Rebirth in the Golden Age of Gaming: I Become the Crown Prince of Sega
Chapter 830

Public Beta Begins

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"Once the server detected that a client had disconnected, and the disconnection exceeded the set reconnection grace period, the server would take over that character and carry out actions according to the logic the player had preset. That way, even if someone dropped, the party's battle could still continue, and one person's network problem wouldn't ruin the gaming experience for the others. After the player dialed back in and reconnected to the server, the system would automatically pull him back into the current combat scene and restore manual control."

Sato Hideki looked at the logic flowchart on the screen, secretly full of admiration.

This way of using software-level mechanism design to make up for flaws in hardware and infrastructure was extremely practical and effective.

"These functions require not only support from the game client, but also powerful logical processing and state-saving capabilities on the server side," Mark continued. "Thanks to the underlying network technology Silicon Valley Online accumulated in the ICQ and chess-and-card hall projects, as well as its experience handling a high-traffic site like go.com, this network technology solution of ours, and the gameplay optimized around it, have already reached a very high level of maturity. The server cluster can stably process a large number of concurrent requests and save the state data of tens of thousands of characters in real time."

Sato Hideki closed his notebook. He already had a clear grasp of the purpose of this inspection.

"Mark, this information is very important to us," Sato Hideki said sincerely. "Now that we understand how you handle network connections and the experience of reconnecting after disconnection on the software side, when we design the network module for our next-generation console, we'll be able to make it much more targeted. For example, we could add a certain network buffer

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