Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 788

Dead or Alive Uses Model 2 Too?

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In the process, many reporters and media people at the scene noticed another detail.

As Kasumi moved, her chest displayed an extremely exaggerated sway that still more or less conformed to the laws of physics.

This kind of dynamic effect had never appeared in any previous 3D game.

A commotion rose from below the stage.

Several Japanese reporters began whispering to one another, while the American media people whistled.

"They used the physics engine in a place like this." Paul shook his head, a note of absurdity in his voice. "Tecmo found the fastest way to grab eyeballs. This kind of borderline strategy works very well in arcades."

David did not laugh.

He quickly recorded the technical details he had seen.

"Putting aside those borderline elements, the quality of this game is extremely high," David analyzed. "The smoothness has reached sixty frames per second. The number of polygons on the characters is, by conservative estimate, over five thousand. The sense of depth in the stages is very well done. This is definitely not technology Tecmo could have conjured out of thin air on its own. There's an expert guiding them from behind."

The live demo ended.

The game's name appeared on the screen: Dead or Alive.

The release date froze at the bottom of the screen: late November 1996.

Tomonobu Itagaki stood at center stage, both hands tucked into the pockets of his leather jacket, enjoying the applause and discussion from below.

"Sega's Model 2 board." As Paul watched the series of credits at the end, he finally spotted the clue. "No mistake. This kind of polygon processing power and lighting effect—right now, only Sega's arcade board can do it. It's even a little more refined than Virtua Fighter 2. Did Tecmo use Sega's technology?"

David stopped writing. "Now that's

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