Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Innate Chaotic Magic
- 6.2Planeswalker Spark
- 6.3Magical Perception
- 6.4Animate Lightning
- 6.5Transformation and Creation Magic
- 6.6Defense and Combat
- 6.7Divine Authority of Magic
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Early Childhood and Faerûn
- 9.2Earth and Kamar-Taj
- 9.3Fourth Holy Grail War
- 9.4Berserk World
- 9.5War of the Spider Queen
- 9.6New Phyrexian Goddess of Magic
- 10Notable Quotes
- 11Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Annie |
| Alias(es) | Little Annie; Princess Annie; Caster; New Phyrexian Goddess of Magic |
| Species/Race | Quasi-divine demigod; Planeswalker |
| Gender | Female |
| Affiliation | West Coast Empire; New Phyrexia |
| Occupation/Role | Princess of the West Coast Empire; Planeswalker; Goddess of Magic |
| Status | Active |
| First Appearance | 710 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Quasi-divine infant | 710 713 | Born as a shifting high-dimensional mass formed from Zuo Si’s bloodline, primordial matter, and chaotic energy associated with the Dark Void. Zuo Si states that she could easily destroy a world and interfere with Midnight’s control of the Weave. |
| Self-aware demigod child | 719 720 | After devouring several nightmare-corrupted deities, she develops full self-awareness and speech, stabilizes in the form of an apparent three-year-old, and manifests horns, runes, and innate magical patterns. |
| Active Planeswalker | 788 | Her Spark ignites, allowing her to travel independently across timelines and dimensions. |
| Root-enhanced Planeswalker | 800 801 | Reaches the Root through the Holy Grail and receives higher permissions due to her affinity with mystery and magic; her apparent age and magical presence increase afterward. |
| Chaotic Spark manifestation | 912 913 | Reveals the distinct chaotic nature of her Spark by unleashing a magical storm that destroys the Beholder Matron Mother; later creates the Eternal Fiend Xy'lvanus. |
| New Phyrexian Goddess of Magic | 938 939 | Receives divine authority within New Phyrexia, gaining the title of Goddess of Magic while retaining her Planeswalker abilities. |
Background / History
Annie is the daughter of Zuo Si and Aisha. At birth, she was not conventionally physical, instead existing as a shifting mass of high-dimensional energy before stabilizing into a childlike form. Zuo Si believes her origin involves chaotic primordial matter from the Dark Void mixed with his bloodline, though he initially cannot confirm whether she possesses a dormant Spark. 713 720
Her early growth is abnormal and disconnected from ordinary age. After consuming nightmare-corrupted gods, she rapidly gains self-awareness, speech, and an apparent age of roughly three years. Her body develops small black horns, complex forehead runes, and magical markings along one arm. 719 720
Annie’s first public appearance establishes her as an object of fear and covetousness among Faerûn’s spellcasters. Her presence distorts the Weave, she senses the malicious intentions of those around her, and she casually creates a vast energy tree whose effect is expected to last six months. 721
Zuo Si attempts to curb her destructive behavior, including punishing her for transforming maids into animals and assigning six Compleated Superman children as guards. Annie fears her father’s discipline more than Aisha’s indulgence, leading her to remain especially attached to her mother. 726 728
After awakening her Planeswalker Spark, Annie escapes to other worlds in pursuit of freedom, entertainment, magical knowledge, and unusual treasures. Her journey through the Fourth Holy Grail War brings her to the Root, where she gains a deeper connection to mystery and establishes her own claim over that world. 788 789 800 801
Appearance
Annie’s appearance changes alongside her shifting psychological and magical development. She is initially described as a short, chubby child with a baby-like face, though her apparent age later advances from roughly three to seven or eight years old. 719 742 876
- Pale-purple eyes that can show excitement during disasters and combat. 742
- Thick, long hair; later able to alter her hairstyle and clothing through magic. 719 800
- A pair of small pointed black horns, without wings or a tail. 719
- Complex runes across her forehead and one arm. 719
- Often carries a divine artifact resembling a pink fairy wand: the Scepter of the Sorcerer-King. 726 737
- Frequently wears or creates unsettling magical ornaments made from transformed creatures or monsters. 754 789
Personality
Annie is fundamentally chaotic, impulsive, curious, and thrill-seeking. She acts according to what she considers interesting or fun rather than moral principles, and she can treat people, monsters, and even disasters as toys or games. Her lack of a stable moral framework makes her exceptionally dangerous despite her childlike demeanor. 743 784 786
She is highly affectionate toward people she considers family or companions, especially Aisha, Kara, Anastasia, Loki, and her younger siblings. However, she is also possessive, easily provoked, and inclined to respond to annoyance with overwhelming magical force. 726 789 930 942
As she grows, Annie becomes more calculating. Rather than relying solely on raw magical power, she begins using concealment, divination, role-playing, traps, and misdirection to gain advantages over opponents. 823 895 898
Abilities & Skills
Innate Chaotic Magic
Annie possesses magical power that Zuo Si describes as capable of destroying a world. Her energy bears characteristics associated with the Dark Void and can disrupt magical systems controlled by major deities. 713 726
- Can interfere with Midnight’s authority over the Faerûn Weave and forcibly draw energy from it as sustenance. 713
- Casts high-level magic without incantations, gestures, or material components. 721 799
- Creates large-scale magical phenomena, including a hundreds-of-meters-tall energy tree lasting six months. 721
- Can unleash multiple spells simultaneously, including force, fire, lightning, frost, sonic, and missile magic. 799
- Her magical energy may become physically dense around her body as she draws power from multiple magical networks. 799
Planeswalker Spark
Annie’s Spark allows independent travel between worlds, timelines, and magical systems. Her particular Spark is closely aligned with chaos, mystery, and the Root. 788 801 912
- Travels across dimensions and parallel timelines. 788 876
- Uses Planeswalker Cards for summoning, travel, and other effects. 800 940
- Obtained higher permissions from the Root than Greya due to her greater affinity with mystery. 801
- Can create or enhance creature cards based on Servants, including Anastasia and Mordred. 876
- Her Spark’s chaotic quality can form destructive magical storms from Dark Void energy, matter, and distorted logic. 912
Magical Perception
Annie has exceptional sensitivity to magical power, malice, and supernatural connections. 721 798
- Detects hostile intent directed toward her. 721
- Perceives divination attempts and reacts before ordinary pursuers can locate her. 742
- Identifies the resonance between magical power and the Greater Grail. 798
- Can use divination to locate targets across worlds. 876
Animate Lightning
Annie uses an enhanced form of Animate Lightning, producing destructive sentient lightning that other Holy Grail War participants mistake for Zeus’s divine power. 791
- Creates a lightning strike that devastates a dock district across several kilometers. 791
- Recalls the lightning into her hand as a condensed energy weapon. 791
- Her use of the spell is enhanced by quasi-divine power beyond conventional magecraft. 791
Transformation and Creation Magic
Annie casually reshapes living beings, monsters, objects, and magical energy into forms she finds amusing or useful. 726 754 789
- Transforms people into animals, including maids, Ryūsei Ryūnosuke, Penguin, and Mordo’s followers. 726 789 921 939
- Creates magical pets and constructs, including her stuffed bear companion. 737
- Reshapes dangerous dimensional creatures into wearable ornaments. 754
- Creates Eternal Fiends, including Xy'lvanus, the Drow Goddess of Death and Vengeance. 913
Defense and Combat
Annie is an overwhelming ranged spellcaster but lacks formal close-quarters training. 737 943
- Defeats or dominates six Compleated Superman children while riding her magical stuffed bear. 737
- Uses Avalon, the scabbard of the Sword of Promised Victory, to create an absolute spatial defense against magical rays. 912
- Is immune to time magic, allowing her to stop Mordo’s attempt to use the Eye of Agamotto. 756
- Can withstand and counter opponents with immense magical power, though prolonged battles can drain her quasi-divine energy and require weeks of recovery. 796 800
- Has limited close-combat ability against opponents empowered by the Power Gem. 943
Divine Authority of Magic
As the New Phyrexian Goddess of Magic, Annie possesses divine authority granted through Zuo Si’s New Phyrexian divine system. 938 939
- Can call herself the Goddess of Magic and freely shape supernatural scenery around herself. 938
- Retains dimensional travel through her Planeswalker Spark despite possessing divine authority. 939
- Helps Loki understand magic as an extension of his body and will, contributing to his awakening of divine magical power. 941 942
Equipment / Weapons / Items
- Scepter of the Sorcerer-King — A divine artifact that Annie uses as a wand, weapon, and focus for her magic; later enhanced with Titanium Crystal and Cosmic Nectar. 726 737 894
- Avalon — The scabbard of the Sword of Promised Victory; generates an absolute spatial defense. 912
- Planeswalker Cards — Used for cross-dimensional travel, summoning, and storing or creating magical assets. 800 876 940
- Follower Cards — Enhanced cards containing Servants such as Anastasia and Mordred. 876
- Eye of Eilander — A glowing eye made into a pendant that warns her of her father’s shadow. 894
- Casket of Ancient Winters — One of several treasures Annie takes from Odin’s vault. 940
- Talos’s Eye Patch — A divine artifact that releases storms and lightning; Annie acquires it from a divine battlefield. 942
- Stuffed Bear — A magical bear-like companion and combatant assembled from miscellaneous materials from Theros. 737
Relationships
- Zuo Si — Father; disciplines Annie’s destructive impulses while continuing to indulge and protect her. 728 823 906
- Aisha — Mother; Annie is deeply attached to her because Aisha consistently indulges and trusts her. 720 726
- Greya — Half-brother and rival; their relationship is defined by magical duels, teasing, competition, and occasional cooperation. 737 799 800
- Anastasia — Summoned Servant, later follower card; treats Annie like a younger sister and acts as her adviser. 789 876
- Hansel — Younger brother and subordinate; initially tries to please Annie but later begins acting independently against her wishes. 876 890 895
- Mael — Younger brother; Annie wants him as a companion and playmate, while he agrees to join her when available. 931 932
- Kara Zor-El — A cherished older-sister figure whom Annie considers second only to Aisha in closeness. 783 930
- Loki — Friend and fellow agent of chaos; Annie supports his magical awakening and enjoys his schemes against Thor. 783 942
- Eilander — Kaldheim’s God of Knowledge; treats Annie with parental affection and gives her his eye as an early-warning artifact. 894
- Hela — Temporary ally in Asgard; Annie joins her largely because the alliance appears entertaining. 940 943
- Mordred — Enhanced follower card; Annie authorizes her to wage war freely in Midland. 876 895
Story Role / Major Arcs
Early Childhood and Faerûn
Annie’s abnormal birth, rapid growth, and godlike magical potential make her a major concern for Zuo Si and Aisha. Her first public appearance confirms that she is already beyond ordinary spellcasters, while her treatment of maids demonstrates the danger posed by her unrestrained curiosity. 713 721 726
Earth and Kamar-Taj
While visiting Earth, Annie escapes supervision, contributes to the chaos surrounding Loki and the Chitauri invasion, and is later confined in the Dark Void as punishment. She subsequently studies magic at Kamar-Taj and stops Mordo through her immunity to time magic. 742 743 756
Fourth Holy Grail War
After traveling to the Type-Moon world, Annie enters the Fourth Holy Grail War as a Master and summons Anastasia. She seeks the Root, forms an alliance with Kariya Matou, fights Greya, and ultimately reaches the Root through the Grail. 789 791 798 800
Berserk World
Annie returns to cross-dimensional travel with Anastasia, Hansel, and Mordred as followers. She establishes power in Midland, disciplines Hansel’s disobedience, investigates another suspected Planeswalker, and confronts the Abyssal God. 876 895 897
War of the Spider Queen
During the conflict with Lolth, Annie displays her Spark’s unique chaotic nature by destroying the Beholder Matron Mother with a magical storm. She later creates Xy'lvanus, an Eternal Fiend associated with Drow death and vengeance. 912 913
New Phyrexian Goddess of Magic
In later worlds, Annie continues causing chaos in Gotham, confronts corrupted Superman, and becomes the New Phyrexian Goddess of Magic. She allies with Hela in Asgard, repairs Mjolnir, supports Loki’s magical awakening, and participates in the conflict against Thanos. 921 930 938 940 942 946
Notable Quotes
“My name is Annie, and you can also call me Princess Annie.” 789
“It’s not confidence, it’s that I’ve been different from you ordinary Servants from the very beginning.” 793
“I am now a goddess, and the Goddess of Magic, you know.” 939
Trivia
- Annie’s apparent physical and psychological age changes according to her own internal sense of when she should grow, rather than through normal aging. 720 800
- Her magic and presence are treated as an extreme form of Mystery in the Type-Moon world. 793
- She consumes extraordinary amounts of snacks, reportedly one to two tons per day after leaving home. 933
- Annie can convincingly imitate noble etiquette by accessing the memories of court ladies, despite never receiving formal etiquette training. 924
- Her chaotic nature is so pronounced that she may assist opposing sides in the same conflict simply because both outcomes are entertaining to her. 943