But what Wang Chuan focused on more was the game's rating on the official platform.
"Out of ten, The Stanley Parable scored... 9.9?"
Though Wang Chuan knew this rating would drop as more players came in later, it was still incredibly high.
It made him feel like he was dreaming~~~
And below, in the game's comment section:
"Shocked! Shocked! Shocked! Important things must be said three times."
"Strong warning: this is not an ordinary game. The content inside is extremely mind-blowing!"
"I came after reading the recommendation article from Game New World. Thought it was just a paid ad, but I never expected this game to be so revolutionary."
"My god, I thought Game New World was exaggerating, but now that I've seen it, they were actually being cautious."
"I have a feeling The Stanley Parable is going to blow up and become a dark horse. We're all witnessing history here~~"
"I have to say, being able to play this game is truly amazing."
"Wait, I just realized this game costs only five bucks? Five bucks can't even buy a pack of cigarettes. This is way too generous."
"No way? Are you guys hyping it too much? With this art style? Are you sure it's fun?"
Wang Chuan entered the editor backend and carefully read every player comment.
Among these comments, there were definitely both good and bad ones, but the majority were positive.
As for the negative reviews, they mostly focused on the art style.
To that, Wang Chuan felt helpless.
Because of the uniqueness of this world, the entire gaming industry lagged in design concepts, but art had advanced rapidly.
And with his limited budget, he could only reach this level.
In his view, the current art quality was actually better than in his previous life.
But there were always some players who were loyal graphics enthusiasts.
No matter how fun the gameplay or how good the story, if the art fell short, they would never buy in.
In this world, nothing could please everyone except money.
So Wang Chuan didn't lose heart; he understood.
While Wang Chuan was immersed in the game data, a storm was brewing in the indie game circle.
And the center of that storm was The Stanley Parable.
First, on the official platform, the promotion for The Stanley Parable was ramped up.
Notably, other game platforms, seeing The Stanley Parable's terrifying performance, also came to Wang Chuan for authorization.
And their cuts were reduced to 40%, only 10% higher than the official platform.
Wang Chuan was happy to accept.
After all, being on more game platforms meant greater exposure for his game.
And it also brought in more profit—why would he refuse?~~
Of course, even though third-party platforms had slashed their cuts, they were still making money.
Because once a game became a hit, it brought player traffic.
If other platforms were promoting and recommending it, but yours wasn't, wouldn't that drive players to other platforms?
Thanks to recommendations from multiple game platforms, The Stanley Parable made its debut on the New Games chart.
Though it ranked near the bottom, Wang Chuan was already relieved.
Unlike other games on the New Games chart, The Stanley Parable had no substantial promotion.
Its biggest traffic boost came from Game New World's article.
So other games' first-day data was their peak, thanks to ample pre-release marketing.
While The Stanley Parable lacked promotion, it had one advantage: strong staying power.
"If I can maintain this performance, completing the system quest and earning the Game Producer title should be no problem."
After reviewing all of The Stanley Parable's data in the Pangu Editor backend, Wang Chuan let out a sigh of relief.
Meanwhile, in a certain chat group, a bunch of indie game developers were discussing nonstop.
And their topic was none other than The Stanley Parable and its creator, Wang Chuan.
"My god! Where did the creator of The Stanley Parable come from? Is it an alt account of some big shot?"
"Too strong, right? Does anyone know the specific data for The Stanley Parable? I can only see what's on the platform."
"Are you dreaming? That data is only visible to the creator and the site. If they don't show it off, how would you know?"
"Is he really a newcomer? Could the data be faked?"
"Alright, alright, try faking data on an official platform. If the official platform doesn't ban you, I'll never touch a game again."
"Game New World really struck gold—this wave of publicity is a massive win. But they're right, this game really does overturn everything I thought about game design."
"What I'm worried about is this: I was planning to upload my new game tomorrow, even put the news out there. Now, should I delay it?"
"With a game like yours, how many people are even following it? Going up against something this hot, you'll get crushed. Better delay it."
Messages popped up in the group one after another.
Suddenly, someone sent a message with a link, and everyone went silent.
"Holy crap—go check out Game New World's article. 'The Stanley Parable' blew up. Over six thousand paid users in a single day. Link's below."
"Holy crap, holy crap. Is this even human? Is he some kind of monster?"
"Over six thousand in one day. If the game's priced at ten bucks, that's over ten thousand in daily revenue."
Everyone in the group clicked the link, and they were all stunned by the data inside.
The article Game New World published was, of course, about "The Stanley Parable."
It contained some of the latest numbers.
Of course, the reason they had these numbers was that they had contacted Wang Chuan on-site.
Wang Chuan had no intention of hiding the data.
After all, none of it was a secret.
Besides, Game New World had helped him out, so this was his way of returning the favor.
Of course, he also had his own little scheme in mind.
Even though, based on the current results, "The Stanley Parable" was skyrocketing.
If possible, he still wanted to accelerate that momentum a bit.
Throwing out these real yet exaggerated numbers to spark discussion was the most correct choice.
After all, nothing spreads wider than gossip.
And as Wang Chuan had predicted, once Game New World released the data, it wasn't just fellow developers who were drawn in, but major media outlets as well.
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