The appearance of construction tasks made the players incredibly active.
Their busy figures could be seen everywhere on Dragon Scale Island.
In less than 24 hours, thanks to the players' efforts, the completion rate of the Dark Fiend City's first building, the "Main Hall," reached 37%.
During this period, a construction guide post appeared on the Omnipotent God discussion board, attracting the attention of a vast number of players.
[As a researcher, I'm back. After a full day of busy statistics, here is the brick-moving data guide you all want most.]
Original Poster: Don't Touch Me.
Content:
No nonsense, straight to the hard facts. Below is the contribution point yield comparison for various resource exchanges.
One ton of stone (105 contribution points)
One ton of wood (123 contribution points)
One ton of sand and gravel (109 contribution points)
One piece of Tier 1 ore (32-54 contribution points)
One piece of Tier 2 ore (280-350 contribution points)
No Tier 3 ore yet, no exchange data available.
One Tier 1 spirit plant (440-580 contribution points)
No Tier 2-3 spirit plants yet, no exchange data available.
Based on the above description, it is certain that mining yields the highest returns.
Assuming five enslaved units, the hourly mining output is 6-9 pieces (ignoring Tier 2 ore, as it is too rare; calculated based on Tier 1 ore). The minimum contribution point yield is over 200, enough to exchange for a lowest-tier special unit in a single day.
However, as everyone knows, mining safely is not easy. If you die by accident, you have to wait for a 3-hour resurrection cooldown. Efficiency is entirely up to luck (smirk.jpg).
I suggest players who chose the Blood Divine Domain take the stone-quarrying route. After all, the Blood Divine Domain's units have the highest strength attributes, making stone-quarrying very efficient.
Players in the Undead Divine Domain can choose to collect sand and gravel. The collection process is relatively troublesome, but it is not a problem for the tireless undead units, making it the most efficient method.
I have no suggestions for the Winter Divine Domain yet; everyone can choose their brick-moving method based on their own preferences. In fact, apart from mining and the spirit plant resources that can only be found by luck, the yield gap between other collection modes is not large.
Finally, sharing a coordinate. It is definitely the best resource collection point at the current stage. This is a screenshot of the spirit plant I collected there.
[Water Spirit Fruit (Tier 1 spirit plant)]
Spirit Plant Details: A very common spirit plant in the Boundless Realm. The Water Spirit Fruit contains very pure spiritual energy. Long-term consumption can effectively improve physical fitness and has a mild detoxifying effect.
Uses: Consumption, alchemy, juice can be used for quenching during weapon forging, etc...
(Coordinate share: 132.103, southern Dragon Scale Island)
As a well-known high-level player on the Omnipotent God discussion board, "Don't Touch Me's" post attracted a large number of players as soon as it was published.
Meow Meow Fist: Thanks, OP. This is very helpful to me. Good people live safe lives. (Like)
Ice Cola: Hey, isn't the coordinate shared by the OP inside the White Ape Tribe's territory? No wonder it's said to be high risk, but the returns are indeed very high. One spirit plant is at least 400+ resource points. It's worth it even if you die after picking a few fruits.
Brick Moving Expert: Real men come to the mines. Quarrying, woodcutting, digging sand—those are choices for sissies. Real men face challenges head-on, treat life and death with indifference, and fight if they aren't convinced!
One Punch Baldy: I feel like the Blood Divine Domain is the official developer's favorite child; everything they do is the most efficient. Was I, who chose the Winter Divine Domain, adopted by a stepmother?
Don't Touch Me replying to One Punch Baldy: According to the introduction when entering the game, the Winter Divine Domain's units specialize in control and area-of-effect attacks. They are very weak in the early game, but I think they will be top-tier in the late game. I estimate they will be the strongest in late-game team battles.
Drunk on the Battlefield: Is anyone forming a team to go to the White Ape Tribe to collect spirit plants? High returns, high risks. Getting rich depends on this wave.
Players who were originally acting like headless chickens doing everything suddenly had a clear understanding and a definite goal for their next brick-moving choices after reading the guide post published by the player "Don't Touch Me."
At the same time, those adventurous players set their sights on the spirit plant collection point in the southern part of Dragon Scale Island.
Although this resource point was within the territory of the White Ape Tribe.
But for some players, as long as the returns were generous, they were willing to take the risk.
In the words of a player on the discussion board, only by jumping back and forth between life and death can one experience the joy of being a player.
At worst, it's just a three-hour wait after death; it's not like they actually die.
Thus, after lying low for several days, this group of adventurous players stepped into the White Ape Tribe's territory once again.
Southern Dragon Scale Island, White Ape Tribe territory.
After observing the foreign invaders for a period of time, the White Ape King finally dispelled the concerns in its heart.
Although it could not understand what this group of foreign invaders was doing, as long as they did not affect the normal activities of its tribe, it could not be bothered to care.
Regarding this group of foreign invaders, the White Ape King no longer had any thoughts of wiping them out.
It was not that it did not want to, but that there were simply too many foreign invaders.
It roughly estimated that the number of these foreign invaders was at least over one hundred thousand.
Although they were extremely weak, completely wiping this race off Dragon Scale Island would not be easy.
It would be time-consuming and laborious, yet yield no reward whatsoever.
Since it had already taught them a lesson and these invaders understood the grave consequences of encroaching on its territory, White Ape King felt it could rest easy.
However, White Ape King's thinking was undoubtedly still too naive.
Although the players had witnessed the strength of the White Ape tribe, there was no such thing as fear in their minds from start to finish.
In the eyes of the players, the White Ape tribe was the embodiment of special units and Soul Power in physical form.
Even if they couldn't beat them now, once they grew stronger, this crop of leeks would be harvested sooner or later.
So, to fear the White Ape tribe? How could that be possible.
Not long after Don't Touch Me posted his thread, bold players snuck into the White Ape tribe's territory, heading straight for the orchard to begin their home-raiding mode.
They slapped White Ape King hard in the face.
Upon learning of this through reports from its tribesmen, White Ape King flew into a rage on the spot.
For the White Ape tribe, the Spirit Fruit Orchard was like their lifeline; it was the foundation of their race's survival and development. Usually, apart from White Ape King, who could enjoy the spirit fruits at any time, the tribesmen only had a quota of ten spirit fruits per year.
Learning the news, the insufferable White Ape King immediately led its tribesmen to slaughter in the orchard, swearing to kill every single one of these outsiders.
With the arrival of White Ape King, the players who were happily stealing fruits were all killed without exception.
But before they died, the players' faces were filled with smiles.
Because they had already harvested a large quantity of spirit fruits.
Therefore, this death was a massive profit!
These players were even prepared to come back and steal more fruits once they respawned.
As for what White Ape King thought, they couldn't care less.
The news of these players successfully stealing fruits spread like wildfire on the Omnipotent God discussion board, sparking widespread debate.
One player even posted a screenshot to show off: a total of seven Level 1 spirit fruits, with a total gain of 3,300 contribution points—enough to exchange for the lowest-level special unit.
Their success made many players suddenly feel that menial labor like logging and stone-quarrying was no longer appealing.
Working themselves to the bone all day was far less rewarding than someone else's single adventure, leading to a serious sense of imbalance.
While green with envy, a large number of players were tempted and embarked on the path of no return, heading to the White Ape tribe's territory to steal fruits.