Yamauchi Hiroshi gave no indication either way.
"What about the other one?"
"Strongest Habu Shogi." Genyo Takeda switched the image. "Licensed by the Japan Shogi Association, with Habu Yoshiharu's name attached.
"It targets the domestic adult market. The AI algorithm takes advantage of the 64-bit processor's floating-point computing strengths, and its playing strength is several ranks higher than any shogi game from the Super Famicom era."
Yamauchi Hiroshi tapped the table.
"One old, one young; one still, one active. The pairing is fairly reasonable." He looked around the room. "What other stock do we have in the ammunition depot for later?"
Shigeru Miyamoto picked up the thread.
"The Entertainment Analysis & Development Division has two more projects moving forward in parallel."
He wrote two names on the whiteboard.
"Wave Race 64. The focus is tackling the dynamic physics effects of the water surface. The N64's capabilities allow us to calculate the rise, fall, and collisions of waves in real time. When players drive a jet ski racing across the water, they can feel realistic buoyancy and resistance. On current home consoles, this is an experience in a class of its own."
"The other is Mario Kart 64." Shigeru Miyamoto circled the name. "The first title on the Super Famicom sold extremely well. This time, it's fully 3D. The machine's built-in four controller ports can show their advantage here. There's no need to buy an extra multitap; just plug in the controllers and four players can battle on the same screen. This is the living-room party scene Nintendo is best at."
Yamauchi Hiroshi leaned back in his chair.
"Keep the schedule tight. Don't let the empty window after launch drag on too long. Those people at Sega are best at taking advantage when the door is left open."
The air in