掠夺者
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Entity Info
Original Name:掠夺者Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:920Chapters:171
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Context UptoCh. 535
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated2 hours ago

Biodata

Feature Details
Name Raiders (掠夺者)
Alias(es) Mutated humans; Raider tribe
Species/Race Humans deformed by post-disaster nuclear radiation 3
Affiliation Raider tribes; formerly centered on Stone City in the Four Mountains Radiation Pit, later led as a tribe by Night God 82 461
Status Active; Night God's tribe occupies Duobao Mountain with more than 1,000 Raiders 461
First Appearance 3

Power Progression

Stage / Realm / Level Chapter Notes
Ordinary Raider 3 Radiation-mutated humans with thick skin, immense strength, corrosive blood, diminished intelligence, and primal instincts. Several ordinary humans are typically no match for one.
Raider Elite 26 76 Larger and stronger Raiders; ordinary Raiders can eventually become Elites by surviving near radiation sources without starving. Elites display greater intelligence and may lead ordinary Raiders.
First-Order Raider 461 Upon reaching First Order, Raiders regain their former memories and attain human-comparable language ability.
Raider Commander / Tier 1 Evolver 154 Commanders are Tier 1 evolved beings with racial skills and basic techniques taught by the Chieftain; their abilities and intelligence vary greatly.
Second-Order Evolver 156 Gu Yi advances to Rank 2 through his body-strengthening cultivation method.
Third-Order Transcendent 461 The former Four Mountains Raider Chieftain is identified as a Third-Order Transcendent.
Fourth-Order Raiders 461 At Duobao Mountain, Gu Yi reaches Fourth-Order Advanced, the Ten Great Commanders range from Fourth-Order Beginner to Intermediate, and over 1,000 other Raiders reach Third Order.

Background / History

Raiders originated as humans altered by nuclear radiation. Their limbs and musculature became enlarged while their cerebellums shrank; their past memories vanished, leaving instinct and limited intelligence. They survive by looting rather than producing resources, travel in groups, and are feared across the Wasteland. Their inability to reproduce makes the continued capture of humans central to maintaining their population. 3 76

In the Four Mountains, the Raider population was organized around Stone City within a deep Radiation Pit. Ordinary Raiders lived outside the pit, while powerful, deep-green Raiders occupied the city and cultivated by absorbing radiation through radiated materials and black-box “Sacred Relics.” 26 82 84

The Four Mountains Chieftain maintained control of the tribe, distributed Sacred Relics, and guarded the Shrine Ruins. Its rule collapsed amid repeated human raids, the theft of Sacred Relics, Gu Yi’s challenge for leadership, and the Chieftain’s growing instability. During the final confrontation, the Chieftain’s body dissolved into a tentacled gelatinous form and flew away. 95 152 157 158

Afterward, Night God—formerly Sentinel’s Little Fanboy—became leader of the Raider tribe through his resourcefulness and support among the Raiders, while Gu Yi remained its strongest major combatant. The tribe migrated toward the Southern Battlefield and established Duobao Mountain as a radiation-rich base. 461

Appearance

Raiders are visibly mutated humans whose appearance and coloration reflect their radiation exposure and evolutionary rank. Ordinary individuals are generally green-skinned, heavily muscled humanoids; higher-ranking Raiders are substantially larger, tougher, and more physically distinct. 3 26

  • Green skin and enlarged, powerful limbs are common traits. 3
  • Raider Elites can reach roughly 2.5 meters in height and possess hide described as hard as stone. 26
  • High-ranking Stone City Raiders are deep green and visibly more intelligent than ordinary Raiders. 26
  • The former Chieftain possessed tentacles across its body and later transformed into a floating, jellyfish-like mass. 95 158
  • Night God, after becoming a Raider, grows to approximately 2.2 meters tall with a more robust body and greener skin. 192

Physiology

Radiation Adaptation

Radiation is both the source of Raider mutation and a primary means of growth.

  • Raiders can resist radiation that is lethal to humans and may absorb radiation energy to evolve. 26
  • Higher-ranking Raiders use radiated materials and Sacred Relics to cultivate, though excessive continuous exposure strains even them. 82 84
  • Ordinary Raiders cannot safely live in the Radiation Pit’s highest concentrations; Elites may receive Sacred Relics so groups can share radiation energy. 84
  • Injured Raiders recover more quickly after entering high-radiation areas. 76
  • The Raider tribe at Duobao Mountain uses radiation pools to accelerate its advancement. 461

Strength and Durability

Raiders are physically overwhelming opponents, particularly against unenhanced humans.

  • An injured ordinary Raider can still massacre two or three ordinary humans. 4
  • Their thick musculature can stop shotgun buckshot short of vital areas. 33
  • Raider hides resist physical and radiation damage, though electricity is notably effective against them. 154
  • Raiders possess high health regeneration; players are advised to kill them quickly before they recover. 148

Corrosive Blood

Raider blood is highly corrosive.

  • Green blood damages vegetation and complicates corpse handling. 3 53
  • Raider flesh and blood are avoided by animals, leaving corpses to rot unless collected by humans. 26

Memory and Intelligence

Raider intelligence changes substantially with advancement.

  • Newly mutated Raiders act largely on instinct, with intelligence compared to that of a three-year-old child. 461
  • First-Order Raiders regain their old memories and gain language ability comparable to humans. 461
  • Ordinary Raiders often communicate only through roars, while Elites and higher ranks can speak and command others. 61
  • Higher-ranking Raiders can show tactical awareness, leadership ambition, and distinct personalities. 76 152 154

Society and Culture

  • Raider society is hierarchical, with strength as its primary standard. 461
  • Stone City contained more than a thousand high-level Raiders, private courtyards, communal gatherings, and spoken communication resembling a primitive human tribe. 82
  • High-ranking Raiders regard radiated materials and black boxes as Sacred Relics and wear or store them for cultivation. 82 95
  • Raiders can capture humans as prisoners and intend to turn captives into tribesmen. 61
  • Some elderly Raiders in Stone City spent their time playing cards or chess rather than joining combat. 153
  • Under Night God, the tribe shifts from raiding toward acquiring food and supplies through trade-like procurement. 192

Combat Capabilities

Pack Assaults

Raiders commonly fight in groups and exploit their physical advantage.

  • Their roars can signal the start of an attack and summon nearby Raiders. 17
  • Regular Raiders tend to fight to the death rather than retreat, making large groups capable of overwhelming human defenses. 76
  • Raider groups raid human settlements, capture survivors, and drag prisoners behind them with ropes. 107 117

Melee Weapons

Ordinary Raiders commonly wield heavy, blunt weapons.

  • Maces and large clubs are their standard weapons. 4 23
  • Raider Commanders may use more specialized weapons, including paired sabers, massive axes, and dual clubs. 145 154

Racial and Learned Skills

Advanced Raiders possess skills tailored to their bodies and radiation-based evolution.

  • Raider Commanders can learn basic techniques from the Chieftain in addition to their individual racial skills. 154
  • A Commander demonstrates a powerful Battle Roar capable of inflicting physical and trauma damage, lowering defense, and stunning enemies. 154
  • Some Commanders possess highly mobile charge attacks that can break through formations and send targets flying. 154
  • Each Raider advancement can awaken a new talent or skill suited to Raider physiology. 461

Equipment / Weapons / Items

  • Maces and clubs — common Raider melee weapons. 4 23
  • Sacred Relics / radiated materials — black boxes or radiated objects used to absorb radiation energy and cultivate. 82 84
  • Radiation weapons — employed by powerful Raiders such as the Chieftain. 155
  • Specialized Commander weapons — includes paired sabers, massive axes, and dual short clubs. 145 154

Relationships

  • Raider Chieftain — former Four Mountains leader; controlled Sacred Relic distribution and the Shrine Ruins before losing the tribe’s trust and fleeing in a transformed state. 76 157 158
  • Gu Yi — giant Raider who challenged the Chieftain, became a Rank 2 Evolver, and later served as the tribe’s leading powerhouse. 82 156 461
  • Night God / Sentinel’s Little Fanboy — human player transformed into a Raider; later becomes the tribe’s leader through resource acquisition and political support. 172 461
  • Pork Belly — Raider Commander repeatedly disciplined for losing Sacred Relics; later accompanies Night God and other Raiders outside their territory. 95 192
  • Calamity Base players — principal enemy force during the Four Mountains conflict; their raids, infiltration, traps, and repeated resurrection devastate the Raider population. 144 156 157
  • Insectoids / sea bugs — hostile but valuable food source for Night God’s tribe; their radiation and crystal energy accelerate Raider growth. 461

Story Role / Major Arcs

  • Early Wasteland threat — Raiders capture humans, raid settlements, and serve as the first major hostile species faced by Calamity Base players. 3 18 33
  • Four Mountains hunting grounds — Raider camps become a source of experience, corpses, biological materials, equipment, and energy for the players. 48 66 76
  • Stone City revelation — the discovery of the Radiation Pit reveals that Raiders possess a structured society, cultivation practices, Sacred Relics, and powerful higher ranks. 26 82
  • Infiltration and thefts — Fanboy infiltrates Stone City by resembling a Raider, stealing Sacred Relics and supplying intelligence to Calamity Base. 84 95 109
  • Faction warCalamity Base declares war on the Raider headquarters, attacking the Radiation Pit while internal conflict divides the Raiders. 144 152 155
  • Collapse of the Four Mountains tribe — Gu Yi’s rebellion, player ambushes, and the Chieftain’s breakdown fracture Raider unity and end the Chieftain’s rule. 156 157 158
  • Duobao Mountain tribe — Night God leads the surviving Raider force in the Southern Battlefield, where radiation pools and sea bugs enable rapid large-scale advancement. 461

Trivia

  • Raiders are named for their habit of looting everything they encounter while producing nothing themselves. 3
  • Their digestive systems are strong enough to neutralize large quantities of toxins, allowing them to consume sea bugs that humans consider unsafe. 461
  • The Four Mountains Chieftain’s disappearance as a flying tentacled mass is treated by many old players as an unresolved Easter egg. 461
  • Raiders become unusually proficient throwers after repeatedly hunting insects from a distance. 461