Hogg and his Cang Wolf Army had crossed most of the Dark Mountains and entered the territory of the Broken Fang Clan. The pitiful few thousand who had set out with him had snowballed into a terrifying force of tens of thousands.
Not only were they numerous, their quality was decent, too. They had recently fought several battles against the Broken Fang Clan's vassals and won them all.
That was enough to prove the gnoll players' mettle.
In terms of combat strength alone, they were already a formidable force in the Dark Mountains. If Hogg was willing to abandon his lofty ideals of "saving the country and its people" and settle for becoming a warlord, his forces were already strong enough to establish a great clan.
But that raised another question.
How could the Cang Wolf Army, with fewer than two hundred players, command such a huge force?
Could it be that every gnoll player was a peerless military genius?
Of course not. Nobody could possibly be fooled about what players were like. There was no need to expect them to master military strategy overnight and become brilliant commanders.
The players in the Cang Wolf Army had a simple way of commanding the gnolls in battle: they didn't command them at all!
They set a very specific objective, then handed the fighting over to the gnolls' instincts for war. Each player chieftain only had to handle broad strategy and logistics. The warlords they had selected took care of everything else.
The gnolls had fought in four Black Calamities. Their fighting style had been tempered through countless battles. It might seem barbaric, but it was the best way to fight for a civilization at their level.
The players had no intention of changing that system—not at this stage, at any rate.