Absolute Destiny Game
Chapter 20

Salvage Goblin

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25d ago•

Xiao Jie and Wang Kai guessed correctly: I Want to Become Immortal certainly did not dare to venture too far from the village.

Even though he had made up his mind to kill monsters, level up, and increase his strength, and even though he was very confident in his gaming skills, I Want to Become Immortal was not stupid and would not play with his own little life.

In fact, he was well aware of the game's danger; in the suicide note his older brother left him, the dangers of this game were heavily emphasized.

Even the low-level monsters at the village entrance of this game were extremely dangerous, let alone going far from the village. The speed of many monsters exceeded that of humans, and once surrounded by monsters, there was no way to run.

Therefore, at the very beginning, he only intended to grind low-level monsters in the woods near the village.

Besides the suicide note, his older brother also left him a game strategy journal. The journal was not very completely recorded, probably because there was not enough patience. Aside from the Newbie Village part being relatively detailed, most of the subsequent adventure experiences were glossed over.

However, that was enough. The guide detailed several low-level monsters in Ginkgo Valley—which ones were dangerous and which ones were easy to deal with. This was why I Want to Become Immortal had the confidence to leave the village to kill monsters and level up.

At this moment, he was flipping through the strategy journal in his hand, which was almost worn to shreds.

[Lost Soul Bandit: Humanoid monster, randomly possesses a combat technique, drops various white-board weapons and equipment. With good luck, it can even drop primary skill books. However, its combat power is relatively strong. Do not touch it alone in the early stage. Back then, I soloed one and almost croaked.

Man-Eating Flower: Does not move, can be killed safely from a distance, but is adept at camouflage. Generally hides in deep forests where plants are lush. Has a devour skill that can instantly kill newcomers. Do not touch it in the early stage. I knew an unlucky fellow who was eaten by a Man-Eating Flower; his death in reality was tragic.

Wild Dog: A relatively weak monster in the early stage, but never underestimate it. This thing is practically a newcomer killer. Its desire to attack is extremely high, it is very agile, and it especially likes group combat. The combat power of a single wild dog is not strong, and it is very easy to deal with. However, once there are more than two, it may pose a threat to players. If there are more than three, eight or nine out of ten ordinary newcomers will be in deep trouble.

Demonic Scarecrow: Very weak attack power, Level 1 players can also easily kill it, but before dying, it will use a move called "Flame Embrace", hugging the player and self-immolating together with them. The damage is insanely high and it is very easy to get one-shot, so try not to provoke it. I was hugged once at full health, and it directly burned me down to a sliver of health.

Rat Demon Descendant: Generally appears near caves and ancient tombs, likes to hide in the dark to ambush players. The damage is very high, and it has a poisoning skill. Absolutely, absolutely do not provoke it in the early stage. When you encounter caves, ancient tombs, and the like, absolutely, absolutely pay attention to this ghost thing. Try not to enter caves or go down into tombs before Level 10.

Wandering Marco: An enhanced version of the mountain bandit, usually appears riding a horse. Its mobility is extremely high, and thus it is exceptionally dangerous. Once discovered, it is hard to run, so absolutely do not provoke it in the early stage. When you encounter one, hide quickly; it is best not to be discovered...]

Basically, according to the guide, most monsters in the early stage had the possibility of killing players, and newcomer players who had just entered the game were not advised to provoke them.

However, not all monsters were a threat.

Wild Rabbit: A small animal commonly seen among the forests, without any attacking power, but killing it only gives 1 experience point—its virtue is safety.

Goat: An animal commonly seen among the forests, has a Charge skill, damage is not high, killing it gives 3 experience points—its virtue is safety.

Demonic Wild Deer: An animal commonly seen among the forests, has a Charge skill, threat is not large, killing it gives 5 experience points. But sometimes Demonic Wild Deers will appear; one must be sure to distinguish them. The eyes of a Demonic Wild Deer are red and they have a certain threat. The above three kinds are the safest monsters for grinding experience, the only problem being that these three fellows run fast.

Soulless Walking Corpse: The trashiest monster, generally appears in packs, basically has no threat, and also runs slowly. Suitable for grinding experience in the early stage.

But pay attention that among groups of Soulless Walking Corpses, elite monsters like Yin Fiend Zombies, Venomous Ghoul Hounds, and Corpse Driving Warlocks are generally mixed in. So when encountering large groups of Soulless Walking Corpses, it is still best not to provoke them, but stragglers can be bullied at will.

It is best to find a fixed respawn point. This thing generally respawns once every half hour. In the early stage, you can camp and kill them. Slow is a bit slow—its virtue is safety.

I Want to Seal Immortals closed the strategy journal. Before his eyes was an open space beneath a mountain cliff. On the ground lay a dozen dead bodies of Soulless Walking Corpses in disarray. This was the monster-grinding spot he had found. Every half hour, two Soulless Walking Corpses would respawn here. At this moment, a distortion rippled through the air, and two more Soulless Walking Corpses spawned out.

They looked similar to humans, except for their withered faces and haggard, bony frames. Their bodies were covered in dark-green, withered skin, they wore tattered and ragged clothes, and meaningless whimpers issued from their mouths as they blindly wandered among the mountain woods.

They looked quite frightening, but their combat power was not ordinarily weak. I Want to Seal Immortals swung his sword, and the Soulless Walking Corpse before him was hacked down to the ground. He followed up with another strike, and it was settled then and there.

The other Soulless Walking Corpse extended its arms, wailing wildly while slowly pouncing toward I Want to Seal Immortals. But its speed was so slow that it gave I Want to Seal Immortals ample time to pivot his direction, hack it down with a single sword stroke, and finish it off with another.

His luck was not bad; this one even dropped a few copper coins.

At that moment, a flash of white light appeared, and I Want to Seal Immortals finally advanced to Level 2.

A sigh involuntarily escaped his heart: he had finally leveled up.

He had camped in this open space for a whole day, hacking down two Soulless Walking Corpses every half hour. Although this leveling method's virtue was safety, it was truly slow enough, and super boring, making him feel somewhat unable to stand it.

Applying the 5 attribute points gained from leveling up entirely to constitution in accordance with the suggestions in the strategy guide, I Want to Seal Immortals felt slightly reluctant to continue staying here to level up.

Fighting Soulless Walking Corpses was truly too meaningless, and furthermore, these things dropped terrible loot. They were all trash equipment like worn-out cloth clothes, wooden sticks, rusted iron swords, and hemp waist-wraps. Occasionally they dropped a few copper coins, and the experience points were also few. After a whole day, he had only leveled up once. If he were to train into a great master and learn resurrection spells, it would take until the year of the monkey and the month of the horse.

Should he walk outward a bit more? Find some other monsters to try his hand at?

Anyway, it didn't feel that dangerous, did it?

Yet his older brother's warning still lingered in his ears, making him somewhat indecisive.

Right at that moment, a small blue-skinned monster suddenly burrowed out from the woods, picked up a few copper coins on the ground in one snatch, and turned to run.

Although it only appeared for a second or two, I Want to Seal Immortals still saw the monster's appearance clearly.

A body of blue skin, a height of less than one meter, possessing a large head and a scrawny, diminutive body. It felt just like a big-headed doll, and its appearance was exceptionally sneaky.

Carrying a wooden stick on its back, it shouldered a cloth pouch, with the character "Cargo" written on it.

Salvage Goblin!

A burst of wild joy surged within the heart of I Want to Seal Immortals.

His older brother had heavily emphasized this kind of monster called the Salvage Goblin in that strategy journal.

[Salvage Goblin: This thing is extremely rare, has no attacking capability whatsoever, cannot inflict damage on players, has extremely high speed, and is hard to kill.

Usually, it will suddenly appear to steal items dropped by players when fighting monsters, and then rapidly escape.

Remember, when you encounter this thing, definitely do not let it go. Once killed, it can drop a massive amount of treasures, coins, jades, materials, equipment, potions, and skill books—it drops everything. If your luck is good, it will even drop an ancient secret treasure. If you encounter one, you must eliminate it as much as possible. Eliminate one and you strike it rich.]

According to his older brother's saying, this thing was simply a mobile treasury.

How could he hold back now? He hurriedly gave chase.

End of Chapter
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