The supervisor picked up the fax in confusion, and several lead programmers around him leaned in as well.
"Toy Story?—Pixar? Disney?"
"Bernard at Sega North America hasn't been idle over in the United States either. This is Disney's big year-end release, produced by Steve Jobs's Pixar studio—an animated film made entirely with computer CG. Remember, entirely computer CG." Nakayama Takuya rapped the table, stressing his words. "Bernard was snatching food from a tiger's mouth over there. He barely managed to seize the game adaptation rights."
At that moment, the man who had been sitting in the corner tinkering with a black development kit turned around.
Yuji Naka.
This "father of Sonic" had spent the past half year living almost like an ascetic monk.
To support the launch of the Jupiter console, he had been pinned down by Nakayama Takuya in the technical department, grinding away at the low-level toolchain for the development kit's engine.
Now that the tools were finished, even this technical maniac had long since been itching unbearably to return to game development.
"An all-CG film?" Yuji Naka pushed up his glasses, took the fax, and glanced over the character sketches on it—a cowboy sheriff, and a guy in a spacesuit. "The material looks... very plastic."
"That's exactly right!" Nakayama Takuya snapped his fingers. "Jupiter's current 3D capabilities are practically a match made in heaven for handling that kind of high-reflection, smooth-surfaced plastic texture. Making real people or complex natural scenery might still be difficult, but toys? That's our home field."
Yuji Naka's eyes narrowed. In his head, he had clearly already started calculating the polygon counts for the models.
"You polished the engine with your own hands. No one understands better than you how to squeeze Jupiter's performance dry." Nakayama Takuya looked at this trusted general of