Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 661

First Day of E3 (8)

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Dragon Quest VI: Realms of Revelation.

Super Famicom platform.

The footage showed a battle scene. The enemies' drawing precision had risen another level from the previous game, and the background was no longer a plain solid-color board, but had specific terrain and environmental elements. Though the effects when magic was cast were limited by the Super Famicom's capabilities, the colors and sense of rhythm were handled just right.

The reaction from the Japanese press section below the stage formed a sharp contrast with the American press section. On the Japanese side, pens scratched swiftly across paper, and the people from Famitsu even stood up to take several photos of the screen. On the American side, most people were flipping through the information sheets, their expressions clearly saying, "What is this?"

"DQ really just doesn't sell in the United States," an editor from Electronic Gaming Monthly said, shaking his head. "Dragon Quest is a national-level IP in Japan, but once it reaches North America, it's a passerby. Hardly anyone has even heard the name."

"It's a matter of style," someone beside him replied. "And Enix's publishing capabilities in North America are too weak."

"I agree it's a matter of style. The Final Fantasy series sells much better in North America than Dragon Quest."

"But what you said about publishing capability isn't right. Plenty of American players know Dragon Quest. They just don't like it," another reporter said, spreading his hands.

Enix's presentation ended, and the American reporters below the stage yawned, seemingly a little worn out from the busy morning.

The Japanese reporters were madly taking notes in their notebooks, but even so, some of them were baffled by this all-Super Famicom lineup.

The editor from GamePro tapped his notebook with his pen. "All Super Famicom? Do Enix's executives live in

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