I Forged a Gaming Empire
Chapter 24

Ten-Pull

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As soon as she finished speaking, Huang Shanshan walked to one side and got to work seriously.

Watching all four of them work hard, Wang Chuan plopped down into a chair nearby and closed his eyes.

Mm, he wasn't slacking off.

He was recalling everything he knew about Soul Knight in his mind.

And sure enough, he remembered quite a lot.

Soul Knight had obvious strengths: the classic Roguelike gameplay, combined with features borrowed from other games of the same type.

With a few more improvements, it would become even better.

Oh, right, there was also the combat system, with its health bar and shield value mechanics.

Of course, health couldn't be restored, but to make up for it, characters had an additional shield value.

This shield value was similar to defense or an extra health bar, and it could be restored.

However, this shield mechanic was not Soul Knight's original creation. It had been borrowed from Halo.

And the influence of that mechanic went beyond that. In later FPS games,

even the regenerating-health mechanic bore Halo's influence.

Still, Wang Chuan felt that the main reason Soul Knight had become such a huge success was its lower barrier to entry.

Among the many Roguelike games, dungeon design was the most prominent feature.

Like in The Binding of Isaac, players had to control their character, constantly shoot, kill monsters, and dodge the monsters' bullets to avoid getting killed themselves.

That increased the cost of getting started for players.

Many players with poor reflexes even found it difficult to clear the stages successfully.

But none of that existed in Soul Knight.

In this game, players only needed to control their character's movement and avoid getting hit.

As for attacking, there was nothing to worry about.

They only had to hold down the attack button, and the game's auto-aim system would help them lock onto enemies.

That was why this game gave players such a satisfying feeling.

Strictly speaking, this was a very clever design.

Because no matter how much effort other games put into shooting,

they could never surpass FPS games when it came to the shooting experience.

Besides, players who truly came to play Soul Knight weren't there for the shooting.

Even if they wanted to experience the thrill of shooting, there were plenty of FPS games to choose from.

So, not focusing on shooting was the correct choice.

After recalling some of those details, Wang Chuan returned to the computer.

After opening Pangu Editor, he tried out the editor's auxiliary features one by one.

Very quickly, he found the feature he wanted: the random algorithm feature!!!

Why was he looking for that feature?

Because Soul Knight's fun lay in its randomness.

When you opened a chest, you never knew what might be inside.

It might be a little trinket, or it might be a legendary weapon.

The most interesting part of Roguelike games

was that sense of anticipation toward the unknown.

Beyond that, Wang Chuan also needed to build the game's framework and handle its art direction.

Although the art had been outsourced, that wasn't all there was to it.

The game's interface, special effects, and so on still needed to be designed by him.

Because those aspects were extremely important and directly affected the player experience.

But these things couldn't be rushed. Careful work produced quality results, so he had to take it slowly.

Of course, those weren't the most important things either. The most important thing was publicity.

He didn't want to work so hard on a game only for it to flop because the promotion was inadequate.

So, promotion had to start early!!!

It was different from The Stanley Parable.

After all, Meta Game focused on story, and with the Memory Searcher, Wang Chuan had directly recreated its plot and music.

It could be said that he had already completed more than eighty percent of the game from his previous life.

But Soul Knight was different. It had too many weapons, all kinds of strange and unusual ones.

And every weapon had its own special function.

There were also the monsters in the game, each with its own stats.

And then there were the various class settings, the scenes, the combat system, and so on!!

These elements and settings were far more complex than those of The Stanley Parable.

Taking all of that into account, according to Wang Chuan's estimate, it would take at least around a month

before Soul Knight could meet the vast number of players.

And a month was neither particularly long nor particularly short.

Wang Chuan was certain that if he didn't release any news during that period,

everyone would absolutely forget about him.

So, how was he supposed to build up hype during that time???

Relying solely on the popularity of The Stanley Parable wouldn't be enough to sustain it!!

"Ah, what a headache. Forget it, The Stanley Parable still has enough buzz for now. I'd better finish the preliminary work on the game first~~~"

Scratching his head, Wang Chuan had a real headache. Promotion really was too difficult.

After thinking for a long time without coming up with any solution, he could only work on other things first.

First, the company's internal database and game platform had to be set up properly. That was the top priority.

Then there was the game's art. He also needed to find a qualified Outsourcing Team.

Mm, he wondered if the studio that had worked on The Stanley Parable could take the job. If they could, he would choose them again.

After all, they had worked together once before and had a rough understanding of each other.

That was better than having to find another company from scratch.

Besides, Soul Knight's art didn't need to be perfect.

It only needed to be a bit more refined than it had been in his previous life.

And while the art Outsourcing Team he had worked with before wasn't some major company,

they had no problem handling ordinary art production.

Most importantly, they had a good attitude and could complete the art on schedule.

Mm, and their prices weren't high either~~~

Ahem, ahem, that was why he was even more inclined toward them.

At that thought, Wang Chuan couldn't help glancing at Huang Shanshan beside him.

Sigh, I really am such a good boss. I even help with work that should have been assigned to my employees.

Oh, right, he hadn't seen the system in ages!!

Thinking that, he acted on it as well.

He opened the system interface that only he could see, and the first thing he noticed was the Fan Points.

Because The Stanley Parable was so popular, his Fan Points had unexpectedly accumulated to over one hundred thousand so quickly.

"Hehe, it costs ten thousand Fan Points for one draw. A hundred thousand means ten draws. Isn't that a Ten-Pull~~~"

At that thought, Wang Chuan felt a little excited.

A system without a Ten-Pull was an imperfect system!!!

End of Chapter
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