After those words were spoken, the audience below fell quiet for a few seconds.
Interestingly, the silence itself said more than applause ever could.
Nakayama Takuya leaned back in his chair, looking at the man in the polo shirt onstage.
He had brought Shigeru Miyamoto here because the name Shigeru Miyamoto could set the tone for E3.
But the way Shigeru Miyamoto spoke was something he had not expected.
His speech had no sentimentality, no rallying cry. Instead, it was like someone who had truly thought these things through was telling you the conclusion he had reached.
The effects of those two things were very different.
"I don't know what games will look like twenty years from now."
When Shigeru Miyamoto said this, his pace slowed a little.
"But I know that everyone here today is doing the same thing—trying to make it so that after players pick up the controller, they can gain joy from it. Whether it's 3D or 2D, whatever resolution the graphics are, that won't change."
"Compared with film, compared with novels, games are still very young. But youth has its advantages—there aren't too many rules to obey, and there are still many places no one has walked before."
"I don't know what games will look like twenty years from now. I dare say that by then, the things I'm making now definitely won't be able to compare visually."
Laughter rose from below again.
"But if, at that time, there are still people picking up controllers and then laughing—I think that will be enough. That will be the greatest meaning behind our making these games."
He paused, then said his final line.
"Thank you all for coming here today. We all love games. Let us turn that love into something players all over the world can