Compared to the astonishing reproduction speed of mass-produced divine envoys—like wildfires that could never be fully burned away, returning with every spring breeze—elite divine envoys not only lacked the ability to multiply rapidly, but were not particularly efficient at reviving after death.
In exchange, they possessed superb combat techniques and outstanding fighting ability.
Even the destroyer-class elite divine envoys, jokingly called "elementary schoolers," could dart through battlefields filled with flying shells with astonishing speed and agility. At critical moments, they could not only evade attacks, but seize the chance to strike their enemies hard—their torpedoes were nothing like those of mass-produced destroyer-class divine envoys. Their range and power were both terrifying; once a target had been locked on beforehand, they could even alter course mid-flight to pursue it. Strictly speaking, they ought to be considered missiles.
As long as they took a single torpedo hit, almost no fear envoy could retain its combat ability. If it was unlucky enough to be struck while unprepared, or hit by several torpedoes at once, it would certainly die on the spot.
Although the "elementary schoolers" could only launch four to six torpedoes at a time, they almost never missed. In other words, every round of their attacks could destroy at least two or three fear envoys.
In modern warfare, where it took an average of tens of thousands of bullets to kill one enemy, this sort of killing efficiency made them Valkyries of the battlefield, or cruel angels bearing death. If placed in the Middle East, where slaughter was savage but combat technique was tragically poor, perhaps just a few of them could hold an entire city.
Yet among elite divine envoys, the "elementary schoolers" were actually relatively weak.
One level above destroyer-class were cruiser-class divine envoys. There were several varieties at this