Federation
Above the Mandate of HeavenContents
- 1Biodata
- 2History
- 2.1Foundation and the Sky Overseer
- 2.2Fragmentation
- 2.3Recent strain
- 3Governance and Heavenly Origin
- 3.1Civil administration
- 3.2Heavenly Origin monopoly
- 4Military and industry
- 5Foreign relations and intervention
- 5.1Empire
- 5.2Central Earth
- 5.3Thousand Isles and the Seven Cities
- 6Major events
- 7Relationships
Biodata
| Feature | Information |
|---|---|
| Name | Federation (联邦) |
| Occupation/Role | A legitimate regime and one of the present world's two principal strongholds of the Heavenly Origin Lineage 36 140 |
| Leader | Pang Pei 1042 |
| Status | Active 971 1042 |
| First Appearance | Chapter 36 |
History
Foundation and the Sky Overseer
The Federation has existed for over four hundred years. It emerged after the collapse of the world-unifying Eternal Empire, which predated the distinction between the Northern Continent, Central Earth, and Southern Continent. 60 246
Its early stability rested on the Heavenly Origin Law established by the Sage known as the Sky Overseer, whose power became part of the world after death. The law reduces disasters and upheaval within Federation territory. 180 246
The Sky Overseer remains the Federation's true Supreme Authority. By the period described in Chapter 246, no Federation figure had received its recognition for more than a century. Reuniting the Federation is required to regain that recognition, yet the Sky Overseer's support is also required to reunite it, creating a political deadlock. 246
Fragmentation
Despite its prosperity, the Federation has endured recurring factional struggles, changing presidents, and institutional reshuffles. Its formal rejection of nobility has not prevented powerful regional families from functioning as aristocratic forces in practice. 55 246
Central City's influence weakens with distance. Governors sent to remote regions are often portrayed as focused on quotas and political achievements rather than local welfare. 182 470
Competition between Congressional parties, local garrisons, military-industrial corporations, and major families has repeatedly intensified around provincial appointments, military contracts, and strategic infrastructure. 321 332 849
The Federation's major cities and families continue to engage in open commercial litigation and political confrontation. During the dispute surrounding the Vast Sea Alliance, Yacheng accused East City of colluding with the Evil Transformation Cult, while the Lou and Xu Families escalated their long-standing feud toward a possible Celestial Assembly in Central City. 964 965
Recent strain
Pang Pei faces mounting internal and external pressures, including large-scale temporal disturbances, continental-drift reversal, the Sky Rail's inactivity, and anomalous behavior from Heavenly Furnace. 1042
The fallout from the White State crisis is described as having broken the Federation and Empire's dual blockade and accelerated the transition from Celestial Origin's prosperity toward the resurgence of White Deer. 967
The Present World's stability later falls below 1.4 as Vortex pressure repeatedly exceeds safe limits and the world's Lock manifests cracks. During this breach, the Sky Rail activates Stations across the void to anchor the Present World, while the Star Core Association's Star-Fixing Anchors and more than a thousand Eternal Gate Chosen Ones stabilize the temporal chaos. 1047
The Emperor's severe injury further intensifies Federation-Empire tensions, contributing to deployments, naval patrols, missile-base construction, market instability, and broad economic hardship even as the two powers avoid immediate direct war. 1076
Governance and Heavenly Origin
Civil administration
- Central City governs through a network of major cities, including the four directly administered cities of East, West, South, and North City. 849
- Governors are far more than ordinary civil servants: they are pillars of the Federation's Celestial Origin system and candidate saints serving as vessels for the Sky Overseer. 953
- The Spiritual Substance tax, originally set at one-twentieth when the Federation was founded, had risen to nearly one-tenth by the present era. 470
- Federation civilians are prohibited from owning automatic firearms, while even a handgun license requires substantial expense. 10
- The Federation's laws are presented as comparatively lenient beside the Empire's, but officials emphasize that personnel's political attitude and obedience remain essential. 588
- Federation citizenship may be granted through a Celestial Origin Edict tied to the Federation's laws; so long as its restrictions are observed, the citizen receives the Sky Overseer's protection. 1039
Heavenly Origin monopoly
- The Federation and Empire jointly dominate access to advanced Heavenly Origin Blessings. Advancement commonly requires passing civil-service examinations and entering official institutions. 755 869
- The Federation's First Department controls access to orthodox Heavenly Origin Matrices and inherited arts. 140
- Official authority can grant powers otherwise inaccessible to independent practitioners; Tong Shan receives the Federation-backed authority known as Power of Life and Death after gaining official recognition. 869
- The Sky Overseer's special authorization can fuse Golden Rule, Power of Life and Death, and Receive the Chart and Register into the Blessing Chain Sole Authority. 776
- The Federation and Empire remain the principal environments in which Celestial Origin practitioners can advance, while independent sprouts elsewhere are suppressed or absorbed by their respective systems. 869
Military and industry
- The Federation is party to the T5 Protocol, which restricts the power, operations, production, and activity range of five dominant companies spanning medicine, communications, production, finance, and transportation. 36
- Emergency provisions of the T5 Agreement permit extraordinary deployments when authorized by the Federation. 242
- Shoushan Copper deposits are under Central City's strict control; the material is used in reaction chambers and precision components for top-tier Powered Armor. 250
- The Kuafu-type Aerospace Hub is a Federation airborne city capable of carrying over a thousand fighter jets, dozens of giant airships, and more than six rapid-response Powered Armor legions. 297
- The Leviathan Fleet is the Federation's highest-level strategic deterrent. Plans to construct a dedicated port and maintenance base for it become a major point of internal competition. 474 566 849
- Military contractors increasingly shift toward wartime production, competing through armored vehicles, drones, bomb-detection machines, and protective equipment. 567
- The military maintains civilian-facing veteran networks. In Yacheng, the Veterans Club includes more than sixty thousand retired Federation soldiers and is financially supported by Military Industry Qualification-certified companies under Cosmos Heavy Industries, functioning in practice as a military civilian front. 151
- Federation military spending has risen sharply for more than forty years following the White State exiles' attack on Central City's Tri-Phase Tower. 321
- During the Tower City crackdown, Riot Cats become common alongside Federation patrols, where they conduct explosive-device disposal and hazardous-area searches. 611
- As tensions with the Empire worsen, the Federation's military expansion plans add to escalating demands on Celestial Origin personnel, White Deer operatives, and Embers industrial production. 1064
Foreign relations and intervention
Empire
The Federation and Empire are rival poles of Celestial Origin. Though they have fought proxy wars and limited conflicts for decades, both generally avoid direct confrontation under treaty-based deterrence. 566
Their relationship deteriorates amid troop deployments, missile-base construction, fleet mobilization, and the threat of open war. 474 972
The Emperor's severe injury further raises the prospect of conflict, with both powers undertaking military deployments and naval patrols while instability spreads through surrounding regions. 1076
During the Tower City crisis, false reports of a Federation war declaration and a purported Imperial military exercise nearly triggered direct conflict. The Federation remained on alert while the Empire launched attacks across Tower City, but neither side immediately treated the incident as a formal war. 600 604
Central Earth
The Federation and Empire maintain garrisons in Central Earth and present their presence as a source of stability, public safety, and secure exports of fuel essence and nonferrous metals. 571
In practice, their influence concentrates around resource-rich regions and Central Earth's outskirts. Their established method is to divide local powers, support competing armed groups and puppets, then control the resulting conflict as indispensable mediators. 621
The Federation and Empire have been implicated in manipulating Natural Disasters and using Central Earth as a dumping ground for waste, while publicly presenting their interventions as humanitarian protection. 588
- Federation and Empire forces jointly suppress major threats in Tower City, including evil demons and suspected terrorist networks. 607 610
- During the Tower City crisis, the Federation's Garrison Base hosts biological and chemical laboratories and a multinational examination of the Wolf Blood Oath specimen. 617
- The Federation's industrial and military presence extracts immense quantities of phlogiston and other resources from Central Earth. 567
- Federation and Empire authorities launch the Great Wolf Hunt, offering bounties, resources, and inheritances for the elimination of the White Banner Restoration Front and the wolves. 610 631
- Following the Forest Kingdom crisis, Federation and Empire forces begin withdrawing from many areas and contracting back toward their garrison bases. 655
Thousand Isles and the Seven Cities
The Federation exerts pressure and influence across the Thousand Isles through trade, military technology, satellite services, and local political connections. 697 702
The Seven Cities depends on paid Federation and Empire satellite services for navigation and other space-based functions, leaving its fleets vulnerable to external manipulation. 697
Its Haizhou Security Bureau exterminates nearby merfolk tribes during the rainy season. The resulting fish population boom attracts outside merfolk migrations toward the Seven Cities, creating a regional crisis later attributed to Federation actions. 740
The Federation issues warnings concerning the movements of major disaster beasts near the Seven Cities and later intervenes in a conflict involving the Commander of Ten Thousand, the Disaster Lord, and the Calamity Lord. 769 776
Major events
- T5 emergency authorization — The Federation authorizes action under the T5 Agreement's emergency provisions during the Quancheng crisis. 242
- Tower City intervention — Federation and Empire garrisons publicly coordinate to secure Central Earth's resource output and impose temporary order during successive crises. 571 607 610
- White Deer typhoon response — Federation and Empire forces deploy against disaster beasts after Tong Shan prevents Typhoon White Deer from devastating Central Earth. 588
- Tower City emergency escalation — In response to Imperial alarms, attacks, and the resulting citywide chaos, the Federation Garrison Base mobilizes its Heavenly Origin forces and maintains a confrontation with the Empire. 600 606
- White State conflict — Federation and Empire leaders decide to act against the White Banner Restoration Front after the Wolf Blood Oath reveals the potential mass transformation of White Banner citizens. 618
- Great Wolf Hunt — The Federation, Empire, and Wild Bazaar issue extensive bounties for the White Banner Restoration Front and the wolves, drawing Chosen Ones into the Forest Kingdom conflict. 610 631
- Forest Kingdom intervention — Federation forces join the Empire and Celestial Origin in attacking Ji Jue during the struggle over the third Forest Wolf. 651
- Seven Cities calamity intervention — The Federation warns the Seven Cities about Annihilation-class disaster beast Gluttonous Ao · Charybdis and later enters the conflict surrounding the Calamity Lord. 769 776
- Federation-wide cult investigation — Following the Haizhou Tech Expo attack, Security Bureaus across the Federation launch a sweeping investigation and purge targeting the Evil Transformation Cult. 966
- Vast Sea Alliance litigation campaign — Federation cities receive hundreds of lawsuits against Vast Sea Alliance members, covering monopoly practices, patent infringement, trade-secret theft, and related commercial disputes. 964
- Temporal-disturbance crisis — Large-scale temporal anomalies and an Established Law warning coincide with continental reversal, Sky Rail inactivity, and other threats confronting the Federation leadership. 1042
- Present World's Lock breach — As the Present World's stability falls below 1.4 and the Lock develops cracks, Sky Rail activates its Stations to anchor the world while Star-Fixing Anchors and Eternal Gate Chosen Ones restore temporal stability. 1047
Relationships
- Sky Overseer — The Federation's Supreme Authority and the source of its Heavenly Origin Law; its special authorization can manifest the Sole Authority Blessing Chain. 180 246 776
- Pang Pei — The Federation's leader, currently overseeing the response to temporal disturbances, continental reversal, Sky Rail inactivity, and Heavenly Furnace's anomalous behavior. 1042
- Empire — Rival great power and fellow monopolist of high-level Heavenly Origin advancement; alternates between proxy conflict, deterrence, and joint operations. 566 755
- Central City — The Federation's central governing authority, responsible for strategic-resource control, governors, and major military-industrial decisions. 250 953
- Security Bureau — Federation security apparatus involved in anti-cult purges, Central Earth operations, and the extermination of Haizhou's local merfolk tribes. 740 966
- Tong Shan — A Security Bureau official whose official recognition grants him the Federation-backed Power of Life and Death. 869
- Fan Yun — Lieutenant General and commander of the Federation Tower City Garrison Base, responsible for safeguarding Federation interests and maintaining order in Tower City. 571 580
- Cosmos Heavy Industries — A surviving T5 corporate power split between Federation and Empire interests; its combined alliance encompasses nearly ninety percent of the present world's industrial capacity. 573
- Coast Industry — A Haizhou-based military-industrial enterprise whose products, personnel, and retired Federation soldiers increasingly operate across Central Earth and the Seven Cities. 725 842
- Seven Cities — A Thousand Isles alliance subject to Federation pressure, satellite-service dependence, military influence, and the ecological consequences of Haizhou's merfolk campaign. 697 702 740
- Sky Rail — Its inactivity is among the pressures confronting Pang Pei; during the Present World's Lock breach, it activates Stations throughout the void to anchor and stabilize the Present World. 1042 1047