The gnoll players' private plotting was within Murphy's expectations, the bastard game designer's. Though he hadn't personally designed the gnoll race's gameplay, it had to be said that the first gnoll pioneers had grasped its essence in no time.
Their promotions on all fronts had also attracted a group of prospective players who were very interested in it.
Unfortunately, the gnoll players had now embarked on a journey to find their roots. They were simply too far from Transia, leaving Murphy with the feeling that he couldn't reach them even if he tried.
Fortunately, though, Hogg could wear the Wayfarer's gear and communicate with Murphy in real time through the Creator's quantum communications, allowing the vampire governor to fine-tune the order among the newly born gnoll players from afar.
For instance, Hogg had spent the past few nights in long conversations with his master, Murphy.
He urgently needed to learn the art and techniques of guiding player behavior from Murphy. The Wise Wolf had fully recognized the potential and power of the gnoll players. The fact that just over a hundred of them had built a tribe of 3,700 in three days was enough for Hogg to regard them as his trusted aides.
However, gnoll tradition meant that gnoll players were bound to play differently from players of other races. The two sides had little experience to draw on from each other, so Murphy could only offer the Wise Wolf some ideas and guiding principles. Hogg would have to figure out the specifics himself.
Fortunately, after the Creator's civilization spokesperson program had enhanced his intelligence, the Wise Wolf had no shortage of ability.
Murphy was still stationed in Dark Valley, and he hadn't had a moment's rest over the past few days. The defenders of Blackflame Pass had already been