Contents
- 1Biodata
- 2Appearance
- 3Personality
- 4Abilities & Skills
- 4.1Undead Traits
- 4.2Tier Magic and Super-Tier Magic
- 4.3Warrior Persona: Momon
- 4.4Strategic Command and Intelligence Work
- 4.5Resurrection Resources
- 5Equipment / Weapons / Items
- 6Relationships
- 7History
- 8Major Arcs
- 8.1Adventurer Game
- 8.2Suspected Player Faction
- 8.3Dragon Lord Conflict
- 8.4Sorcerer Kingdom Warfare and Expansion
- 9Notable Quotes
Biodata
| Feature | Value |
|---|---|
| Name | Ainz Ooal Gown 590 |
| Alias(es) | Momonga; Momon; Momon the Dark 590 601 |
| Species/Race | Undead skeletal being 589 |
| Gender | Male |
| Affiliation | Great Tomb of Nazarick; Sorcerer Kingdom 590 665 |
| Occupation/Role | Sole Supreme Being of Nazarick; Sorcerer King; adventurer operating as Momon 590 591 717 |
| Status | Active 717 |
| First Appearance | Chapter 590 |
Appearance
Ainz's true body is a fleshless skeleton with crimson-black flames in his eye sockets and a black halo behind his skull. During the final moments of YGGDRASIL, he wears a black academic robe trimmed in gold and purple. 589
- True form — Skeletal head, hollow eye sockets, black halo, and an ornate black robe. 589
- Momon guise — Jet-black full plate armor, a mask or helmet, and two greatswords carried on his back. 700
- Disguised face — When he removes Momon's helmet, he presents the face of an ordinary middle-aged man. 701
Personality
Ainz is intensely cautious around unknown powers, especially any sign of other Players. His first priorities in the New World are evaluating local strength, gathering credible intelligence, and ensuring Nazarick's security. 591 601
He carefully maintains the image expected of a Supreme Being. He privately rehearses expressions, gestures, and lines so that he appears suitably commanding before rulers and subordinates. 695 This concern for appearances often coexists with genuine care for Nazarick's residents: after losing Shalltear and Mare in battle, he feels guilt, resurrects Mare, and compensates the Guardians with resurrection rings. 637
Abilities & Skills
Undead Traits
Ainz's Undead nature automatically suppresses emotional spikes through the passive skill Force Calm.
- Calms excitement, shock, and panic when his emotions rise sharply. 602 679
- His Undead alignment makes holy beings and holy attributes a particular concern to him. 602
Tier Magic and Super-Tier Magic
Ainz is a high-level magic caster whose arsenal includes powerful area attacks and Super-Tier spells.
- Casts Super-Tier Magic: Ia Shub-Niggurath during the opening of the Sorcerer Kingdom's war against the Kingdom. 667
- Uses wide-area magic to annihilate the Slane Theocracy's Magic Corps and Priest Order after their scroll barrage destroys the Dark Young. 669
- Recognizes that Super-Tier Magic cannot be used consecutively and is limited to four uses per day even for a level-100 Player. 670
- Uses Message for battlefield command and intelligence exchanges with Nazarick's Guardians. 679
Warrior Persona: Momon
While operating publicly as Momon, Ainz fights in heavy armor with twin greatswords and uses weaker enemies to practice warrior movements.
- Defeats the Taurus Dragonoid alone at Carne Stronghold, establishing Momon's reputation among adventurers. 601
- Deliberately avoids ending his first Jungle Lizard quest immediately so he can practice warrior techniques. 591
- Uses the Momon identity to gain adventurer rank, access information, and investigate possible Players without exposing Nazarick. 591 599
Strategic Command and Intelligence Work
Ainz treats information as a decisive advantage and directs Nazarick accordingly.
- Forms the Momon persona specifically to collect reliable intelligence on strong individuals and other Players. 591
- Evaluates the threat posed by long-lasting angel summons and the possibility of a Player faction. 602
- Orders the Guardians to equip World Items when leaving Nazarick and prioritize intelligence concerning Dragons. 637
- Suppresses immediate retaliation when it could leak Nazarick's capabilities, even while Mare is endangered. 629
Resurrection Resources
Ainz can employ Nazarick's resources to restore fallen subordinates.
- Uses the Staff of Ainz Ooal Gown and game currency to resurrect Mare. 636
- Distributes Resurrection Ring: Super Rare items to the Guardians after the battle with the Dragon Lords. 637
Equipment / Weapons / Items
- Staff of Ainz Ooal Gown — Guild Weapon used in Mare's resurrection. 636
- Momon's black full-plate armor — Public adventurer equipment used to conceal Ainz's true nature. 700
- Twin greatswords — Weapons carried and used under the Momon identity. 601 700
- Resurrection Ring: Super Rare — Nazarick resurrection items loaned to the Floor Guardians as compensation and protection. 637
Relationships
- Albedo — Floor Guardian and Nazarick's administrator during Ainz's absences; fiercely protective of him and deeply devoted to him. 590 591 669
- Narberal Gamma — Accompanies Ainz as the adventurer Nabe; serves as his bodyguard and struggles to suppress her reverence while posing as his equal. 590 591
- Aura Bella Fiora — Floor Guardian whose Beast Tamer and Skirmisher build makes her Nazarick's primary explorer in the Great Forest of Tob; she assists Ainz's plan to build Momon's reputation. 592
- Mare Bello Fiore — Floor Guardian whom Ainz praises, resurrects, and rewards after Mare dies while carrying out his mission. 637
- Demiurge — Floor Guardian whose actions uncover signs of Tang Zheng's faction; he frequently interprets Ainz's unintended actions as elaborate strategy. 602 630
- Shalltear Bloodfallen — Floor Guardian whose death deeply affects Ainz during the conflict with the Dragon Lords; she later returns to active duty in the Sorcerer Kingdom's invasion. 629 665
- Tang Zheng — A suspected threat connected to the Slane Theocracy and long-lasting angel summons. Ainz meets Tang through Momon's identity, but their first exchange remains cautious and tense. 602 700 701
History
At the shutdown of YGGDRASIL, Momonga remains in the Great Tomb of Nazarick and renames himself Ainz Ooal Gown. Nazarick's NPCs immediately affirm him as their Supreme Being and pledge their lives to his service. 590
After arriving in the New World, Ainz adopts the identity of the armored adventurer Momon. Accompanied by Narberal, he investigates the quality of local potions, seeks information about the world and possible Players, and works to establish a credible adventurer reputation. 590 591 Aura subsequently arranges a staged monster incident at Carne Stronghold, allowing Momon to defeat the Taurus Dragonoid publicly and rapidly gain renown. 592 601
Reports of persistent angels and a powerful force in the Abelion Hills convince Nazarick that another Player faction may be active. Ainz responds with increased caution, questioning Demiurge's contact with the region while ordering further investigation rather than openly committing Nazarick to conflict. 601 602
During the conflict involving the Deep Darkness Dragon Lord and allied Dragon Lords, Shalltear is killed and Mare is placed in grave danger. Ainz balances his desire to rescue his Guardians against the need to prevent further intelligence leaks, then resurrects Mare and reframes the battle as a strategic loss to conceal Nazarick's true strength. 629 637
Major Arcs
Adventurer Game
- Renames himself Ainz Ooal Gown and assumes command of Nazarick. 590
- Enters E-Rantel as Momon with Narberal to gather intelligence and develop a respected adventurer identity. 591
- Defeats the Taurus Dragonoid at Carne Stronghold, establishing Momon's fame. 601
Suspected Player Faction
- Learns of long-lasting angel summons linked to Tang Zheng's side. 602
- Treats the possibility of other Players as a higher-priority threat than Dragons. 602
- Meets Tang Zheng through his Momon persona while attempting to acquire Regeneration Potions and assess the suspected rival. 700 701
Dragon Lord Conflict
- Monitors Aura and Mare's clashes with powerful enemies and suspects World Item involvement. 612
- Orders a rescue operation for Mare while limiting the information Nazarick exposes. 629
- Resurrects Mare, equips the Guardians with resurrection rings, and makes Dragon intelligence a priority. 637
Sorcerer Kingdom Warfare and Expansion
- Publicly accepts responsibility for the destruction of the Draconic Kingdom, forcing neighboring powers to consider his demands. 640
- Leads the Sorcerer Kingdom's invasion of the Re-Estize Kingdom alongside Albedo, Shalltear, Aura, and Mare. 665
- Uses Ia Shub-Niggurath and later annihilates the Theocracy's Magic Corps and Priest Order. 667 669
- Promotes Undead labor and arena events as part of a broader strategy to expand the Sorcerer Kingdom's influence. 717
Notable Quotes
“Call me Ainz Ooal Gown—Ainz will suffice!” 590
“Nothing ventured, nothing gained.” 700
“From today on, you must equip World Items whenever you go out. At the same time, when gathering intelligence, prioritize information related to Dragons!” 637