Ivette
Millennium WitchContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Elemental Spellcraft
- 6.2Defensive and Life Magic
- 6.3Psychic and Soul Magic
- 6.4Black Eyes and Tendrils
- 6.5Hacking and Spell Hijacking
- 6.6Rune Engineering and Grimoires
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Abyss Base and Escape
- 9.2Ish Island Manor
- 9.3Mother Nest Battle
- 9.4Search for Rosaline
- 9.5Mercenary Work and the Fos River Rescue
- 9.6Zero and One
- 9.7Long Slumber and Awakening
- 10Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Ivette Lochvia 3 |
| Alias(es) | Witch; Ivette Sien; Bingyu Sien; Nameless 13 17 57 61 |
| Species/Race | Human with Aberration-derived mutations 40 41 |
| Gender | Female |
| Affiliation | Independent; formerly operates as a mercenary |
| Occupation/Role | Mage, rune designer, linguist, scavenger, and mercenary 12 56 |
| Status | Active 140 |
| First Appearance | Chapter 3: Magic |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Initial mana cultivation | 7 | After a year of meditation, her mana test reads only slightly above 2 points. |
| Minor spellcaster | 7 | Reaches roughly 9 Mana Points after six years and casts Frost Art, which consumes 3 points. |
| Mana Core formed | 9 | Compresses a Mana Core after 73 years, improving her cultivation efficiency. |
| High mana capacity | 10 | Approaches 500 Mana Points after over two centuries of cultivation; optimizes Wrath of Thunder to 100 points while retaining 60% of its power. |
| High-specification rune mage | 12 | Her total magic power approaches 600; uses the repaired Crucible Ring X3 to operate the 50,000-rune psychic spell Heart's Language. |
| 644 Mana Points | 36 | Allocates her 644-point mana pool carefully during the Mother Nest operation. |
| Black Eyes mutation | 40 | Survives infection by Aberration factors, gaining a switchable Black Eyes state and Pure White Tendrils. |
| Aberration Core awakened | 41 | Identifies an internal Aberration Core containing Aberration Magic. |
| 43,000 Aberration Magic | 53 | Raises Aberration Magic from 40,000 to 43,000 through hunting in the Ruined City. |
| 50,000 Aberration Magic | 81 | Reaches the 50,000-point mark after defeating the Spider Witch, though heavy tendril expenditure reduces the net gain. |
| 3,100 Mana / 200,000+ Aberration Magic | 134 | Her mana surpasses Abera's at roughly 3,100 points; Aberration Magic exceeds 200,000 points. |
| Gray Tendril evolution | 137 | Awakens after a century-long slumber with Gray Tendrils capable of Mimicry, improved devouring, and deconstruction. |
Background
Li You awakens in the body of a silver-haired, red-eyed child named Ivette Lochvia at the Mount Ish Black Tower Research Center, an underwater Black Tower Pharmaceuticals facility housing orphans with genetic diseases. After learning her name during roll call, she accepts it as her own. 3
Initially believing the facility to be a dream or hallucination, Ivette studies magic through the Vision Terminal and begins practicing the Retro Meditation Method. When she awakens wearing clothing from the dream while her feet remain dirty from reality, she realizes the boundary between the two states is not straightforward. 4 5
Alone in the ruined Abyss Base, she spends centuries cultivating, scavenging books and equipment, and developing magic. Her body matures to a fixed late-teen appearance and ceases aging; Ivette suspects Rune Arts or genetic engineering programmed both her survival traits and arrested aging. 7 8
After escaping the crater lake and finding Ish Island devoid of human survivors, she establishes a manor in Ish City. She preserves books and records from the Origin Civilization while surveying the island's ruins and marking hazardous Aberration territory. 10 11
Appearance
Ivette is a striking silver-haired woman with dark red eyes, pale skin, and a youthful appearance that remains fixed around the age of seventeen or eighteen. Her height increases from under 1.5 meters to approximately 1.65 meters before her development stops. 3 8
- Silver hair and dark red eyes. 3 40
- Approximately 1.65 meters tall. 8
- Retains the appearance of a late-teenage girl despite decades passing. 8
- Often wears a white dress during her early years on Ish Island. 7
- Uses darker, more practical clothing during mercenary work, including a black dress and skirt. 57 102
- In Black Eyes state, her irises darken and her hair can transform into mobile white tendrils. 40
Personality
Ivette is intensely rational, patient, and survival-oriented. Faced with the ambiguity of the Dream Mist and her altered body, she avoids panic, gathers evidence, and plans around worst-case scenarios rather than relying on optimism. 5
Her centuries of isolation make her reserved and naturally aloof, but she is not indifferent. She shelters Rosaline, creates a language spell specifically to communicate with her, and repeatedly prioritizes her student's safety even when doing so endangers herself. 11 12 39
She values knowledge, preparation, and efficiency. Ivette is willing to hack identities, steal from dead criminals, or use ruthless methods against threats, but Liana's criticism causes her to reconsider whether power should be used for more righteous purposes. 17 110
Abilities & Skills
Elemental Spellcraft
Ivette has broad mastery of elemental magic and continuously refines spells through long-term rune research. She relies on mana-efficient casting, layered defenses, and battlefield control rather than reckless expenditure. 9 36 119
- Frost Art / Frost Bullet — Creates ice formations and fires rapid volleys of freezing projectiles; she uses a Gatling-style Frost Bullet barrage against the One-Eyed Serpent King. 7 9
- Flame Dance — Fire magic used for offense and close-range deterrence. 8 38
- Wind Control — Generates strong wind for acceleration, brief levitation, enemy displacement, and evasive movement; consumes 8 Mana Points per second. 9
- Wrath of Thunder — Her strongest original offensive spell. Its optimized version consumes 100 Mana Points and retains 60% of its original power. 10
- Arcane Wind Blade — A marketable spell package she sells through Welder. 19 56
- Limit — Large-scale spells require considerable mana; Ivette routinely budgets her mana pool before confronting multiple high-tier enemies. 35 36
Defensive and Life Magic
Ivette designs practical enhancement spells intended to prevent avoidable deaths from injury, blood loss, and Aberration infection. 28 29
- Regeneration Pump — An advanced recovery spell that creates an external regenerative heart to return spilled blood and mitigate blood-loss effects. 28
- Scarlet Armor — Covers the body in dark-red runes, greatly increasing resistance to physical damage and extreme temperatures. It can be layered up to four times. 28 72 111
- Muscle Unlimit — A physical enhancement spell designed alongside Scarlet Armor and Regeneration Pump. 28
- Vitality Technique — An earlier healing spell for external injuries and disease. 12
Psychic and Soul Magic
Ivette uses psychic magic for communication and possesses unusually high spiritual resilience. 12 105
- Heart's Language — A 50,000-rune psychic communication spell that bypasses language barriers. While maintaining contact, Ivette can mute her own thoughts while accessing the target's thoughts through a concealed backdoor. 12
- Illusion resistance — Easily identifies and dispels an evil spirit's illusions, perceiving a far less terrifying reality than Cromwell experiences. 105
- Soulflame — A soul-targeting necromantic spell she studies as preparation against spiritual enemies. 125
- Soul Brain — Allows her to use necromancy for extended periods; after leaving the dream, its hazardous residual memory fragments disappear. 125 134
Black Eyes and Tendrils
After surviving infection by Aberration factors, Ivette gains a controllable mutation state called Black Eyes. It has no mana cost and does not erase her consciousness or self-control. 40
- Generates Pure White Tendrils from her hair or any part of her body; their size ranges from thread-thin to python-thick. 40
- Tendrils can harden into weapons, restrain targets, absorb flesh and blood, and convert ordinary biomass into magic. 40
- Devouring Aberrations steals mutation factors and supplies Aberration Magic. 40 41
- Increasing a tendril's size, length, or number sharply increases Aberration-factor expenditure; hunting weak Aberrations can result in a net loss. 41
- After her long slumber, the evolved Gray Tendrils can devour, deconstruct, record, and mimic organic and inorganic materials, including metals and ores. 137
Hacking and Spell Hijacking
Ivette applies Origin Civilization technical knowledge to identity fraud, data access, and magical interference. 17 18
- Modifies identification records and obtains digital assets in the pre-apocalypse Blackwater District. 17
- Uses her identity as a Cyber Mage to gain access to the Junkyard Black Market. 18
- Hijacks Death Chisel's active spellwork and turns his own Chisel Technique against him. 115
- Acquires Shadow Escape, an encapsulated Light and Shadow Magic spell that permits concealment within shadows. 116
Rune Engineering and Grimoires
Ivette is an accomplished rune designer who develops spells, repairs Magitech equipment, and creates structured schools of magic. 12 28 78
- Repairs elemental storage equipment with Elemental Decay Completion Technology, restoring a 200-Mana-Point storage board. 28
- Creates the Inferno Arts Grimoire, a Fire Element school integrating conceptual magic components. 78
- Completes the Gale Grimoire and Pure Blue Grimoire, focused on wind and water/ice magic respectively. 93
- Develops AI-controlled magic books capable of coordinated combat techniques. 95
Equipment / Weapons / Items
- Crucible Ring X3 — Damaged Magic Guide Terminal used to store and operate Heart's Language. 12
- Flying board — Used to escape the crater lake and travel through Ish City's ruins with Rosaline. 10 13
- Magitech Motorcycle — Modified for long-distance travel across the Abyssal Current Sea and the continents. 47 134
- Alloy Combat Blades — Carried as close-combat contingencies; their integrated High-Frequency Oscillation and High-Voltage Current enhancements draw on internal capacitors. 29 35
- Elemental long blade — Drawn during her confrontation with Black Sword Okasi. 102
- Soul Brain — Necromantic device that Ivette can operate for hours without immediate memory erosion. 125 134
- AI-controlled magic books — Three magical books she creates and gives to Dugrabi to support his training. 95
Relationships
- Rosaline Shien — Her student and closest companion. Ivette shelters her on Ish Island, teaches her magic, and later searches the continents after Rosaline returns home through a Remnant Abyss. 13 15 46 47
- Tabitha (Tebesa Clovelan) — Researcher temporarily assigned as a caregiver at the Abyss Base; patiently answers Ivette's earliest questions about runes and magic. 3 4
- Bingyu — Mechanical Puppet traveler and later traveling companion. Ivette initially uses Bingyu's name as an identity, but the two subsequently journey together in search of Rosaline. 61 90 134
- Abera — Former Spider Witch enemy whose Aberration Factors Ivette drains. Abera later becomes her maid and subordinate, remaining on Ish Island throughout Ivette's century-long slumber. 81 89 135 137
- Dugrabi — Dragon disciple whom Ivette trains and equips with her AI-controlled magic books. 66 95
- Liana Rene — One of the escaped Black Tower experimental subjects. Ivette initially poses as her elder sister, then reveals herself as Zero's future self after Zero disappears. 111 112 132
- Firefly — Main-control AI of the Abyss Base and companion to Zero and Liana; verifies evidence supporting Ivette's claimed connection to Zero. 112
- Irene Parker — Reporter and mercenary client investigating the Werewolf Killer. Ivette protects Irene and supports her investigation. 57 58
- Tennyson — The Werewolf Killer and a coerced Beast Warrior. Ivette removes his constraints, then brings him to claim the bounty. 61
Story Role / Major Arcs
Abyss Base and Escape
Ivette learns magic in the Abyss Base, endures centuries of isolation and cultivation, defeats the One-Eyed Serpent King, and escapes the crater lake into the abandoned Ish City. 7 9 10
Ish Island Manor
She builds a manor, records remnants of the Origin Civilization, and takes in Rosaline after the girl emerges through an aurora-linked Remnant Abyss. Ivette develops Heart's Language to overcome their language barrier and eventually accepts Rosaline as her disciple. 11 12 15
Mother Nest Battle
While confronting high-tier Aberrations, Ivette defeats the Six-armed Demon and Tide Worm Queen at severe personal cost. Infection by mutation factors leads to the awakening of Black Eyes, Pure White Tendrils, and Aberration Magic. 38 39 40 41
Search for Rosaline
After Rosaline returns to the Radiant Continent, Ivette waits two hundred years before leaving Ish Island to search the three major continents. She follows rumors, distributes Rosaline's portrait, and gains hope when Bingyu recalls a similar blonde mage. 46 47 51 52
Mercenary Work and the Fos River Rescue
Operating as Nameless, Ivette investigates the Werewolf Killer, frees Tennyson from corporate control, and later destroys two human-trafficking strongholds. Her rescue of 31 captives becomes major news across the New Eden Commonwealth. 56 61 100 107
Zero and One
While investigating the Ghost Hand Society, Ivette encounters Zero and Liana Rene—experimental subjects tied to Black Tower Pharmaceuticals. After Zero vanishes, Ivette is physically altered to resemble Zero and reveals herself to Liana and Firefly as Zero's future self without her past memories. 110 111 132
Long Slumber and Awakening
After her Aberration Magic grows beyond 200,000 points, Ivette returns to Ish Island to undergo tendril evolution. She sleeps inside a cocoon for one hundred years and awakens with Gray Tendrils and Mimicry. 134 135 137
Trivia
- Ivette does not need to eat and regards herself as an immortal witch. 11 13
- She initially considers herself an ordinary person due to her poor natural cultivation efficiency, then compensates through centuries of persistence. 7
- Despite her exceptional magical talent, Rosaline judges Ivette's swordsmanship and close-combat aptitude as average; Ivette also admits to laziness in training. 41
- Ivette once tested whether living beings could be removed from a dream by bringing out a hamster; its body remained, but its spirit did not return. 64