — Chiron’s student and Moran’s sworn brother in the first simulation. Moran supports Jason’s claim to Iolcus; in the second simulation, he declines Jason’s invitation to leave the Invisible Island but affirms Jason’s future as king. 6 31
  • Chiron — Mentor who recognizes Moran’s martial talent and teaches him the foundations of heroism and Pankration. 6 24
  • Artemis — Initially confesses to Moran and is rejected when he prioritizes the Gorgon Sisters. In the second simulation, she becomes one of his key allies against Olympus. 15 16 50
  • Kayneth El-Melloi Archibald — Clock Tower teacher and ideological opponent. Moran defeats his chosen representatives, forces his public acknowledgment that acquired talent matters, and receives the Three-Prism Magic Core from him. 21 26 49
  • Waver Velvet — Dormitory neighbor and friend. Moran defends Waver in the bloodline debate and brings him into the wager against Kayneth’s students. 19 20 22
  • Luvia Edelfelt — Younger cousin and future Edelfelt family head. Impressed by Moran’s fighting style, she openly supports his “new era mage” ideals. 26 27
  • Camus — Clock Tower classmate who admires Moran’s defiance and later entrusts her safety to him during Amures’s attack. 21 28
  • HecateMedea’s teacher and a former Titan who allies with Moran’s Pellasgi resistance against Olympus. 50
  • Zeus — Divine adversary during the second simulation. Moran resists Zeus’s pressure and lightning, rejects his offer of divine heritage, and kills his Divine Core Avatar before confronting Zeus’s true Machine God form. 42 43 44 45

Story Role / Major Arcs

First Greek Heroic Age Simulation

Moran is born on a merchant ship amid a tsunami and Sea Serpent attack. Poseidon answers his parents’ prayers, kills the beast, and grants Moran the Blessing of the Great Sea, allowing him to survive at sea. He is eventually taken to the Invisible Island and raised by Stheno, Euryale, and Medusa. 2 3

After becoming a capable young hero, Moran leaves the island to clear the Gorgon Sisters’ names. He trains under Chiron, becomes Jason’s sworn brother, sails with the Argonauts, allies with Atalanta and Medea, and helps secure the Golden Fleece. 5 6 10 11

When Artemis warns him that Medusa is becoming a Gorgon, Moran abandons his journey and returns to the Invisible Island. He battles Medusa without wanting to harm her, then gives his life through an incomplete blood-based magical method to suppress her demonic nature. 15 16 17 18

Clock Tower Wager

After returning from the first simulation, Moran permanently fixes three skills and intervenes in Kayneth and Waver’s argument over innate talent. He wagers his right to use magic against access to one of Kayneth’s Three-Prism Magic Cores. 19 21

Moran defeats Kemia and Amures through Pankration, combat experience, and superior Mana control. When Amures illegally uses magecraft, Kayneth declares Moran and Waver the winners; Moran then pressures Kayneth into publicly conceding that acquired ability can overcome bloodline limitations. 23 24 25 26

Amures Incident

After his expulsion, Amures confronts Moran and Camus outside the Clock Tower. Moran gives him an opportunity to flee, but Amures attacks with a fireball. Moran blocks the spell with his blood and summons Cerberus, causing Amures to flee into the path of a divine beast that kills him. 27 28 29

Second Greek Heroic Age Simulation

Determined to achieve a better outcome, Moran begins a second Greek simulation with six total skills. This time, he chooses to remain on the Invisible Island, becomes a legendary hero who turns challengers into friends, and serves as the Gorgon Sisters’ intermediary when the Pellasgi seek refuge. 29 30 31

Moran reunites with Medea, who retains fragmented memories of their previous life and chooses love over resentment. Over decades, he becomes King of Pellasgi, allies with Hecate and the Titans, and prepares his people to resist the Olympian gods. 34 35 50

He leads Pellasgi to victory over the Greek allied forces, withstands Zeus’s divine pressure and lightning, and kills Zeus’s Divine Core Avatar with Medusa’s support. Zeus’s true form then appears as an interstellar combat mobile fortress, and the simulation ultimately ends at A+ despite Moran’s failure to fully free humanity from divine control or prevent his people’s deaths. 41 42 44 45 48

Holy Grail War Preparations

Moran claims the complete Three-Prism Magic Core from Kayneth and studies the intelligence records Kayneth gathered on potential Holy Grail War participants. He decides to enter Snowfield’s fake Holy Grail War in the hope of summoning Greek Heroic Spirits connected to his simulations, particularly Atalanta, Medea, Artemis, or Medusa. 49

Notable Quotes

“Innate factors cannot determine everything. As long as a person lives, they have the possibility to compensate for the shortcomings of innate factors through acquired means.” 20

“If the mage world hinders my way of life, then I'll just have to change the mage world.” 26

“From this moment on, I will recreate the power of legend for the first time in this era!” 28

Trivia

  • Moran was originally a Type-Moon fan and uses his knowledge of familiar myths and timelines to guide his simulation choices. 1 3
  • He and Waver are dormitory neighbors at the Clock Tower. 19
  • His second simulation earned an A+ rating, while EX is identified as the rank that could overwrite reality. 30 48
  • Luvia Edelfelt is Moran’s cousin through the Edelfelt family connection. 27