As Moonlit Mad Wolf and his friends began their journey through Transia as gnolls, information about gnolls started flooding the forums.
Many of the race's distinctive gameplay features, previously overlooked because of its ugly appearance, were quickly revealed. As expected, this set off a wave of discussion. To sum up the current experience of Moonlit Mad Wolf's "Azure Wolf Army" in one sentence: gnolls might be ugly, but they were seriously strong.
Their strength was remarkable not just in individual combat, but in the unique way their racial gameplay worked, too.
Ordinary newbies struggled to kill even an armed kobold after entering the game. But gnoll players—especially Savage Gnoll players—started with 50 racial attribute points, enough to let them run roughshod over the common monsters of the Dark Mountains.
With an extreme build focused entirely on strength and stamina, they could even take on three Sickleclaws at once and slaughter them outright.
That was combat strength on par with a melee fighter who had passed the Black Iron Trial.
The beauty of raw strength drew a crowd of power gamers who had just gotten their helmets. They eagerly joined the gnolls, becoming Azure Wolf warriors under the Wise Wolf.
But compared with gnoll racial gameplay, strength was little more than an appetizer.
"Brothers, get in here, quick! The Wise Wolf's journey to find his roots has begun! We're a massive warband of 3,700, heading from Black Eye territory to the lands of the Broken Fang tribe.
"According to Lord Wise Wolf, we'll pass through at least twenty-seven medium-sized tribes along the way, not to mention countless smaller ones. That means we could be fighting twenty-seven wars of conquest!"
At that moment, on the live-stream channel of the Transia Tavern app, a gnoll player with the ID "Furry Immortal" rode a