Volume Four was a little shorter than planned, so I'll keep the summary just as simple and clear.
First of all, thank you all for your support and encouragement.
In this fairly short volume, Revolver gained four Alliance Leaders, one Silver Grand Alliance, and ever-increasing numbers of monthly and recommendation tickets.
Every one of those things encouraged me deeply and eventually became the motivation behind paying off my backlog. You can trust that this motivation will last.
As for the story, like I mentioned in the previous volume's summary, the False God arc had more plot outside of missions, a bigger world, more active exploration, and introduced some of the core worldbuilding.
And, of course, one thing never changed: if it had a health bar, I'd kill it, even if it was a god.
All in all, Volume Four followed the plan and told the story I'd envisioned. I hope it was fun to read.
Next, there's only one topic I'd like to discuss with you in detail: the pace of leveling up.
I've seen a lot of discussion about this, so I thought I'd explain my thinking here.
Compared to leveling up, this book really does focus more on the dungeons.
Simply put, the dungeons aren't training rooms. They're the heart of the fun I want to share with you.
To be honest, Revolver regretted doing this for a while...
One of my favorite authors, Great God San Tian Liang Jue, once said that constantly writing exciting short stories sounded wonderful in theory, but was incredibly difficult in practice.
Especially when they all had to fit within a single framework.
Unfortunately, humans never learn from their mistakes...
Not only did I choose the same structure, I even wanted to make sure every dungeon's origins, central conflict, and logic all