"The second Skeleton Mage!"
During the subsequent assembly and resurrection, when the Skeleton Mage stood up with a Bone Staff in one hand and a Bone Book in the other, Medivh became especially excited.
He was a studious person and didn't want to spend his whole life as a half-baked mage.
The birth of this Skeleton Mage meant he could learn plenty more magical knowledge.
Though both wielded a Bone Staff and a Bone Book, this Skeleton Mage was different from the previous one.
The previous Skeleton Mage's Bone Book had a flame emblem on its cover, and its Bone Staff bore Fire Element patterns. It had been an Elemental Mage specializing in fire magic.
This Skeleton Mage's Bone Book had a frost pattern on its cover, and its Bone Staff bore crisscrossing Ice Element patterns. It had been an Elemental Mage specializing in ice magic.
This Skeleton Mage had inherited many spells: seven ice-element spells, including Frost Shield and Ice Spike, and three general spells, including Magic Missile, Cleanse, and Mage Hand.
"I finally have a decent attack spell."
Magic Missile used mana to create a magical sphere and hurl it at a target. It was the most basic attack spell.
Magic Missile and Magic Shield were basic general spells that apprentices could learn.
At Loran Mage Academy, these two basic general spells were required courses and part of the graduation examination.
The only exception was apprentices of the Necromancy School. They only needed to learn Bone Resurrection to graduate.
Necromancers were a bottom-tier profession and were looked down upon.
Loran Mage Academy wasn't willing to waste resources training Necromancers who had little use.
When Medivh graduated, the old mage who had taught him also submitted his resignation.
After that, Loran Mage Academy no longer had a Necromancy School.
Medivh was the last Necromancer Apprentice to graduate from Loran Mage Academy.
Back to the point: although Magic Missile was a basic general spell that even mage apprentices could learn, Medivh was still delighted to learn it from the Frost Skeleton Mage.
Now he could at least look like a normal mage. He could go pew-pew-pew with Magic Missiles and, with a hum, put a Magic Shield around himself for protection.
After learning Magic Missile, Medivh had the Frost Skeleton Mage write down its inherited magical knowledge so he could read and study it later.
As for creating new spells or analyzing other spells or spell-like abilities to develop improved spells within one's own school, that was something only well-versed mages could do.
For a mage like Medivh, whose foundations were shaky, studying existing spells was still the priority.
"Let's go home!"
With spring in his step, after five days of emergency excavation, they had found every last bone in this Ancient Battlefield.
The trip had been a huge success. Medivh led the Logistics Skeletons in transporting the bones, riding at the front.
Over those five days, he had advanced to a full-fledged mage, learned Magic Missile, and resurrected a group of Transcendental Skeletons.
They consisted of five Orc Skeleton Berserkers, two Orc Skeleton Prophets, four Flame Skeleton Knights, and one Frost Skeleton Mage.
The second Orc Skeleton Prophet had inherited a new curse spell: Dim Curse.
The curse dimmed and distorted its target's vision, impairing their ability to make snap judgments.
Targets afflicted by Dim Curse could easily die because they made the wrong call in the heat of the moment.
The four Flame Skeleton Knights hadn't brought back any new fire combat techniques. The techniques they knew had already been recorded.
Though they had no new fire combat techniques, each Flame Skeleton Knight had its own insights from training, and Medivh had Suixin copy them down.
Suixin, who had the ability Voice of the Soul, was Medivh's secretary and handled paperwork.
That wasn't all they had gained from the excavation. The carriage also held some incomplete Transcendental Skeleton parts, and the flatbed carts carried plenty of unrefined Transcendental bones.
There were even more ordinary bones. Soon, Kurd City would have a whole new group of Green Bone Skeletons with many years of history.
And now that Medivh had unlocked Blue Bone refinement, there were plenty of bones in Kurd City's warehouse waiting for him to work on.
"Medivh, you're finally back!"
When Audrey saw the Skeleton Caravan returning from atop the city wall, she immediately rode over.
Like a little bee, Audrey chatted and laughed with Medivh as they rode side by side back to Kurd City's High Tower.
"Audrey, turn around!"
Life was for enjoying the moment, and Medivh didn't bother suppressing his excitement.
He cast Cleanse on himself and Audrey, turning all of Audrey's fantasies into reality.
Balancing work and rest, he wasn't in a hurry to refine Blue Bone. He planned to relax first and get himself back in shape.
After a wonderful night's sleep, Medivh arrived at the Underground Warehouse beneath the High Tower, full of energy, the next morning. He began refining Blue Bone that was at least three hundred years old.
"My mastery still isn't enough!"
Medivh started with Blue Bone from younger skeletons. Blue Bone parts from three hundred to three hundred and fifty years old were Light Blue; those from three hundred and fifty to four hundred years old were Sky Blue; and those from four hundred to four hundred and fifty years old were Cobalt Blue.
He couldn't yet refine high-year Blue Bone that was over four hundred and fifty years old.
After refining a batch of Blue Bone parts, Medivh began assembling them into complete skeletons and bringing them back to life.
He could resurrect Common Light Blue Skeletons without much effort. The Spring of Time they returned was modest, about the same as what high-year Transcendental Green Bone Skeletons provided.
Resurrecting Common Sky Blue Skeletons took a little more effort.
He broke into a sweat almost every time, and it took a heavy toll on his mental strength and mana.
But the reward matched the effort: the Spring of Time from Sky Blue Skeletons was far more effective than from Light Blue Skeletons.
Medivh couldn't resurrect Common Cobalt Blue Skeletons, no matter how much he sweated. They were beyond his limits.
Even resurrecting a Transcendental Skeleton was enough to make him sweat, even when it was only Light Blue.
Transcendental Sky Blue Skeletons were beyond his abilities as well.
Blue Bone Skeletons started at Tier One and had a growth limit of Tier Three.
Blue Bone Skeletons of different ages started at different levels.
Light Blue Skeletons were low-level Tier One, while Sky Blue Skeletons were mid-level Tier One.
Skeletons of the same color started at the same level, but their strengths could differ greatly.
Common Skeletons possessed only Bone Spirit Power, while Transcendental Skeletons possessed Bone Spirit Power and a specific transcendental ability. For example, Skeleton Knights wielded both Bone Spirit Power and Battle Qi.
In combat, Transcendental Light Blue Skeletons were stronger than Common Sky Blue Skeletons.
And combat ability depended not only on color, but also on a skeleton's profession.
For instance, a Common Sky Blue Skeleton farmer couldn't beat a Common Light Blue Skeleton Warrior.
It wasn't too difficult to fight above one's level within the same tier.
The Transcendental Light Blue Skeleton Medivh resurrected was a Minotaur Skeleton Warrior.
The only Transcendental Blue Bone in the Underground Warehouse had been excavated from the Minotaur Ancestral Graveyard. All the other Blue Bone had come from ordinary bones found in the Residential District ruins.
The Totem Marks on the Blue Bone Skeleton Warrior hadn't further developed the existing Totem legacy.
It was clear that, during this period, the Minotaur Tribe's transcendental heritage had remained intact.
The Minotaur Tribe's loss of its transcendental heritage, like that of the Spirit Cat Tribe, had happened during the Odyssey War. They had lost too many of their people in that era.
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