堕落种族
Swipe to browse
Entity Info
Original Name:堕落种族Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:598Chapters:208
0views
Context UptoCh. 722
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago

Biodata

Feature Details
Name Fallen Race (堕落种族)
Alias(es) Remnants
Species/Race Non-human lifeforms transformed through sacrifices to higher beings during the aftermath of the Era of Suffering 190
Affiliation Numerous independent racial clans and idol-based factions; some groups later align with the Holy Light Alliance or Colin’s Empire 250 464 483
Status Active; divided between hostile factions, converted populations, and allied Remnant communities 537 669
First Appearance Chapter 190

Background

The Fallen Races are descendants of beings who survived the end of the Era of Suffering by sacrificing to other gods for protection. Those exchanges altered their lifeforms into distinct non-human species. Their present forms are the result of prolonged “evolution,” or contamination, under lingering divine influence rather than inherited Extraordinary Traits. 190 472 473

Their understanding of their own origin is distorted and inconsistent. Different races preserve conflicting records of the Great Cataclysm, with elapsed-time estimates ranging from less than a century to more than a thousand years. Later historical information indicates that their ancestors originally understood that they had stolen residual aura from the Old Ones rather than become genuine believers of them. 340 676

Most Fallen Races nevertheless worship sinister idols and make offerings for protection, power, or knowledge. They also offer sacrifices to the Formless Mist to seek extraordinary knowledge, even when they do not regard it as their primary deity. 198 201

Appearance

The Fallen Race is a collective term rather than a single species. Its members range from roughly humanoid creatures to radically altered lifeforms shaped by divine contamination. 250 473

  • Sea-Kin — muscular fish-headed humanoids with bulging eyes, blue backs, and white bellies. 268
  • Children of Crimson — red, mollusk-like humanoids that resemble slugs or translucent jelly; many lower-ranked members are hermaphroditic and can change sex as ordered. 250 308
  • Children of Burning Pain — human-sized beings covered in blackened, scorched-looking flesh or bark-like callused skin. 250 295
  • Ghouls — canine-faced creatures with clawed limbs and rubber-sheet-like skin. 250
  • Cyclops Giants — blue-gray, muscular one-eyed giants generally four to five meters tall. 250
  • Skinners — skeletal beings that drape themselves in human skin as trophies and ornaments. 259
  • Strong Desire Fallen — skinless humanoids with exposed muscles and nerves; pain and sensation produce overwhelming pleasure for them. 205

Society and Beliefs

Fallen Race society is highly stratified. Lower-ranking members are treated as expendable labor, cannon fodder, or slaves, and may even be sold within their own clans. Higher-ranking members control food, reproduction, resources, and religious authority. 308 444 483

The races are frequently hostile toward one another. Even when gathered in large numbers, they maintain separate boundaries and may fight over differing beliefs, resources, or status. Large-scale cooperation generally arises only under pressure from a stronger common enemy. 250 275 549

Every race possesses an instinctive internal language, while many elders also preserve a universal language and writing system attributed to the Suffering Church. This common language prevents different Fallen Races from immediately becoming hostile solely because they cannot communicate. 272

Relationship with Survivors

Most Fallen Races initially considered Survivors weak but valuable. Survivors possess unusually resilient souls, and sacrifices involving them are believed to be more likely to earn favor from the Fallen Races’ gods. 198

Captured Survivors may be sacrificed, tortured, enslaved to operate special buildings or vehicles, or retained as hostages. Some Fallen Race groups confiscate Parchments and other System-linked items from captives because they cannot use the Parchment themselves. 220 327 450 615

Trade and Economy

Fallen Races hold large trade fairs where clans exchange mysterious items, relic information, minerals, slaves, and historical clues. While some territories use regional copper-and-iron currencies, outsiders commonly reject currency in favor of direct barter. 400 445 448

Violence at these fairs is discouraged not through trust, but because attacking a trader carries a heavy collective cost. This allows Survivors and Fallen Races to trade in the same area despite open hostility elsewhere. 445

Capabilities and Weaknesses

Capability / Weakness Details
Physical endurance Ordinary members can sustain speeds of roughly 30 km/h for extended periods; certain giants can exceed 50 km/h and maintain it far longer than humans. 258
Baseline combat strength Even without Traits, Fallen Race bodies can approach second-stage physical strength. 638
Racial abilities Different races possess specialized powers including telepathy, accelerated growth, movement enhancement, prophecy, weather manipulation, poison, and psychic interference. 372 703
Leader techniques Powerful leaders may wield abilities far beyond ordinary members; Urnot, for example, created a vitality-consuming war soul to fight a Lord-level Aberration. 279
Godchosen A Godchosen can channel or connect to a god’s power, making it a major military and religious asset to its race. 471 507
Aberration sensitivity Fallen Races are naturally suppressed by nearby Aberrations and usually feel intense discomfort before encountering one; this can make them weaker in practice even when they appear numerically superior. 331
Gray Fog perception Ordinary Fallen Races generally cannot perceive the Gray Fog as Survivors do, though they may still be affected by it under certain circumstances. 286 618 619
Holy Light vulnerability Strong Holy Light can suppress their mystical items, expel extreme desires, and cause spiritual assimilation toward Colin. 465 650
Rank structure Upper-ranking members are roughly comparable to Level 2 Special Talents, while leader-class individuals are described as slightly below Level 3 Special Talents. 287

Conversion and Assimilation

Colin’s forces demonstrate that Fallen Races can be conquered and reorganized rather than simply exterminated. A Sea-Kin branch became Colin’s followers under Shana’s teachings, and later campaigns brought groups numbering in the tens of thousands under his control. 243 271

Exposure to Holy Light can calm and reshape Fallen Race personalities, causing their thoughts and values to align with Colin’s. At sufficient intensity, this process suppresses their weapons and mystical items while halting their ability to resist; it changes them spiritually rather than physically. 537 650

More comprehensive ideological reform is portrayed as far more severe. The process can remove negative emotions, overwrite core aspects of the original soul, and create a restructured personality retaining the former individual’s memories and knowledge. 301

Converted Fallen Races have been employed as soldiers, scouts, artillery crews, experimental units, and organized military formations. Children of Crimson later contributed their telepathic abilities to near-zero-latency communication networks for allied forces. 332 478 703

Story Role / Major Arcs

  • Sea-Kin contact and first conquestColin receives a task requiring the practical destruction or conquest of the Sea-Kin, marking his first major direct involvement with a Fallen Race. 190
  • Early converted followers — A Sea-Kin branch publicly acknowledges Colin as its lord, shocking newly rescued Survivors who expect Fallen Races to be enemies. 243
  • Graveyard of Peaks pursuit — Sea-Kin, Children of Crimson, Children of Burning Pain, Ghouls, Cyclopes, and Skinners form unstable temporary alliances while fleeing Colin’s artillery pursuit. 250 257 264
  • Coastal Defense Line — Massive Fallen Race forces unite against the Holy Chrism Army, eventually gathering in numbers exceeding several hundred thousand. 275 350 374
  • Red Leaf Forest Archipelago conflict — The races operate trade fairs and councils while maintaining a force of roughly 370,000 members, primarily Sea-Kin and Spirit Shaman Clan members. 445 475
  • Empire conquest and purificationColin’s fleets overwhelm Fallen Race island defenses with artillery, infiltration, and forced conversion; large numbers surrender or are absorbed into his forces. 464 479
  • Holy Light Alliance — Weak and lower-ranked Fallen Races are recruited into an organization promising freedom from slavery and a new social order. 483
  • Later integration — Sea-Kin elders transfer authority to Empire-appointed personnel, while Colin’s Holy Light continues to reshape Fallen Race communities. 537 650
  • City of AvikliColin later visits a Fallen Race city led by Bazel in search of historical knowledge and access to the Temple. 669

Relationships

  • Colin — conqueror, reformer, and later spiritual authority over numerous Fallen Race groups; his Holy Light can suppress and assimilate them. 190 464 650
  • Survivors — initially treated by many factions as prey, sacrifices, labor, hostages, or operators of captured System technology. 198 450 615
  • Holy Chrism Army — a principal military enemy that compelled otherwise hostile Fallen Race factions to build the Coastal Defense Line and cooperate. 275 374
  • Holy Light Alliance — a movement that recruits weak Fallen Races and challenges the traditional system of racial hierarchy and slavery. 483 597
  • All-Knowing Eye — an influential and feared power whose ability to acquire knowledge and imitate System-related methods concerns multiple Fallen Race factions. 221 291
  • Aberrations — natural suppressors of Fallen Race lifeforms; their presence can cause instinctive discomfort and disrupt Fallen Race combat effectiveness. 331

Notable Quotes

“I know you have always liked to call us the Fallen Race. Before, I only thought it was an insult. But now, it truly is a fact.” 536

Trivia

  • Fallen Races generally lack permission to use the Parchment and must rely on captured Survivors to publish messages through it. 220
  • They regard the System as an unusually benevolent Great Existence because it repeatedly grants usable “miracles” to its dependents. 291
  • Some Fallen Races adopted Survivor-made War Chariots, artillery, and other technology after forcing captives to operate it for them. 615
  • The term “Fallen Race” does not describe a shared biological species; it denotes many transformed peoples whose forms stabilized differently under divine contamination. 473