Yamauchi Hiroshi leaned back in his wide leather chair, his hands folded in front of him.
"The barrier to acceptance rising is an inevitable part of market development." Yamauchi Hiroshi's voice was low and forceful. "Sega seized the initiative with graphics and speed. That is their ability. But Nintendo's core has never been simple visual stimulation."
He looked at Shigeru Miyamoto.
"Super Mario 64 did what it was supposed to do. It proved the N64's capabilities to the industry, and it also proved how 3D games should be played." Yamauchi Hiroshi set the tone. "Visual shock is only momentary. Gameplay is what lasts. Since one million units have already been sold, the Entertainment Analysis & Development Division's next task is to continue digging out this machine's potential. Put the 3D conversion of Zelda on the agenda. We must provide players with adventures they cannot experience on other consoles."
Shigeru Miyamoto nodded.
He knew very well that Mario was only the N64's first step into the 3D field. Going forward, it still needed more works with depth to support the entire platform's content library.
"Also, regarding the third-party issue." Yamauchi Hiroshi turned to Yokoi Gunpei, his gaze stern. "The current install base is a good start, but the cost and capacity limits of cartridges still exist. Development Department 1 must work with the Hardware Department to optimize the N64's development tools as soon as possible. Since game development cycles have grown longer, we must provide developers with convenience at the underlying tool level. We cannot let the technical barrier shut out those teams with true creativity."
Yokoi Gunpei nodded in agreement.
He knew that although SGI's custom chip was powerful, writing microcode was no small challenge for many programmers accustomed to traditional development.
Reducing development difficulty was the key to maintaining