Mountain Sea World
Rebirth of the DominatorContents
- 1Biodata
- 2Power Progression
- 3Background / History
- 3.1Creation
- 3.2Early development
- 3.3Cultivation era and outside contact
- 3.4Transformation into a real world
- 4Geography & Realms
- 5Inhabitants & Civilizations
- 6Abilities & Systems
- 6.1Rule Evolution
- 6.2Natural Derivation
- 6.3World Foundation
- 6.4Interworld Transit
- 7Relationships
Biodata
| Feature | Details |
|---|---|
| Name | Mountain Sea World (山海界) |
| Alias(es) | Gods and Demons World; Mountain Sea 182 |
| Type | Neutral Character (AI) |
| Occupation/Role | A realm created by Fang Xiu to develop cultivation and its associated systems 215 |
| Status | Active; its World Foundation has been completed 403 |
| First Appearance | Chapter 58: “Mountain Sea World” |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Creation / initial Mountain Sea World | 58 | Fang Xiu merges the Necro Tree with the Spirit Realm barrier, renaming the former Spirit Realm. At this point it consists chiefly of a mountain range and sea. |
| Foundation Establishment Era | 111 | A second-tier Heavenly Dao Main Soul appears as the central hub governing rune and restriction rules; Fang Xiu begins adjusting the world’s overall rules. |
| True realm | 216 | After Fang Xiu finalizes its main structure, the Mountain Sea World remains a soul world but becomes a genuine realm. |
| Grotto-heaven Star Palace / small world | 310 | Having once been largely illusory, it takes on the form of a small world following Fang Xiu’s advancement to the Heavenly Realm. |
| Real World / complete World Foundation | 403 | World Origin integrates into the Central Sea Region, generating terrain, gravity, life, Merit and Fortune, and expanded authority over the world’s laws and Great Daos. |
Background / History
Creation
Fang Xiu transformed the Spirit Realm into the Mountain Sea World by merging its barrier with the Necro Tree. Using the Spirit Seed fruit and Necro Tree’s power, he altered animal souls into intelligent beings, including the bird-headed, human-bodied Feather People and the Mermen. 58
The newly awakened Feather People uncovered the ruins of Feather Country, including murals, a monumental stone tablet, and the Feather Transformation Scripture. The Mermen discovered an ancient underwater palace among coral reefs, where a female Merman awakened the power of a luminous pearl. 58
Early development
The world initially held a single major island and mountain peak. The island steadily rose from the seabed, gradually expanding toward the formation of a continent. Time moved faster within the world: less than a month outside corresponded to more than half a year inside. 64
The Feather People rebuilt Feather Country on the site of their ancestral ruins, while the Mermen began restoring their underwater civilization. Fang Xiu also established Nether Capital at the world’s sunless edge, populated it with sentient transformed animals, and appointed Black煞 as its ruler. 64 65
By this period, intelligent races had begun developing independently. Red Flame became King of Feather Country, while the Mermen Female Lord restored the Dragon Palace’s formations and restrictions. Demons and spirit beasts also began founding settlements and kingdoms across the land and sea. 86
Cultivation era and outside contact
As more Qi Refiners emerged, the Mountain Sea World’s cultivation system developed new methods and approached higher-stage breakthroughs. Fang Xiu regarded the arrival of outside cultivators as a means of accelerating this process; corresponding ruins, inheritances, spirit medicines, strange beasts, and Magic Treasures would emerge alongside advances in cultivation. 93
The world’s rules underwent a major revision in the Foundation Establishment Era. Kun assimilated into the world’s rule structure, while rare beasts began to be born with innate Divine Powers, spirit patterns, and restrictions. Ancient ruins appeared throughout mountains and seabeds, carrying cultivation methods, artifacts, talismans, and alchemical knowledge. 111 112
Explorers from the present world entered in increasing numbers to seek techniques, relics, resources, and permanent footholds. Within ten Mountain Sea World years, demon races had risen in the South Continent, human city-states and an early dynasty had appeared in the East Continent, and aquatic races had expanded beyond the South Sea Mermen Country. 116 119
Transformation into a real world
Following the completion of its main structure, the Mountain Sea World gained the basis of a true realm and required a proper Space Teleportation Gate for travel after its connection to the present world changed. Nether Capital Immortal Island became a major transit hub between worlds. 216
The integration of World Origin ultimately transformed the realm’s previously incomplete framework. Seabeds, mountains, plains, valleys, volcanoes, gravity, and life were derived within it; foreign divine laws were adapted into its own systems, including the Great Dao of Water, Heavenly Punishment, and Merit and Fortune. 403
Geography & Realms
| Region | Description |
|---|---|
| Initial island | The first known landmass; its mountain ranges and dense jungles housed the early Feather People and other monsters. It continued rising from the seabed and expanding. 64 |
| East Continent | A center of human civilization. Humans appeared there in tribal societies, progressed from hunting to agriculture, and eventually formed city-states and an early dynasty. 102 119 |
| South Continent | A land associated with demon races, anomalies, and later kingdoms and city-states. 102 207 |
| South Sea | Domain of the Mermen Country and its Dragon Palace. Its sea market later connected island masters, cultivators, demon folk, and overseas settlements. 96 334 |
| Nether Sea | A hazardous sea at the world’s boundary, marked by storms, chaotic waterfalls, darkness, and a route toward Nether Capital. 97 |
| North Sea | A vast, black, freezing sea inhabited by ferocious giant demons and ancient remnants. 459 |
| Nether Capital Immortal Island | A major nexus associated with the Three Realms, Six Paths, and Reincarnation; it later became a key passage between the Mountain Sea World and the present world. 96 216 |
| Central Sea Region | The site where World Origin descended into the planet’s core, completing the World Foundation. 403 |
Inhabitants & Civilizations
| People / Group | Development |
|---|---|
| Feather People | Bird-headed, winged humanoids created through Fang Xiu’s transformation of animal souls. They rediscovered Feather Country and its inherited language and scripture, then restored their kingdom under King Red Flame. 58 64 86 |
| Mermen | Aquatic humanoids with human upper bodies and fish tails. Their society is matriarchal, with female Mermen holding power through Mermen Pearls; they restored and expanded the Dragon Palace civilization. 58 86 96 |
| Human race | Appeared in the East Continent with vague ancestral memories, then advanced from tribal agricultural communities to city-states and dynastic rule. 102 119 |
| Demon races and strange beasts | Spread across the continents and seas. Some formed kingdoms or societies, while others remained dangerous, unintelligent creatures with overwhelming innate strength. 86 93 |
| Present-world cultivators | Entered through the world’s gates to explore ruins, obtain inheritances, trade resources, and establish bases. Their presence accelerated competition and cultivation development. 116 119 182 |
Abilities & Systems
Rule Evolution
The Mountain Sea World possesses a second-tier Heavenly Dao Main Soul that records rule changes and governs the rune and restriction system. It serves as the world’s central control hub and is intended to develop into a true Heavenly Dao. 111
- Rune and restriction rules permeated the world after the Foundation Establishment Era began. 112
- Kun’s original abilities evolved into talismans and restrictions before becoming part of the world’s rules. 112
- The world’s cultivation environment produces higher-level ruins, inheritances, spirit medicines, and artifacts as its cultivators advance. 93
Natural Derivation
The realm can generate beings and materials consistent with its evolving laws.
- Rare and exotic beasts are born with spiritual power, innate Divine Powers, spirit patterns, and divine restrictions. 112
- Mythical Blood scattered by Fang Xiu spread among native creatures, producing demons, spirit beasts, Spirit Plants, and materials capable of carrying talismans and magic power. 121
- Materials with mythical characteristics can exist in both the Mountain Sea World and reality. 121
World Foundation
After receiving World Origin, the Mountain Sea World gained a complete material and metaphysical foundation. 403
- Earth veins generated seabeds, mountains, plains, valleys, and volcanoes. 403
- Gravity emerged and life took root. 403
- The world’s laws incorporated the Great Dao of Water, Heavenly Punishment, and Merit and Fortune. 403
- Fang Xiu’s authority expanded from mobilizing the world’s energy to directly accessing its rules and Great Daos. 403
Interworld Transit
The Mountain Sea World is linked to the present world through gates and spatial passages, though these connections have changed as the realm developed. 116 216
- The Bronze Lamp can guide travelers through the Nether Sea toward Nether Capital. 96 97
- Nether Capital Immortal Island functions as a transit point between realms. 216
- A true Space Teleportation Gate was required once the Mountain Sea World’s position and structure changed. 216
Relationships
- Fang Xiu — Creator and Lord of the World; he transformed the Spirit Realm into the Mountain Sea World, established its rule system, and later gained direct access to its laws and Great Daos. 58 111 403
- Necro Tree — The foundational entity merged with the Spirit Realm barrier during the world’s creation; it remains a source of Fang Xiu’s vast magical power. 58 111
- Heavenly Dao Main Soul — The world’s second-tier control hub, responsible for recording and governing rune and restriction rules. 111
- Kun — An ancient Alchemy Life that assimilated into the Mountain Sea World, its powers becoming part of the world’s talisman and restriction rules. 112 123
- Nether Capital — A sunless city and later an important interworld hub, governed by Black煞. 65 216
- Present world — Its cultivators, organizations, and explorers increasingly enter the Mountain Sea World for cultivation, trade, ruins, and opportunities. 116 167 182