1:00 AM.
The Infinite Games Company building remained brightly lit.
On the floor housing the game review department, hundreds of professional game reviewers were still inside their gaming pods, evaluating the content of new games.
As the largest gaming platform in the country, the workload of the review department was undoubtedly heavy.
This was because one of the rules of the Infinite Game Platform was that all games wishing to enable paid features must apply for platform review.
As for the method of review, it was naturally conducted by the platform's game reviewers.
Determining whether a game could enable paid features was only one part of the many tasks handled by the game review department.
They were also required to review free games that had already been released and were currently running.
For instance, if a game contained content unsuitable for minors, the review team would tag it accordingly.
Games with such tags would not be recommended to players under the age of eighteen by the platform, nor would they be searchable by them.
This not only protected the physical and mental health of underage players but also aligned with social values, creating a healthy gaming environment.
In addition, if reviewers discovered during their assessment that a game's content violated national policies and regulations, promoted feudal superstition, insulted ethnic or religious beliefs and customs, or contained other vulgar material, the review team was obligated to ban such games.
In serious cases, the review department staff would even report the game publisher to local authorities to ensure the violators were strictly punished.
Therefore, while they enjoyed the best benefits and the highest authority, the responsibilities of the review department were also extremely significant.
Their workload was the heaviest among all departments at the Infinite Platform.
The department operated on a three-shift system, running 24 hours a day without interruption, and every single game reviewer was a professional who had undergone specialized training and possessed an exceptionally high level of gaming comprehension.
At this moment, in the office of the review department supervisor, Fang Chong stared at a virtual screen, reviewing the daily data report fed back from the backend.
Games released today: 124 Games granted paid access today: 76 Games blocked today: 3 New Game Rating Rankings (New games within one week) New Game Player Retention Rankings (New games within one week) New Game Potential List (Comparison of player download rate vs. online rate)
Taking a sip of coffee to stay alert, Fang Chong paused for a moment before continuing to scroll through the report.
While reviewing the data, one game caught Fang Chong's attention.
Although the game's data was mediocre and it wasn't produced by a well-known game studio, it appeared to have no standout features at a glance.
However, what Fang Chong noticed was this:
The uninstallation rate for this game was actually 0%, and it had nearly 100% positive reviews.
Such anomalous data piqued Fang Chong's curiosity.
He clicked on the game's details page and began browsing the player ratings.
While reading through them, Fang Chong discovered that many players were actually complaining about issues with the game.
In particular, several players who had left negative reviews were ranting wildly in the rating section about the unreasonable phenomena within the game.
But what puzzled Fang Chong was this: if there were negative reviews and players were dissatisfied with the game's content, why was the uninstallation rate 0%?
This was highly unscientific.
Consequently, Fang Chong used his platform privileges to open the personal information pages of the players who had left negative reviews, attempting to find an answer.
Negative Reviewer: Li Zhi (Omnipotent God play time: 150 hours, currently online) Negative Reviewer: Hu Li (Omnipotent God play time: 156 hours, currently online) Negative Reviewer: Xu Miyi (Omnipotent God play time: 142 hours, currently online)
After looking through the information pages of the negative reviewers, Fang Chong was left completely bewildered.
Even though they had given negative reviews, these players were still playing the game.
He looked back at the foul-mouthed comments from the negative reviewers, checked their play times again, and finally looked at the game's release date.
Fang Chong: ???
The game had only been out for a few days, yet their play times had already reached over 140 hours.
If they thought the game wasn't fun, why were they grinding so hard?
More importantly, it was already past 1:00 AM... what kind of mindset led them to play a game they had personally given a negative review to, even at the expense of sleep?
This abnormal situation made Fang Chong realize one thing: the actual positive review rate for this game should have been one hundred percent.
This explained why there were negative reviews, yet the game's uninstallation rate remained at 0%.
In all his years in the industry, Fang Chong had never seen such bizarre game data.
Even the best games usually couldn't maintain such a high player retention rate, as there were always players who would uninstall the game simply because they didn't like the content.
Securing an 80% retention rate was already considered an exceptional achievement.
Therefore, the anomalous data for the game Omnipotent God piqued Fang Chong's curiosity.
After a moment of contemplation, Fang Chong walked toward the virtual gaming pod in his office, intending to experience the game content himself to see what it was really like.
Several hours later, the gaming pod opened.
Fang Chong stepped out, walked over to his desk, lit a cigarette, and sat down.
He took a deep drag, exhaled a ring of white smoke, and could not hide the shock in his eyes.
A game with one hundred percent realism!
Only after entering the game out of curiosity did Fang Chong realize how incredible it truly was.
If someone had told him before he entered that a game with one hundred percent realism was about to be released, he would have scoffed at the idea.
As a veteran of the gaming industry, he knew clearly that a game with one hundred percent realism did not belong to this era.
Even if one existed, the development process could not have remained silent.
After all, they had data on the flow of game development talent across the market.
Because newcomers who obtained professional game development certifications basically registered their personal information on the Infinite Game Platform.
Thus, as major game companies poached talent from one another, they could track the real-time movement of development personnel.
Through this flow of talent, the platform could not only analyze the development direction of a company's new projects but could even deduce the type of game a company was preparing to create.
Therefore, in Fang Chong's view, it was simply impossible for a game with one hundred percent realism to appear out of nowhere without any prior feedback in the gaming market.
Yet, the facts were right before his eyes, and he had no choice but to believe them.
However, when he first entered the game, Fang Chong had assumed that the one hundred percent realism was only a tiny fraction of the game's environment, not the entirety of it.
Consequently, Fang Chong spent the next few hours exploring the game content, attempting to uncover what he believed to be the truth.
But after several hours of exploration, having covered less than 1% of the map on Dragon Scale Island, Fang Chong realized he was wrong—and spectacularly so.
Because Omnipotent God was truly a game with one hundred percent realism.
The display of various details within the game left him in awe.
For instance, the natural swaying of leaves when the wind blew, the footprints left behind when walking through muddy ground, and the traces left by other players in the game...
He even discovered that the game possessed a complete food chain.
Insects, birds, beasts, and so on...
The deeper he delved, the more shocked Fang Chong became.
What he found most incredible was that when he clicked the zoom function on the Dragon Scale Island map, he could see through the heavy fog that Dragon Scale Island was merely a small corner in the north of the map.
If the scenes that truly existed in the game were as vast as the map suggested... Fang Chong could no longer fathom it.
Because a game like this could truly be called a second world.
A world far grander, more fantastical, and filled with more wonder and intrigue than Earth itself.
After smoking several cigarettes in a row, Fang Chong's hand trembled slightly, and he could not calm down for a long time.
As a professional in the gaming industry, he had once been a player himself, and he had once longed for a game with one hundred percent realism.
But after truly entering the field and understanding the industry, Fang Chong knew that his dream would never be realized in his lifetime.
Now, that dream had come true.
Surprise, dread, excitement, fear... a complex web of emotions intertwined in Fang Chong's heart.
He knew that the gaming industry was about to change forever!
Thanks to Feitianzhiyu594 for the 1000 Qidian coin tip.
Thanks to Yilijunhan for the 500 Qidian coin tip.