Shimizu raised the controller in his hands and explained, "The biggest pain point with playing shooters on a controller is that you can't aim accurately. Since Motoko is a top-tier cyborg, her reaction speed should naturally be faster than a human's. Giving players a few seconds of slow motion to switch targets both fits the setting and lowers the control barrier. Of course, this thing has a cooldown. You can't use it nonstop." Nakayama Takuya watched as Motoko chained headshots on three enemies in slow motion on the screen, shell casings clinking and clattering all over the floor, and couldn't help snapping his fingers.
"A genius design."
"And this." Shimizu pulled up the menu screen. It was a debugging backend steeped in cyberpunk style.
From the duration of optical camouflage to the scanning range of the cybernetic eyes, and even the Gatling gun hidden in the arm, everything could be swapped out like modified parts in a racing game.
What delighted Nakayama Takuya most, however, was the blue multi-legged tank in the corner—Tachikoma.
"Can you drive this little guy?"
"You can drive it, it can act as an automatic turret, and it can even help you hack into enemies' cyberbrains." Shimizu proudly patted the development machine. "To build this AI logic, I lost two handfuls of hair."
Nakayama Takuya looked at these old subordinates, all brimming with drive, and the stone in his heart finally settled to the ground.
But he quickly put on a solemn expression again.
"I'm not worried about the gameplay anymore. Now let's talk about something serious." Nakayama Takuya pointed at the cyber city still smoking on the screen. "Director Mamoru Oshii's theatrical film is coming out this year, probably at the end of the year. I've seen some of the art design for that film.