After that, Iver specially tested the properties of the Wind Attribute Wild Hunt King after fusing it into the wings.
It turned into a green wing.
Lost Paradise · Humid Warmth: After using "Lost Paradise," gain the "Judgement Light" status. Judgement Light can last for up to six minutes.
Judgement Light: When attacking with a weapon, gain an additional 9% Light Attribute bonus damage and leave behind a Judgement Mark; each different "Mark" on the target causes Judgement Light to take effect one additional time.
Judgement Mark: The judged cannot use teleportation abilities, while both the judge and the judged cannot dodge, evade, or resist damage from each other.
--This move is basically a tattoo killer.
Compared with the boosts from the Dark Attribute and Fire Attribute, the Wind Attribute boost placed greater emphasis on "the power after using Lost Paradise." Clearly, it had taken into account the question of "what to do if the enemy still isn't completely dead after using Lost Paradise, following it with Great Sin Redemption to reset the cooldown, and then firing off a second Lost Paradise."
If the enemy still wasn't dead after two shots of Lost Paradise, they would most likely want to run.
Then Iver could rush over and stab or shoot the enemy, marking them and preventing them from escaping. After that, he could prepare to finish them off.
The special feature of "Mark"-type abilities was that traces resembling tattoos would appear on the body. Such abilities weren't particularly common. Transcendents of the Dedication Path, on the other hand, were generally more likely to obtain Mark-type abilities.
But the Fallen Angel happened to have seven Great Sin Imprints... In addition to the Judgement Mark itself, one strike could trigger eight instances of 9% bonus damage, equivalent to a 72% damage increase.