Contents
- 1Biodata
- 2Power Progression
- 3Background & History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1God Selection System
- 6.2Wood Release
- 6.3Water Release and Water Body Flicker
- 6.4Sealing and Space-Time Ninjutsu
- 6.5Shikotsumyaku
- 6.6Sensory, Ocular, and Medical Techniques
- 6.7Chakra Absorption
- 6.8Tailed-Beast and Sage Modes
- 6.9Saiyan Physiology and Gravity Training
- 7Relationships
- 8Story Role / Major Arcs
- 8.1Senju–Uchiha Peace
- 8.2Tailed-Beast Collection
- 8.3Academy and Mentorship
- 8.4Konoha's Wars and Unification
- 8.5Conflict with Hashirama and Tobirama
- 8.6Ōtsutsuki Conflicts
- 8.7Combat-Power Era
- 8.8Destruction of Ōtsutsuki Star
- 9Notable Quotes
- 10Trivia
Biodata
| Feature | Details |
|---|---|
| Name | Senju Fujima (千手藤间) 1 |
| Alias(es) | Fujima; Lord Fujima; Young Clan Leader 6 28 |
| Species/Race | Human reincarnator; later a Ten-Tails jinchūriki with Otsutsuki ancestral and hybrid Saiyan bloodlines 1 122 279 |
| Gender | Male |
| Affiliation | Senju Clan; Konohagakure 6 46 |
| Occupation/Role | Senju Clan young leader; shinobi; mentor and power-system innovator 46 88 243 |
| Status | Alive; reunites with his extended family after continuing his training for a decade 295 |
| First Appearance | 1 — My Name: Senju Fujima |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Ten-year-old prodigy | 1 | Claims ordinary jōnin are no match for him before the system begins granting further rewards. |
| Nine-Tails jinchūriki | 22 | Has Kurama sealed within himself through an Eight Trigrams Seal reinforced by a Four Symbols Seal. |
| Shikotsumyaku | 42 | Receives the Kaguya Clan bone-release bloodline without its hereditary disease after defeating Tie Kui. |
| Earth Release mastery | 46 | Gains Earth Release mastery and learns the Ultra-Light-Weight Rock Technique, allowing flight. |
| Nine-Tails Chakra Mode and Sage Fox Mode | 74 | Activates both modes during his battle against System Fujima. |
| Six Paths Mode | 121 | Exchanges for Six Paths Mode and manifests the Nine-Tomoe Rinne Sharingan and nine Truth-Seeking Orbs. |
| Ten-Tails jinchūriki | 122 | Seals the Ten-Tails into himself, surpassing the Six Paths realm; his body also grows taller. |
| Complete cultivation of nine tailed beasts | 188 | Completes cultivation involving all nine tailed beasts. |
| Hybrid Saiyan bloodline | 244 | Exchanges for a half-Saiyan bloodline, gaining a major physical boost and a tail, which he later removes. |
| 100× gravity adaptation | 247 | Raises normal combat power to roughly 130,000; stacked transformations reach 4,940,000 combat power. |
| 200× gravity adaptation | 249 | Raises normal combat power to 3,000,000 through gravity training and repeated recovery from clone-inflicted damage. |
| Super Saiyan | 249 | Uses Kurama's negative emotions to trigger a Super Saiyan transformation, reaching 150,000,000 combat power. |
| Gate of Life | 261 | Opens the Gate of Life against Ōtsutsuki Ju-shiki, reaching 39,000,000 combat power. |
| Gate of View + Six Paths Mode + Sage Fox Mode | 262 | With a 3,200,000 base combat power, reaches 83,200,000 through stacked modes and surpasses Ju-shiki's then-current power. |
| Super Saiyan combat surge | 264 | Transforms during Ju-shiki's final outburst and reaches 250,000,000 combat power. |
| Super Saiyan 2 | 279 | Reaches 800,000,000 normal combat power and 80,000,000,000 in Super Saiyan 2. |
| Jōgan / divine soul sublimation | 282 | Exchanges for a pair of Jōgan, receiving a fiftyfold combat-power increase and beginning the transformation of his soul into a divine soul. |
Background & History
Senju Fujima was originally a modern office worker who died suddenly and reincarnated as Hashirama Senju's son in the Warring States-era ninja world. At age ten, he initially wanted only a comfortable life of eating, drinking, playing, and sleeping, rather than inheriting Hashirama's ambition of world peace. 1
His life changes when the God Selection System binds itself to him. The system forces him to choose among missions backed by punishments, beginning with a demand that he challenge Hashirama to a duel. Fujima accepts rather than suffer a penalty that would permanently restrict his height. 1
During the ensuing spar, he reveals an exceptional foundation in Water Release, Wood Release, cloning, sealing, and self-developed techniques. Although Hashirama can suppress Fujima's Wood Release through superior control, Fujima's Water Release and Water Body Flicker force his father to take the match seriously. 3
Fujima gradually commits himself to changing history: preventing perpetual conflict between the Senju and Uchiha, preserving their alliance, and preparing the Ninja World for the eventual threat of the Ōtsutsuki Clan. 14
Appearance
At age ten, Fujima wears combat clothing similar to Hashirama's, supplemented by a white robe bearing a swirl pattern on its back. 1
- His resemblance to Hashirama is noticeable from childhood. 1
- Absorbing the Ten-Tails causes him to grow taller. 122
- His hybrid Saiyan bloodline initially gives him a monkey-like tail; he chooses to cut it off. 244
- Super Saiyan transformation turns his hair and eyebrows golden and surrounds him with a golden aura. 249
Personality
Fujima is easygoing, irreverent, and often motivated by comfort, profit, or amusement. He taunts powerful opponents, bargains before accepting challenges, and treats danger with an outwardly casual confidence. 1 40 46
Beneath that behavior, he is fiercely independent. He refuses the System's coercive choices even when it threatens to seize his body, then confronts System Fujima rather than surrender control of his soul and body. 73 74
He is also compassionate toward people he sees as abandoned or powerless. He brings Tie Kui to Konoha, arranges her academy enrollment, and encourages her to abandon resentment in favor of protecting the Ninja World. 57 59
Fujima's ideal of peace becomes increasingly pragmatic and forceful. He opposes Hashirama's distribution of the tailed beasts, believing peace maintained by deterrence must be backed by overwhelming strength and preparedness. 205 240
Abilities & Skills
God Selection System
The God Selection System grants Fujima missions, forced choices, penalties, bloodlines, techniques, and exchange rewards. It later upgrades to include a Character Combat Power Value Panel and access to items and bloodlines from other worlds. 1 243 244
- Its early missions can impose severe consequences for inaction. 1
- System Fujima, an alternate self within the system, reveals that he had delayed and distorted Fujima's rewards while plotting to consume Fujima's soul. 74
- Fujima uses the upgraded exchange function to acquire ocular powers, Saiyan bloodlines, and training-related technology. 243 244
Wood Release
Fujima possesses powerful Wood Release inherited from his Senju lineage.
- Creates Wood Humans, Wood Dragons, clones, flying wooden birds, forests, and restraints. 3 46 75
- His early Wood Release can be seized and controlled by Hashirama due to the difference in their mastery. 3
- His battlefield-scale vegetation can selectively avoid allies, capture thousands of enemies, and drain their chakra. 104
- Uses Sage Art—Wood Release—True Several Thousand Hands and Top Transformed Buddha in high-level battles. 75 264
Water Release and Water Body Flicker
Water Release is one of Fujima's strongest early specialties, particularly in environments with abundant water. 3 46
- Uses Water Dragon Biting Explosion, Water Bullet Barrage, Water Clones, Water Prison, and the Sea-Filling Technique. 3 104
- Water Body Flicker allows him to move instantly between water he has created, functioning as a water-dependent space-time technique. 3
- Its battlefield range makes it exceptionally difficult to track; Tobirama considers it faster than Flying Thunder God under the right conditions. 93
- He subdues the Three-Tails with Water Release and a Big Ball Rasengan. 46
Sealing and Space-Time Ninjutsu
Fujima combines Uzumaki-style sealing arts with rapid movement techniques.
- Reinforces Kurama's seal with the Four Symbols Seal. 22
- Uses Adamantine Sealing Chains against Hashirama's Wood Release and later attempts to seal Tobirama with the Eight Gates Golden Lock Formation. 3 205
- Uses Flying Thunder God to return to Konoha with Tie Kui. 57
- Opens spatial black holes for long-distance travel and to move others between dimensions. 215 235
Shikotsumyaku
Fujima's disease-free Shikotsumyaku lets him generate and reshape bones at will. 42
- Forms bone blades, flexible bone weapons, and large-scale bone forests. 71 74
- Uses a spine transformed into a blade to counter Zabuto's Silent Killing Technique. 71
- Can employ Dance of the Seedling Fern. 74
Sensory, Ocular, and Medical Techniques
Fujima has a broad set of perception, ocular, healing, and chakra-control abilities.
- Uses Mind's Eye of the Kagura to perceive enemies through dense mist. 71
- Receives a Byakugan from the system, then later exchanges for a pure pair of Byakugan. 40 243
- Possesses the Nine-Tomoe Rinne Sharingan, Rinnegan-derived techniques, and eventually the Jōgan. 121 239 282
- Uses the Mystical Palm Technique to heal Shizuka's damaged hands. 83
- Uses Outer Path—Rinne Rebirth Technique to revive those killed in the Land of Fire. 239
Chakra Absorption
Fujima can absorb chakra on a scale that even alarms Kaguya Ōtsutsuki.
- Absorbs Kaguya's All-Killing Ash Bones after they strike him, converting the attack into chakra nourishment. 203
- Absorbs Ju-shiki's tracking chakra spheres despite their added spatial power. 263
- Can absorb chakra from opponents captured by his Wood Release. 104
Tailed-Beast and Sage Modes
Fujima's power is heavily enhanced by Kurama, the Ten-Tails, and multiple chakra modes.
- Befriends Kurama after becoming his jinchūriki rather than treating him solely as a weapon. 24 35
- Activates Nine-Tails Chakra Mode, Sage Fox Mode, Six Paths Mode, and Kurama Mode in major Ōtsutsuki battles. 74 121 216
- Seals the Ten-Tails within himself and later completes cultivation of all nine tailed beasts. 122 188
- His system status lists Sage Mode, Six Paths Mode, Tenseigan Chakra Mode, Baryon Mode, the Eight Gates, and Origin Tree Ten-Tails transformation among his available power systems. 244 279
Saiyan Physiology and Gravity Training
After gaining a hybrid Saiyan bloodline, Fujima shifts much of his training toward physical strength and combat-power growth. 244
- Trains under 100× and later 200× gravity, greatly improving his base combat power and physical speed. 247 249
- Uses near-death recovery from harsh clone training to accelerate his growth. 249
- Unlocks Super Saiyan through Kurama's negative emotions, then eventually reaches Super Saiyan 2. 249 279
- Distributes his Saiyan cells across the Ninja World, enabling widespread growth in combat power and transformations. 279
Relationships
- Hashirama Senju — Father. Their relationship is affectionate but competitive; Fujima respects Hashirama's peace ideal while later challenging his leadership and methods. 1 205
- Mito Uzumaki — Mother. Fujima fears her temper and sealing techniques, particularly when she catches him provoking others or skipping academy classes. 2 31
- Tobirama Senju — Paternal uncle and frequent adviser. Fujima helps soften Tobirama's hostility toward the Uchiha, though they later clash when Fujima tries to replace Hashirama. 14 205
- Madara Uchiha — Treated by Fujima as “Uncle Madara.” Madara is protective of him, acts as a mentor, and accepts Fujima's efforts to reunite the Uchiha family. 37 67 154
- Shizuka Uchiha — Childhood fiancée and later wife. Fujima protects, heals, and trains with her; they are parents to Tsunade and Nawaki. 28 83 193 280
- Tie Kui — Former opponent and follower whom Fujima brings to Konoha and mentors. Her feelings for him create a difficult relationship that Fujima initially accepts only to prevent her suicide. 42 57 183
- Kurama — Sealed tailed beast and trusted companion. Kurama assists Fujima's transformations and lends him negative emotions to awaken Super Saiyan. 24 249
- Might Je — Student. Fujima teaches him an improved Eight Inner Gates technique and gives him hope of becoming a powerful taijutsu specialist. 88
- Hiruzen Sarutobi — Protégé and younger-brother figure. Fujima mediates Hiruzen's broken engagement with Tie Kui and later becomes enraged by Hiruzen's betrayal of Konoha. 188 235
- Tsunade and Nawaki Senju — His children with Shizuka. Fujima trains Tsunade directly and encourages Nawaki's ambition to become Hokage. 280 282
- Kaguya Ōtsutsuki — Initially an opponent whose chakra Fujima absorbs; in a parallel-world situation, they live together for a year, after which Fujima regards her as pitiable rather than irredeemably hostile. 203 239
Story Role / Major Arcs
Senju–Uchiha Peace
Fujima uses his influence as the Senju young leader to oppose exterminating the Uchiha. He advocates peace, intermarriage between the two clans, and a united front capable of resisting future Ōtsutsuki threats. 5 6 11 14
Tailed-Beast Collection
After becoming Kurama's jinchūriki, Fujima argues that Konoha should secure all nine tailed beasts rather than allow them to become weapons of rival villages. He personally captures several, including the Three-Tails and Six-Tails. 22 37 46 67
Academy and Mentorship
Despite already being extraordinarily strong, Fujima attends the newly founded Ninja Academy. He defeats Danzō, trains students and subordinates, assists Tie Kui's enrollment, and gives Might Je the means to pursue taijutsu despite his inability to use ninjutsu. 27 57 88 90
Konoha's Wars and Unification
Fujima intervenes directly in the conflict with Sunagakure, trapping more than five thousand enemy ninja with chakra-draining Wood Release and countering Retto's Sand Release with Water Release. 104
He later uses his resources and research network to revive deceased figures, including Tajima Uchiha as a wedding gift for Madara. 154
Conflict with Hashirama and Tobirama
Believing Hashirama's tailed-beast policy will eventually reignite war, Fujima prepares to seize the Hokage position. He challenges Hashirama and Tobirama, using Sage-enhanced Wood Release and sealing techniques in an attempt to impose peace through superior strength. 203 205
Ōtsutsuki Conflicts
Fujima returns from the Third Universe to confront Tenshiki Ōtsutsuki, fighting him with Kurama Mode. 215 216
When Infinite Tsukuyomi returns and Kaguya traps Hashirama and Madara in a gravity dimension, Fujima rescues them, faces Kaguya alone, releases the world from Infinite Tsukuyomi, and revives the dead of the Land of Fire. 234 235 239
Combat-Power Era
To prepare the Ninja World for future cosmic threats, Fujima develops gravity-chamber training, combat-power scanners, life-and-death simulated exercises, and Saiyan-cell enhancement programs. 240 243 247 255 279
Destruction of Ōtsutsuki Star
In the final conflict, Fujima infiltrates Ōtsutsuki Star, defeats its defenders with ease, uproots the Origin Tree, and causes the planet's destruction. He subsequently continues training for a decade before rejoining his growing family. 295
Notable Quotes
“Where the leaves dance, the fire will burn. The fire will continue to illuminate the village and allow new leaves to sprout.” 57
“Dad, your era is over.” 205
“Any chakra is nourishment for me.” 203
Trivia
- Fujima’s original ambition was a carefree life, not leadership or world peace. 1
- He is sufficiently afraid of Mito's discipline that he attempts to flee when she catches him skipping class. 31
- His Water Body Flicker requires water that he has created, making its extraordinary mobility conditional on battlefield preparation. 3
- He initially considers the single Byakugan granted by the system an inadequate reward. 40
- He creates a vast flower field with Wood Release as a romantic gesture for Shizuka. 153