Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 791

RPG Triple Feature

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The dragon looked a little aggrieved, a small daisy from who knew where hanging from its horn after it had been knocked crooked.

PoPoLoCrois Story. Release date: July 1996.

The art style of this trailer stirred up some reaction.

People below the stage murmured among themselves. In 1996, when screens were filled with polygons and lighting effects, a purely 2D hand-drawn RP

G seemed somewhat out of place.

"This game is adapted from the manga of the same name by Yosuke Tamori," Kazuo Hirai introduced. "It uses hand-drawn animated cutscenes throughout, produced with the assistance of Japan's top animation studio Production I.G. The capacity of PlayStation's CD-ROM allows a large amount of high-quality animation to be included in full."

Paul leaned closer and spoke by David's ear. "Production I.G, the one that did the theatrical version of Ghost in the Shell. Looks like Sony still has the ability to mobilize animation resources."

David did not answer.

He stared at the images on the screen, inwardly assessing the game's prospects in the North American market.

Fairy-tale style, hand-drawn animation, a purely Japanese-style RPG.

Whether European and American players would accept it was questionable.

This game might sell in Japan, but the North American market was more receptive to realistic subjects like Resident Evil.

The third trailer played right after.

A wasteland, wind and sand, and beneath a rust-colored sky, three characters stood on the platform of an abandoned train station.

A boy in a red trench coat drew a pistol and aimed it at the distant dunes.

The muzzle flashed.

The camera pulled back, and the whole world took on a post-apocalyptic atmosphere that blended Western films with steampunk.

Paired with its signature whistled theme, the melody was full of melancholy and the romance of the wilderness, supplemented by guitar lines,

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