Wolverine's claws met Ryu's Hadoken, Cyclops's laser crashed into Chun-Li's Hundred Lightning Kicks.
The dazzling combos and full-screen supers made the fighting-game fans on-site whistle.
The release schedule was extremely dense.
Capcom's production capacity in the arcade field was astonishing.
"Except for Red Earth." The executive pointed toward the south side of the convention center. "The other games are already available for hands-on play at our booth. Everyone is welcome to try them."
The press conference ended, and the executive bowed and stepped down from the stage.
The crowd began moving south.
David and Paul were swept along in the flow of people.
"The arcade market in the United States has been going downhill these past few years," Paul said as they walked, dodging a fellow reporter carrying a camera. "Home consoles are getting more and more powerful, and players would rather sit on the living-room sofa and play games. Capcom is still pouring so many resources into arcades."
"Look at how these people are reacting." David pointed at several young reporters ahead who had broken into a quick run. "High-quality arcade games still have a market. That atmosphere of working the joystick and inputting moves in an arcade, with a crowd gathered around watching you—that's something home consoles can't give. And Japan's arcade market is still very solid."
Paul agreed with that view.
"X-Men vs. Street Fighter is a smart idea," Paul added. "Marvel's IP has huge pulling power here in the United States. This can drag a lot of people who don't play fighting games into arcades. Marvel isn't having an easy time right now, so Capcom probably didn't spend much on licensing the IP."
Capcom's executive walked off the stage.
The lights on the main stage came back on, and an official announcement came through the loudspeakers: