Necromancer: No, Call Me an Archaeologist
Chapter 37

Magic Missile

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"The second skeleton mage!"

During the subsequent assembly and resurrection process, when a skeleton mage holding a bone staff in one hand and a bone book in the other stood up, Medivh's mood became especially excited.

He was a studious person, unwilling to spend his life as a half-baked mage.

With the birth of this skeleton mage, it could impart him with plenty of magical knowledge.

Though both wielded a bone staff and a bone book, this skeleton mage was different from the previous one.

The previous skeleton mage had a flame emblem on the cover of its bone book and fire-element patterns on its bone staff—it was a fire-specialized elemental mage.

This current skeleton mage had an ice pattern on the cover of its bone book and interwoven ice-element patterns on its bone staff—it was an ice-specialized elemental mage.

This skeleton mage passed down quite a few spells, including seven ice-element spells like Frost Shield and Ice Spike, as well as three general-purpose spells like Magic Missile, Cleanse, and Mage Hand.

"Finally, I have a proper attack spell."

Magic Missile, which uses mana to create a magic orb and hurl it at a target, was the most basic attack spell.

Magic Missile and Magic Shield were fundamental general-purpose spells that mage apprentices could learn.

At the Loran Mage Academy, these two basic general-purpose spells were mandatory and part of the graduation assessment.

The only exception was for necromancer apprentices, who only needed to learn Bone Resurrection to graduate.

Necromancers were a sewer-class profession, looked down upon.

The Loran Mage Academy was unwilling to waste resources training useless necromancers.

When Medivh graduated, the old mage who taught him submitted a resignation letter right after.

After that, the Loran Mage Academy no longer had a necromancy department.

Medivh was the last necromancer apprentice to graduate from the Loran Mage Academy.

Back to the main point—though Magic Missile was just a basic general-purpose spell that even mage apprentices could learn, Medivh was still very happy after learning it from the Frost Skeleton Mage.

Now he at least looked like a normal mage, able to pew pew pew fire off Magic Missiles and whoosh cast a Magic Shield on himself to protect himself.

After learning Magic Missile, Medivh had the Frost Skeleton Mage transcribe the magical knowledge it inherited, making it convenient for him to read and study later.

As for creating new spells or improving spells from his own school by analyzing other spells or spell-like abilities—that was something only a knowledgeable mage could do.

For a mage like Medivh, whose foundation was shaky, it was better to focus on learning existing spells.

"Time to go home!"

Riding high on success, after five days of emergency excavation, no more bones could be found in this ancient battlefield.

The trip had been fruitful. Medivh took the lead, guiding the Logistics Skeletons to transport the bones.

Over these five days, he had advanced to a full mage, learned Magic Missile, and resurrected a batch of Transcendental Skeletons.

In order: five Orc Skeleton Berserkers, two Orc Skeleton Prophets, four Flame Skeleton Knights, and one Frost Skeleton Mage.

The second Orc Skeleton Prophet passed down a new curse spell: Dim Curse.

This curse would darken and distort the target's vision, affecting their on-the-spot judgment.

A target afflicted by Dim Curse could easily die from a misjudgment in the heat of battle.

The four Flame Skeleton Knights brought no new flame combat techniques—the ones they mastered had already been recorded.

No new flame combat techniques, but each Flame Skeleton Knight had its own cultivation insights, which Medivh had Suixin transcribe.

Suixin, with her Voice of the Soul ability, served as Medivh's secretary, specializing in clerical work.

This wasn't all the gains from the excavation. The carriage held some incomplete Transcendental Skeleton parts, and the cart carried plenty of unrefined Transcendental bones.

Common bones were even more abundant. Soon, Kurd City would gain a batch of high-year Green Bone Skeletons.

And since Medivh had unlocked Blue Bone smelting, Kurd's warehouse still held many bones waiting for his operation.

"Medivh, you're finally back!"

Seeing the skeleton convoy return from the city wall, Audrey, who had been guarding the city, immediately rode out on horseback.

Like a little bee, Audrey chatted and laughed with Medivh as they rode side by side back to the Kurd High Tower.

"Audrey, turn around!"

When life is good, enjoy it to the fullest. Medivh didn't hold back his excitement.

He cast Cleanse on himself and Audrey, turning all of Audrey's fantasies into reality.

Balancing work and rest, he wasn't in a hurry to smelt the Blue Bones. He planned to relax and adjust his state first.

After a good night's sleep, Medivh arrived at the underground warehouse beneath the High Tower the next morning, full of energy, and began smelting Blue Bones that were at least three hundred years old.

"Still not enough cultivation!"

Medivh started with the lower-year Blue Bones. Blue Bone parts from three hundred to three hundred fifty years were Light Blue, those from three hundred fifty to four hundred years were Sky Blue, and those from four hundred to four hundred fifty years were Cobalt Blue.

As for Blue Bones over four hundred fifty years old, Medivh temporarily lacked the ability to smelt them.

After smelting a batch of Blue Bone parts, Medivh began assembling and resurrecting them in matching sets.

Ordinary Light Blue Skeletons he could resurrect without much effort, and the Time Spring feedback he received was average, similar to high-year Transcendental Green Bone Skeletons.

Ordinary Sky Blue Skeletons were slightly strenuous for him to resurrect.

Basically, every resurrection made him break out in a sweat on his forehead, consuming a great deal of mental energy and mana.

However, the returns matched the effort—the Spring of Time feedback from Sky Blue Skeletons was far better than that from Light Blue Skeletons.

Ordinary Cobalt Blue Skeletons, Medivh couldn't resurrect even with sweat pouring down his face; it exceeded his ability limit.

Transcendental Skeletons—even just Light Blue ones—made his forehead sweat.

Transcendental Sky Blue Skeletons were again beyond his reach.

Blue Bone Skeletons started at Tier 1, with a growth cap of Tier 3.

Blue Bone Skeletons from different years had different starting tiers.

Among them, Light Blue Skeletons were Tier 1 Low, while Sky Blue Skeletons were Tier 1 Mid.

Skeletons of the same color had the same starting tier, but their actual strength varied greatly.

Ordinary Skeletons only possessed Bone Spirit Power, while Transcendental Skeletons had both Bone Spirit Power and a specific transcendental ability—for example, a Skeleton Knight simultaneously wielded Bone Spirit Power and Battle Qi.

In combat performance, a Transcendental Light Blue Skeleton was superior to an ordinary Sky Blue Skeleton.

Moreover, combat ability wasn't determined solely by color; it also depended on the skeleton's class.

For instance, an ordinary Sky Blue Skeleton Farmer couldn't beat an ordinary Light Blue Skeleton Warrior.

Between the same tier, level-skipping combat wasn't too difficult.

The Transcendental Light Blue Skeleton Medivh resurrected was a Minotaur Skeleton Warrior.

In the underground warehouse, only the Transcendental Blue Bones excavated from the Minotaur Ancestral Graveyard were available; the other Blue Bones were ordinary skeletons picked up from the ruins of the Residential District.

The totem marks on the Blue Bone Skeleton Warrior failed to further improve the existing totem inheritance.

From this, it could be seen that during this period, the Minotaur Tribe's transcendental inheritance had not been lost.

The loss of the Minotaur Tribe's transcendental inheritance, like that of the Spirit Cat Tribe, occurred during the Odyssey War, when they lost too many clansmen.

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