Star Alliance

Synthesis Wizard

Biodata

Feature Details
Name Star Alliance
Original Name 星盟
Type Wizard faction and territorial power
Founder / Ruler Sunan Arnester 141 209
Affiliation Partner of the Wisdom Codex; previously an affiliated organization retaining autonomy 255 324 325
Occupation / Role Administration, resource development, magical research, military expansion, and interplanar warfare
Status Active; rises into a Major Wizard faction after the destruction of the Gloomy Throne 332
First Appearance Founded and first named in Starlight Calendar 1256 141

Power Progression

Stage / Realm / Level Chapter Notes
Underground World force 141 Sunan unifies Nether Lake, Matu, and Osen under the name Star Alliance; its initial manpower consists mainly of puppets, vampires, and Man-Faced Lions. 141
Major Underground World power 171 Expands to fifteen city-states and more than one hundred resource sites in four years. 171
Dominant power of the Underground World 201 Secures the Northwest Region after taking Mushroom Forest City and approaches complete unification of the Underground World. 201
Rudimentary wizard faction 234 Possesses a Level 2 Wizard, a Wizard Academy, and a standard Wizard Tower—two of the four recognized requirements for a wizard faction. 234
Third-rate wizard faction 243 Lize classifies the Alliance as barely third-rate while warning its wizards about first-rate and second-rate external factions. 243
Wisdom Codex affiliate 255 Gains protection and internal trading rights while preserving organizational autonomy. 255
Emerging second-rate power 298 Controls twelve planes, including three human planes; its wartime performance leaves it one True Spirit Wizard short of second-rate status. 298
Second-rate wizard faction 312 Sunan's advancement to True Spirit Wizard formally elevates the Alliance into the second-rate ranks. 312
First-rate faction 324 Completion of the Floating City compels the Wisdom Codex to treat the Alliance as a partner rather than a subordinate. 324
Major Wizard faction 332 Conquers the Gloomy Moon Plane Cluster and annihilates the Gloomy Throne. 332

Background and Foundation

Sunan created the Star Alliance as the collective external identity of his Underground World holdings. Nether Lake, Matu, and Osen ceased presenting themselves as separate city-states, becoming one organization under the new name. Its early force was puppet-heavy, with fewer than four hundred vampires and Man-Faced Lions capable of acting independently. 141

The Alliance initially relied on Level Two Wizard Apprentices, the newly formed Knight Guard, and puppet forces to explore and expand. Magic Tattoo Constructs were introduced to raise ordinary knights toward Grand Knight-level usefulness in the Underground World. 141

Large-scale mobility became its early strategic advantage. Spatial passages linked Nether Lake, Matu, and Osen, allowing a Small Golem Legion to redeploy between city-states in less than half an hour and making surprise reinforcement possible. 159

Administration

  • Sunan Arnester — Founder and ruler; sets long-term strategy, directs major research, and personally develops the Alliance's most powerful constructs and infrastructure. 209 257
  • Lize RussellSunan's deputy and principal administrator. She manages military affairs, logistics, resource development, territorial administration, and major projects while Sunan cultivates or researches. 255 278 312
  • Starlight Academy — The Alliance's Wizard Academy. Its students earn Contribution Points through missions and exchange them for resources under an equivalent-exchange system. 187
  • Contribution Point system — The core internal exchange mechanism for materials, Magical Items, Wizard Towers, cultivation resources, and commissioned work. 187 272 313
  • Citizenship policy — Conquered natives may rise from slavery to full citizenship by making sufficient contributions, receiving rights equal to those of vampires and Man-Faced Lions. 162

Capabilities and Assets

Transportation and Intelligence Network

  • Spatial passages eventually connect every Alliance city-state to Dragon Forest, enabling rapid movement of troops and materials. 194
  • Thousands of Teleportation Arrays and a Magic Energy Network allow continent-wide monitoring of Energy Particle fluctuations and rapid response to invasions. 258
  • The Star Eye Project uses a synthesized Star Core and Lesser Star Cores to establish a continent-wide surveillance network. 231
  • Sunan's Magic Cube can hold up to 9,900 puppets at once, enabling extraordinary interplanar deployment speed. 272
  • During the Earth Crystal Plane operation, the Alliance transported fifty-three Starlight Fortresses, thirteen Flying Fleets, two Golem Group Armies, and 120,000 Magic Pattern Knights within a twenty-four-hour window. 285

Military Forces

  • Golem Legions — The Alliance's foundational army, ranging from low-tier Stone Golems and Dual-Blade Spiders to high-end constructs and wizard-level puppets. 256 312
  • Magic Rune Knight Order — A knight force equipped with Magic Tattoo Constructs. It eventually exceeds ten million members, including two elite Magic Rune Group Armies totaling two million soldiers. 312
  • Witch Hunter Legion — A puppet force used to pursue and capture rogue or unregistered wizards. It includes wizard-level puppets and serves as a major high-end combat arm. 240 292
  • Dragon Legion — Formed after the Alliance's sub-dragon bloodline program produces more than one thousand dragons. It becomes the second wizard-level trump-card legion after the Witch Hunter Legion. 312
  • Elemental Knight Order and Bloodline Knight Order — Emerging elite formations created through elementalization and bloodline modification of selected Magic Rune Knights. 312

War Constructs

  • Wizard Towers — The Alliance captures, repairs, modifies, and distributes Wizard Towers through its exchange system. By the period after the Spider Goddess conflict, it controls more than one hundred, including five Major Wizard Towers. 272 312
  • Starlight Fortresses — Mobile war fortresses designed for Plane Wars, equipped with spell turrets, Disintegration Cannons, a miniature Elemental Pool, a Levitation Ring, and a Mizzle Protection Performance Energy Field. 270
  • Flying Fleets — Flying magic ships built for troop transport, long-range bombardment, and anti–Wizard Tower warfare. 256
  • Pulse Cannon Mark III — A super-heavy weapon capable of collapsing the energy field of a Major Wizard Tower in a single strike. 289
  • Floating City — A completed strategic city-fortress with an Ultra-Large Energy Protection Barrier, Mystlock Defense System, multiple cannon types, Spell Turrets, and three hundred Floating Towers. 321 324

Resources, Industry, and Research

  • The Alliance develops Lesser Magic Energy Technology, with Magic Engines becoming widespread across the Starlight Continent's major industries. 225 234
  • It operates Lesser Magic Stone Mines and profits heavily from magic stone trade, allowing rapid replacement of war losses and sustained construction. 283 292
  • Lize develops a method of producing Soul Crystals through Undead Transformation and gemstones, resolving a major resource shortage. 224
  • The Alliance converts conquered or abandoned planes into human planes to increase its population base, Wizard Apprentice pool, and long-term wizard output. 297 312
  • Its wizards can redeem discounted Wizard Towers with Contribution Points, accelerating the growth of independent wizard combatants and plane explorers. 272

Major Arcs

Underground World Expansion

The Alliance expands from its original three city-states into a fifteen-city-state power with over one hundred resource sites. Its growing Magic Rune Knights and Golem Legions push into the Southeast and Northwest Regions, eventually bringing the Underground World under its control. 171 194 201

Spider Demon City Campaign

The Alliance fights the Dark Elves around Spider Demon City, using spatial logistics, golems, secret puppets, and encirclement rather than immediately taking the city. Sunan delays final conquest to continue harvesting Spider Elves for Divine Energy. 193 194

Plane Barrier Crisis and Gloomy Throne Invasion

After the Plane Barrier begins recovering, the Alliance prepares for external wizard factions by expanding its army, fleets, Wizard Tower defenses, and Witch Hunter Legion. It repels You Xi's Gloomy Throne invasion, destroys multiple enemy Wizard Towers, and captures the Wolf Tide Plane. 243 256 258 259

Wisdom Codex Affiliation

Sunan negotiates limited affiliation with the Wisdom Codex rather than surrendering the Alliance's autonomy. The arrangement provides protection and internal trade access while requiring annual resource contributions. 255 263

Earth Crystal Plane Conflict

The Alliance enters the Earth Crystal Plane to recover fragments of the Poisonous Undead Monarch's corpse. It clashes with Black Suo Tower, suffers major Flying Fleet and Starlight Fortress losses, but captures twelve Wizard Towers and valuable God Corpse fragments. 273 275 278

Wizard Civil War

As a Wisdom Codex affiliate, the Alliance invades Black Suo Tower territory. It captures the Wu Lan, Xi Ge, and Man Luo Planes, then joins the Myriad Headed Bird in a broader campaign that eventually destroys Black Suo Tower. 290 291 292 298

Rise to Second-Rate Status

The Alliance's role in slaying the Spider Goddess draws the attention of the Star Spirit Bell Tower and Gloomy Throne. Following Sunan's advancement to True Spirit Wizard, it becomes a second-rate wizard faction and expands its military to more than thirty Golem Group Armies, over one hundred Wizard Towers, and thousands of wizards. 310 312

Floating City and Ancient Insect Disaster

The Alliance completes its Floating City in less than nine hundred years, an achievement that leads the Wisdom Codex to recognize it as a partner. During the Ancient Insect Disaster, it clears its own territories and later joins the Unified Front after securing compensation from the Council of Truth. 324 330 331

War with the Gloomy Throne

The Gloomy Throne eventually breaks its promise and enters a prolonged war with the Alliance. The Alliance captures more than a dozen planes after a major front-line victory, conquers the Gloomy Moon Plane Cluster, and annihilates the Gloomy Throne. 332

Relationships

  • Sunan Arnester — Founder, ruler, chief strategist, and the Alliance's decisive source of high-end combat power and technological advancement. 141 257 312
  • Lize Russell — Deputy and administrator; manages the Alliance's military, logistics, resources, and development during Sunan's seclusions. 255 278 312
  • Starlight Academy — Internal Wizard Academy that supplies apprentices, wizards, research talent, and personnel for the Alliance's expansion. 187 225
  • Starry Sky Empire — Surface-world power heavily dependent on Alliance resources, trade, Golem Legions, and military support; widely regarded as an affiliated organization in practice. 201
  • Wisdom Codex — Initially the Alliance's protective patron through affiliated status, later recognizes it as an equal partner following completion of the Floating City. 255 324 325
  • Myriad Headed Bird — Wartime ally against Black Suo Tower; coordinates plane offensives while each faction controls separate operational territories. 280 293
  • Black Suo Tower — Major enemy during the wizard civil war. The Alliance captures ten of its twenty-two planes and helps destroy the faction. 298
  • Gloomy Throne — Long-term external threat that invades the Starlight Continent, later becomes the Alliance's principal enemy, and is ultimately annihilated. 258 332