Hattori tilted his head. "A Chinese wuxia drama?"
"Mm. Nobuhiro Watsuki really likes watching wuxia films from Hong Kong and Taiwan. A lot of the inspiration for the action scenes he draws in Kenshin comes from those movies." Nakayama Takuya spoke a little faster. "The moment he brought that up, I got excited. I have some connections over in China, so finding a team that understands martial-arts choreography wouldn't be too hard. Then I followed that line of thought further—since we were considering a China-Japan co-production, could we bring the South Korea market in as well?
"Rurouni Kenshin has enough characters, and the storylines have room to expand. One more market means one more channel to spread the risk."
Hattori's expression when he heard this was rather interesting.
Half of it said, "You've got some nerve, kid," and the other half said, "This idea isn't entirely unreasonable."
"So that's how you negotiated this film and television license?"
"We talked and talked, and then it got signed." Nakayama Takuya sounded a little embarrassed himself as he said it. "The process was honestly a bit slapdash. But Nobuhiro Watsuki himself was very interested, and Shueisha didn't have much objection either. After all, a screen adaptation helps drive manga sales."
Hattori placed the two documents side by side, looked at them for a while, then leaned back into his chair, resting both hands on the armrests.
"Takuya, I'll be blunt. I'll take the Gainax agreement. Sega Galaxy can handle this project. Copyright management and production committee affairs are all within our business scope."
He paused, then pointed at the Rurouni Kenshin film and television license.
"But this, I'm not very familiar with. The partnerships over in China, the channels in the South Korea market—Sega Galaxy's current team hasn't touched any of that. I