Players had not been so miserable from the beginning.
Just imagine—if players had not demonstrated the devastating power of the "Fourth Calamity," how would they have attracted the attention of top-tier civilizations, to the point of being turned into biological canned food?
In fact, during their gaming experience in the "Cyber World," players had enjoyed a glorious period. This glorious period fell between the emergence of the Cyber Proving Grounds and their encounter with the Ascension Civilization.
After enduring the abnormal difficulty of the Cyber Proving Grounds, players at this point suddenly entered normal interstellar difficulty and realized something: Holy shit, I'm actually this awesome!? So I really was once favored by the game version??
And the Velvey Star Pirates became the first wave of victims to fall before the rise of the "Fourth Calamity."
Amid the firepower of the floating cannons, the pirates were stunned to discover that their damage output was nowhere near as high as they had imagined.
Within a starship system, floating cannons fell somewhere between miniature and small energy cannons. Their damage ranged from ten thousand to fifty thousand. If a player took a direct hit, it could indeed result in an instant kill. But players who had been tempered into veterans were hardly likely to charge straight in. Almost the instant the ships made their forced landing, they displayed their own abilities.
Some players formed fixed teams, with advanced Corporate Knights taking the front. Holding mechanical transforming shields, the Corporate Knights advanced step by step beneath the glow of the energy cannons. The surfaces of these corporate-customized shields were wrapped in a special energy membrane. This membrane not only reduced damage but also had a certain chance of reflecting energy rays.
Meanwhile, the players who were modification fanatics had dozens of ranged weapons extending