Sega spearheaded the open-source engine, and Sony could not afford to be absent.
Spending money to buy a seat as a co-founder would allow them to get their hands on cutting-edge graphical technical documentation at the earliest possible moment, while also preventing Sega from tripping up PlayStation in the underlying code.
Nobuyuki Idei valued that this alliance could not lack Sony's shadow, and Ken Kutaragi valued Carmack's underlying code.
PlayStation's development tools were not as powerful and user-friendly as the set Sega had meticulously polished since the Mega Drive era; with Carmack coordinating the API interfaces of the Universal Engine, game development difficulty on PlayStation would drop significantly, and third-party manufacturers would be more willing to make games for Sony.
The list continued to unfold.
Japanese third-party giants lined up.
Konami, Square, Enix, Namco.
This lineup stunned the European and American media off stage.
Two of the console Starter Pokémon, coupled with Japan's top four third-party software vendors, had all poured money into this project.
Konami's appearance was the most eye-catching.
In recent years, Konami had acted quite despicably in the industry.
Kozuki Kagemasa tilted a massive amount of resources toward the pachinko business, and the game development department's budget was strictly controlled.
They were the most eager when it came to eating ready-made meals, yet hung back whenever pioneers needed to forge a path.
Konami had always steered clear of this kind of thankless, underlying technological research and development.
Had they actually changed their tune today?
In the VIP seats, Konami's representative sat steadfastly.
Kozuki Kagemasa calculated better than anyone else.
He knew Konami's internally conservative tendencies; as time went on, falling behind in technical capability would only be a matter of time.
To independently allocate huge sums of money to build a 3D engine capable of rivaling Sega's