柱间
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Entity Info
Original Name:柱间Gender:MasculineScope:Novel-specificStatus:ActiveSource:AIOccurrences:1221Chapters:168
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Context UptoCh. 295
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Updated3 hours ago

Biodata

Feature Information
Name Hashirama Senju (柱间)
Alias(es) First Hokage; God of Shinobi; First Deputy Hokage
Species/Race Human; Senju Clan
Gender Male
Affiliation Senju Clan; Konohagakure
Occupation/Role First Hokage; Konoha defender and elder
Status Alive; later capable of entering Super Saiyan form 279
First Appearance Chapter 1 1

Power Progression

Stage / Realm / Level Chapter Notes
Mangekyō Sharingan 19 Awakened after receiving Madara Uchiha's cells; the transplant greatly increased his physical power and granted distinct ocular techniques. 19
Sage Mode 21 Activated Sage Mode during Kurama's assault on Konoha and used Sage Art—Gate of the Great God to suppress the Nine-Tails. 21
Six Paths-level ocular awakening 126 Consumed a God Tree Fruit and awakened Nine-Tomoe Rinne Sharingan, Tenseigan, and Byakugan. 126
Tenseigan Chakra Mode 127 Used the mode against Madara, then unleashed Golden Wheel Reincarnation Explosion and Silver Wheel Reincarnation Explosion. 127
Six Paths Sage Art 129 Enhanced True Several Thousand Hands into a golden form capable of contesting Madara's Majestic Attire Wood Human and Susanoo. 129
Eight Inner Gates — Gate of View 211 Opened six gates in combat with Tenshiki Otsutsuki, gaining enough explosive strength to break free and land hundreds of strikes in seconds. 211
Super Saiyan 279 Reached 300,000,000 normal combat power and gained access to Super Saiyan form. 279

Appearance

Hashirama is a long-haired man who strongly resembles his son, Senju Fujima. He is first seen wearing a black close-fitting combat suit beneath red plate armor, red iron bracers, and a white Senju-crested headband. 1

  • Long black hair in his ordinary state; his hair turns white following his God Tree Fruit awakening. 1 126
  • Wears red armor associated with his Senju battlefield attire. 1
  • Often appears in the Hokage mantle while defending Konoha. 21
  • Sage Mode produces a circular mark with a black center on his forehead and dark markings around his eyes. 21
  • His awakened Six Paths form manifests tomoe markings across his Hokage haori. 126

Personality

Hashirama is driven by the loss of his brothers and the suffering of the Warring States era. He wants a world in which children can live safely, and he views a peaceful, stable society as necessary for his family, clan, and village. 1 He encourages Fujima to become strong enough to protect himself, while promising to work toward the peaceful life his son desires. 1

He is compassionate and welcoming toward those without support, personally arranging Tie Kui's identity registration and Ninja Academy enrollment after Fujima brings her to Konoha. 59 He also maintains a playful, doting relationship with Fujima, though he is willing to discipline him and test his abilities. 1 60

Hashirama prefers reconciliation over violence, particularly with Madara Uchiha. Even when Madara attacks Konoha, Hashirama initially tries to reason with him rather than fight. 196 197 However, his commitment to Konoha can override personal bonds: he ultimately seals Madara after their ten-day battle and later pursues Fujima despite his own severe injuries. 198 207

His notable weakness is gambling. He repeatedly loses money at casinos and bargains with Madara for funds after exhausting his allowance. 25 52

Abilities & Skills

Wood Release

Hashirama possesses exceptional control over Wood Release, a kekkei genkai so rare that Fujima's awakening of it is treated as the Senju Clan producing the ability for a second time. 2 He can seize control of weaker Wood Release techniques, rendering Fujima's early attempts ineffective against him. 2 4

  • Wood Human Technique — Creates massive wooden humanoids for direct combat. 2 108
  • Wood Dragon Technique — Summons a wooden dragon for restraining powerful opponents, including Kurama. 3 196
  • Deep Forest Emergence — Raises immense forests over a wide area. 205
  • Gate of the Great God — Calls down enormous wooden gates to suppress targets; used against Kurama. 21
  • True Several Thousand Hands — Summons a colossal thousand-armed Buddha statue; its Six Paths Sage Art version becomes golden. 105 129
  • Wood Coffin — Sealed Madara beneath the ground following their final battle. 198
  • Wood Release control — Can overwhelm or nullify other users' Wood Release, though Fujima's later Sage Art-enhanced Wood Release resisted his control. 2 205

Dōjutsu

Hashirama gains multiple ocular powers through Senju–Uchiha bloodline fusion and the God Tree Fruit.

  • Mangekyō Sharingan — Awakened following Madara-cell treatment; each eye possesses a unique ocular technique. 19
  • Complete Body Susanoo — Formed a green Complete Body Susanoo and armored a Wood Human with it, producing a construct nearly a thousand zhang tall. 108
  • Nine-Tomoe Rinne Sharingan — Awakened after consuming a God Tree Fruit. 126
  • Tenseigan — Grants immense offensive power and access to Tenseigan Chakra Mode. 126 127
  • Byakugan — Awakened alongside his Tenseigan and Nine-Tomoe Rinne Sharingan. 126
  • Golden Wheel Reincarnation Explosion — A Tenseigan technique powerful enough to nearly split Fujima's icy world in two. 127
  • Silver Wheel Reincarnation Explosion — Destroyed Madara's enormous Planetary Devastation meteorite. 127

Sage and Six Paths Techniques

Hashirama can enter Sage Mode and later combines senjutsu with Six Paths-level power.

  • Sage Mode grants him distinctive markings and strengthens his Wood Release. 21
  • Six Paths Sage Art—True Several Thousand Hands produces a golden Thousand-Handed Buddha with greatly increased power. 129
  • He can wield a black staff in his God Tree Fruit-enhanced state and fight Madara evenly in high-speed swordsmanship and taijutsu. 126

Eight Inner Gates

Hashirama can open the Eight Inner Gates under extreme pressure.

  • Opened through the Gate of View against Tenshiki Otsutsuki. 211
  • The release enabled him to break Tenshiki's grip and strike him hundreds of times within a second. 211
  • The technique is not an automatic victory; Tenshiki remained a threat despite Hashirama's burst of speed and force. 211

Medical Ninjutsu

Hashirama is among the Senju Clan's strongest medical ninjas. Fujima considers only himself and Hashirama capable of handling the medical procedures used for Hashirama's bloodline fusion. 19

Relationships

  • Senju Fujima — His son. Hashirama supports Fujima's growth and initially backs his peace initiative, but their ideals eventually clash when Fujima seeks to take control of the Ninja World through strength. 1 6 205
  • Mito Uzumaki — His wife. Hashirama relies on Mito's sealing expertise during Kurama's attack and shares a long-standing marriage with her. 21 253
  • Tobirama Senju — His younger brother and closest political counterpart. Tobirama supports Hashirama in protecting Konoha, though he initially resists peace with the Uchiha. 6 207
  • Madara Uchiha — His closest friend, rival, and fellow founder of Konoha. They repeatedly spar as allies, later fight over opposing ideals, and eventually cooperate against Otsutsuki threats. 126 196 210
  • Tie Kui — A child Fujima brings to Konoha. Hashirama grants her legal entry and arranges her Ninja Academy enrollment. 59
  • Hiruzen Sarutobi — Hashirama supports Hiruzen's resurrection after agreeing that Hiruzen's will must be altered to prevent further harm to Konoha. 246 248

Story Role / Major Arcs

Senju–Uchiha Peace

Hashirama's pursuit of peace begins with the desire to end the era that took most of his brothers. He supports Fujima's proposal to seek peace with the Uchiha Clan despite resistance from Senju elders and Tobirama. 1 6 He later leads negotiations with Madara rather than entering battle with killing intent. 9

Founding and Defending Konoha

As the First Hokage, Hashirama acts as Konoha's primary protector. When Kurama attacks, he enters Sage Mode, pins the Nine-Tails with Gate of the Great God, and brings Mito to seal it. 21 He later uses overwhelming Wood Release and Complete Body Susanoo to intimidate Kumogakure into reconsidering its resistance. 108

Bloodline Evolution

Fujima administers Madara's DNA to Hashirama, enabling his Mangekyō Sharingan and beginning his path toward higher ocular powers. 19 After consuming a God Tree Fruit, Hashirama awakens three dōjutsu and tests his transformed strength in an extended duel with Madara. 126 127

Conflict with Madara

Hashirama tries to stop Madara's attack on Konoha through dialogue, but their conflicting ideals lead to battle. 196 197 After fighting for ten days and nights, he seals Madara in a Wood Coffin, mourning the loss of their former bond while reaffirming his commitment to the village. 198

Fujima's Betrayal

When Fujima declares his intention to impose peace through absolute strength and seize the Hokage position, Hashirama and Tobirama oppose him. 205 Hashirama cannot control Fujima's Sage Art Wood Release, is overwhelmed by Fujima's True Several Thousand Hands and Wood Human, and is badly injured. 205 207 He nevertheless pursues his son, prioritizing both Fujima's return and the safety of the Ninja World. 207 208

Otsutsuki Conflicts

Hashirama joins Madara against Tenshiki Otsutsuki, activating his Tenseigan and later the Eight Inner Gates, but Tenshiki's power initially overwhelms them. 210 211 Fujima ultimately arrives to rescue both men, allowing Hashirama to survive the confrontation. 216

Later Konoha Leadership

Hashirama advocates reviving Hiruzen Sarutobi under safeguards, insisting that Hiruzen's will be altered to ensure loyalty to Konoha. 246 He also endorses Konoha's widespread Sage Mode and Eight Inner Gates training as preparation for future Otsutsuki threats. 259

Notable Quotes

“World peace is still very difficult to achieve, but your father will work hard to ensure you can live the kind of life you want.” 1

“If he wants to harm Konoha, he'll have to kill me first.” 210

Trivia

  • Hashirama considers Fujima's Wood Release awakening proof that the Senju Clan has gained a successor capable of inheriting his power. 2
  • He is famously terrible at gambling despite his combat and leadership abilities. 25 52
  • After little Tsunade begins gambling with him, Hashirama unexpectedly finds that he can occasionally win. 248