亚瑟
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Entity Info
Original Name:亚瑟Gender:MasculineScope:Novel-specificStatus:ActiveSource:AIOccurrences:410Chapters:58
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Context UptoCh. 217
Wiki ModelGPT-5.6 Terra
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Updated1 hour ago

Biodata

Feature Details
Name Arthur
Species/Race Human
Gender Male
Affiliation Templar Order; formerly a Templar Knight, now a Ranger Knight
Occupation/Role Spellcaster, swordsman, protector of civilians, aspiring politician
Status Alive
First Appearance 81

Background / History

Templar Order

Arthur originates from Loservia, the imperial capital of the Loselin Empire. He was raised and trained by the Templar Order from childhood, inheriting its swordsmanship and Illumination Art; he eventually became its youngest Templar Knight. 116

The Templar Order descended from the force that helped found the Loselin Empire. Its original thirteen survivors slew a Wyvern, forged its horns into thirteen magic swords and its reverse scales into thirteen sets of armor, then used the proceeds from the Wyvern’s remains to build the foundations of the empire. The Order’s enduring duty is to protect the empire from Fiends and foreign enemies. 116

Three years before Arthur recounts his past, internal divisions within the Order intensified amid political change in the empire. Arthur objected to the Order’s direction, but his teacher dismissed his views, confiscated his equipment and honors, and sent him away as a Ranger Knight—an exile Arthur initially resented. 116 117

Mist Valley County

Arthur first encounters Lude while the latter is under an Induction Technique’s control. He uses Floating Light Leaping Gold to break the control and warns Lude to leave Mist Valley Town. 81

During the Psionic Sickness crisis, Arthur spends his days and nights hunting afflicted residents within the Crossroads Labyrinth. He condemns the Night Duty Bureau for failing to adequately protect Mist Valley County’s people. 95 101

Arthur and Lude later fight through Hounds and Void Entities together. Arthur clears their route with precise sword waves, while Lude provides firearm support. 102 When Bishop Meyerfal becomes corrupted by Void power, Arthur defeats him by using his earlier sword strikes to weaken the cathedral’s pillars, collapsing them onto the Bishop before delivering the final blow. 108

After realizing the Fiend Artur separated him from Lude as part of a trap, Arthur rushes to find his ally despite a leg injury. 109 He ultimately chooses not to report Lude’s claimed banishment of Artur to the local church, accepting potential responsibility in order to protect him. 110

Journey to Enamel City

Following the Mist Valley operation, Arthur continues treating Psionic Sickness patients and takes pride in the Temple Knights’ role as an elite hidden force within the Five Great Empires. 113

On the journey to Enamel City, Arthur confides in Lude about his disgrace and uncertainty over the Templar Order’s future. Lude persuades him to pursue achievements as a Ranger Knight and build a new reputation in Enamel City. 116 117 Arthur accepts Lude as a close ally, though Lude privately recognizes that he has exploited Arthur’s need for hope and recognition. 118

Political Ambitions

Arthur initially rejects politics as something that would “stain” his sword. Lude convinces him that influencing Enamel City, reforming the Templar Order, and changing the empire require political power rather than martial strength alone. 155

He begins visiting acquaintances and cultivating connections across Enamel City. Over time, he learns to discuss positions contrary to his own ideals without outward reaction, becoming more politically capable while continuing to seek reforms. 155 164

Appearance

Arthur is a tall young man, approximately 1.85 meters in height, with the bearing of an educated military aristocrat. 81 116

  • Short chestnut to reddish-brown hair; naturally curly despite usually appearing short. 81 113
  • Bright blue eyes described as intelligent, with underlying restlessness. 81
  • Usually wears a fitted gray wool coat, white shirt, purple tie, bowler hat, and carries a walking stick. 81
  • Uses a mechanical left arm, installed after a Dragon Beast bit off his original arm. 110
  • Carries a radiant sword associated with the Templar Order. 104 113

Personality

Arthur is an idealist driven by a strong protective instinct. He repeatedly places civilian safety above convenience, from hunting Psionic Sickness victims to investigating the Enamel City train fire despite its danger. 95 101 125

He is direct, earnest, and initially uncomfortable with political compromise. His moral opposition to human trafficking and fear of betraying political supporters contrast sharply with Lude’s more pragmatic outlook. 136 156

Arthur is deeply loyal once he considers someone a friend. He offers Lude access to the Templar Order, conceals the Fiend incident from the church, and volunteers to help against Lude’s unknown enemy. 110 156 He is also sensitive about his demotion and the Templar Order’s internal decline. 116 117

Abilities & Skills

Floating Light Leaping Gold

Arthur’s Secret Art manifests as pale-golden sword waves. It is particularly effective against Void corruption and Psionic Sickness. 95 101 102

  • Releases broad golden ripples that disperse fog and can break hostile control over a victim. 81 95
  • Fires small, highly precise sword waves capable of piercing Hounds and Void Entities through the skull. 102
  • Appears to possess a cleansing or purifying effect against Void-related threats. 101 118
  • Enables Arthur to fight effectively against multiple enemies while predicting their movements. 102

Illumination Art

Arthur is a fifth-tier Illumination Art user who has glimpsed the possibility of advancing to the sixth tier. 156

  • Uses radiance-based attacks in conjunction with swordsmanship. 108
  • Relies on Illumination Art for spiritual cultivation and resistance against supernatural threats. 118
  • Employs the Night Watcher’s seal to test whether someone has been corrupted or affected by unnatural forces. 110
  • Uses prepared spell materials, including Claude’s Levitation Art, to reduce his weight and enhance mobility. 109

Swordsmanship

Arthur is an exceptionally skilled swordsman, able to contest Lude in close combat through technique alone. 102

  • Combines fencing-like thrusts with projected sword waves. 102
  • Uses battlefield preparation and environmental awareness, as shown by his collapse of the cathedral pillars onto Bishop Meyerfal. 108
  • Trains Lude in close-quarters combat and Templar physical-conditioning methods. 139 164

Physical Conditioning

Arthur practices the Templar Order’s structured daily training regimen. 139

  • Performs push-ups, long-distance robe-running, flexibility exercises, boxing, and blade-shaking. 139
  • States that the regimen can push an unmodified mortal body toward its limits. 139

Equipment / Weapons / Items

  • Holy sword / sword-cane — A warm white-gold blade engraved with Rune Script and capable of emitting radiant sword waves. 102 104
  • Mechanical left arm — A prosthetic installed after Arthur lost his arm to a Dragon Beast; it requires maintenance and upgrades to keep pace with him. 110
  • Night Watcher’s seal — Used to verify a person’s purity or possible corruption. 110
  • Holy Bell — Used alongside rune-covered parchment strips while casting Illumination Art. 109
  • Claude’s Levitation Art parchments — Prepared strips that reduce an object’s weight by 30 kilograms each when activated with Psionic Energy. 109
  • Healing potion — A red liquid that rapidly heals injuries, including Arthur’s damaged leg. 109

Relationships

  • Lude Hastings — Friend, combat partner, and political collaborator. Arthur protects Lude after the Artur incident and later entrusts him with guiding his political ambitions; Lude initially manipulates Arthur but comes to regard him as a trustworthy partner. 102 110 118 155 156
  • Bishop Meyerfal — Corrupted ally whom Arthur is forced to defeat during the Mist Valley crisis. 108 109
  • Arthur’s teacher — Senior Templar who exiled Arthur as a Ranger Knight after disputes over the Order’s future; Arthur remains frustrated but retains respect for him. 116 117
  • Arthur’s fiancée — Unnamed fiancée whose planned visit to Enamel City concerns Arthur because of the city’s approaching conflict. 138 195
  • Templar Order — Arthur’s childhood home, source of his training, and institution he hopes to reform. 116 117

Story Role / Major Arcs

  • Mist Valley rescue — Frees Lude from mental control and warns him of the danger surrounding Mist Valley Town. 81
  • Psionic Sickness crisis — Hunts afflicted residents, challenges the Night Duty Bureau’s inaction, and fights beside Lude through the Crossroads Labyrinth. 95 101 102
  • Artur incident — Defeats the Void-corrupted Bishop Meyerfal, searches for Lude after the Fiend’s trap, and suppresses the report of Artur’s alleged banishment. 108 109 110
  • Enamel City journey — Reveals his Templar background and accepts the goal of forging his own achievements as a Ranger Knight. 116 117 118
  • Political networking — Begins building a support network in Enamel City with the long-term aim of becoming a councilman and potentially mayor. 155 156 164

Trivia

  • Arthur prefers cognac to whiskey. 134
  • He is a habitual smoker and feels uncomfortable after going a day without smoking. 195
  • His naturally curly hair is a point of pride; he rejects Lude’s offer to give him a perm. 113
  • Arthur’s original Templar equipment was confiscated when he was demoted to Ranger Knight. 116 117