Federation
Interstellar: Starting as a CleanerBiodata
| Feature | Information |
|---|---|
| Name | Federation |
| Original Name | 联邦 |
| Alias(es) | Scarlet Federation |
| Government | Constitutional monarchy 2 |
| Status | Active |
| First Appearance | Chapter 2 |
Background
The Federation is one of interstellar society’s three major powers alongside the Edin Alliance and the Aquamarine Empire. The three nations are technologically comparable and maintain a balance through mutual rivalry and deterrence. 2
An Alliance-written historical account describes the Federation as having begun as the Crimson Pirate Alliance before becoming a federation. Yang Bo notes that the account’s reliability is uncertain because it was written by a rival nation. 169
Before entering the interstellar era, the Federation’s home polity was a United Emirates divided by religious and racial factions. Foreign corporate involvement during its early expansion into space contributed to its fragmented modern political structure and conflicting historical narratives. 1029
Administration and Politics
| Level / Institution | Role and Characteristics |
|---|---|
| Federal Central State | Houses the federal leadership and major departments, but struggles to coordinate the provinces and secure their support for military or technological development. 1292 |
| Provinces and cities | Provinces maintain their own armed forces and local laws; when local laws conflict with Federal Law, Federal Law prevails. 1256 |
| Corporations | Major companies control cities, infrastructure, security forces, and local administration in much of the Federation. 950 970 |
| Political and financial blocs | Powerful figures use proxies, shareholdings, and internal conflicts between warlords to suppress emerging rivals and preserve class control. 1116 |
The Federation’s provinces are highly autonomous in practice. A party capable of developing a planet may join the Federation, pay taxes, establish local administration and public security, and maintain its own military forces. 315
This decentralization has produced substantial disparities between territories. Kalaya Province alone contains more than two hundred cities administered by over twenty major companies and more than a thousand smaller ones. 970
Federal politics are heavily shaped by conglomerates and family networks. In the Central State, major conglomerates compete over fiscal budgets and political influence, while provincial governments frequently withhold support or exploit the Central State’s setbacks. 1288 1402
Society and Economy
The Federation is marked by extreme inequality. Wealthy districts enjoy modern high-society lifestyles, while ordinary districts face gang activity, weak welfare systems, pollution, and poor public security. 255 1087
- Corporations commonly control employment, public services, policing, and local governance within their cities. 950 970
- Large transactions are generally conducted in Alliance Credit Points or Imperial Blue Coins because the Federation’s local currency is unstable. 1056
- Gene Mutants, Modified Humans, and clones are legal within the Federation, unlike in the Alliance and the Empire. 950
- Ordinary citizens on many planets must buy anti-pollution medicine and drinking water due to deliberately managed radiation and environmental contamination. 1087 1295
- Any profitable business is broadly tolerated under Federation law, including industries prohibited in the other two nations. 1076
The Federation’s internal environment makes force a primary political tool. New technologies and valuable talent are vulnerable to direct seizure, kidnapping, or coercion by armed factions rather than financial acquisition alone. 1116 1149
Military
Armed Forces
Federal provinces possess their own fleets, while the Central State maintains larger regular formations such as Main Fleets and Planet Guard Fleet detachments. Provincial armed forces vary drastically: some states field Main Fleets, while others possess only armed spaceships. 1256 1291
The Federation’s military suffers from corruption, phantom payrolls, understaffing, and poor treatment of ordinary soldiers. During emergencies, vessels often lack enough personnel to maintain proper shifts because payroll funds have been diverted. 1258 1295
| Strengths | Weaknesses |
|---|---|
| Frequent warfare gives Federal Mecha Pilots extensive live-combat experience. 1018 1075 | Provinces do not reliably support Central State military development, leaving federal warship technology comparatively weak. 1292 |
| The Federation has the greatest number of mechas among the three powers and at least sixty-two known Mecha Grandmasters. 1014 1017 | More than eighty percent of its mechas are retired Alliance or Imperial models. 1014 |
| Regular Army warships can greatly outperform pirate vessels in radar range, armor, defenses, and long-range firepower. 1289 1291 | Federal fleets generally lack the Energy Stone reserves carried by Alliance and Imperial Main Fleets. 1105 1258 |
Mecha Warfare
Internal restrictions discourage factions from deploying warships and armed spaceships first in local conflicts, as doing so invites a joint retaliatory strike from other powers. Mechas therefore serve as the backbone of Federation factional warfare. 994
The Federation’s ongoing conflicts have made it a major destination for live-combat mecha training. Families and factions from the Alliance and Empire send heirs and guards there because simulations cannot replicate the unpredictability of real engagements. 1018 1056
The Federation Mecha Pilot Guild is influential and has a high entry threshold: applicants must own a mecha. Its members are generally wealthy Advanced Mecha Pilots, and the guild can arrange controlled live-combat exercises between warlords for paying trainees. 1018 1056
Warship Technology
Federal factions frequently purchase warships, mechas, and intelligent systems from the Alliance or Empire because they distrust domestically produced systems and fear hidden backdoors installed by rival warlords. 988 994
- First- and Second-Generation Mechas, common in the Federation, use tracked chassis and are generally armed with missiles, kinetic weapons, and electromagnetic weapons. 988
- Third-Generation Mechas are the first generation capable of upright walking. 988
- Imported intelligent systems may contain manufacturer-level access permissions or hidden backdoors. 988 1040
- Federal regular forces increasingly use active radar and ultra-long-range fire as anti-pirate doctrine following the Seventh Fleet’s victory. 1295 1296
Major Conflicts
Conflict with the Pirate Alliance
The Federation’s Central State used a transport convoy carrying Energy Stones and rare materials worth five hundred trillion as bait to lure Pirate Alliance forces into a trap. Fourteen medium-to-large pirate groups mobilized after receiving the leaked convoy intelligence. 1258
The Federation’s Seventh Fleet later led a major victory against pirate forces in the largest interstellar war recorded to that point, involving more than three hundred warships. The Federation announced the destruction of twelve C-Class, seventeen D-Class, and twenty-eight E-Class pirate battleships. 1291
The victory did not resolve the conflict. The Pirate Alliance declared war on the Federal Central State, placed bounties on senior federal officials and Li John, and continued exploiting the Federation’s internal divisions. 1291
Li John and Kalaya Province
Li John’s rise in Kalaya Province became a major political problem for the Central State. After the Federation’s victory over the Pirate Alliance, Li John seized pirate C-Class battleships, prompting the Federation President to publicly condemn him as a thief and seek a Supreme Court investigation. 1291 1292
Li John rejected the President’s authority over Kalaya Province, stating that he was responsible only to the province itself. 1292
Relationships
- Edin Alliance — Rival great power; the Alliance, Federation, and Empire maintain a three-way balance while competing politically, militarily, and economically. 2 1075
- Aquamarine Empire — Rival great power and major foreign supplier of warships and technology to Federation factions. 988 1391
- Pirate Alliance — Longstanding adversary, though elements of the Federation’s political and financial elite maintain representation within the Pirate Alliance Council. 1116 1181
- Li John — Governor of Kalaya Province whose independent fleet-building and seizure of pirate warships brought him into open conflict with the Federation President and Central State. 1291 1292
- Federation Mecha Pilot Guild — Elite professional organization that regulates access to high-generation mechas and organizes combat opportunities for qualified pilots. 1018 1041