The reporters below the stage listened with relish, and quite a few of them gave the game high expected scores.
"Meridian 59 is scheduled for late September." David tapped the tabletop with the tip of his pen. "The first MMORPG on a console platform. Debuting on a platform that's been slated for discontinuation, where even the Hardware Department is going to be cut. That's too cruel."
When the skin is gone, where can the hair attach?
Players didn't even have the desire to buy the console. Who would buy a machine officially sentenced to death just to play an online game, and then pay a US$9.99 subscription fee every month on top of that?
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"Born at the wrong time," Paul judged. "Silicon Valley Online's Dungeons & Dragons Online has already proved the money-sucking power of online games on PC. Players are used to sitting in front of a computer and tapping away at a keyboard, not staring blankly at a console that doesn't even have new games. If this game had come out two years earlier, maybe it could have pulled 3DO up. Now, all it can do is sing a dirge for this short-lived platform."
Ota Ward, Japan.
Sega Headquarters.
Nakayama Takuya flipped through the industry brief on his desk.
Hisao Oguchi stood to one side, reporting the latest developments in the North American market.
"3DO is bowing out." Hisao Oguchi pointed at the text in the brief. "They're abandoning the hardware business across the board. In the next-generation console war, they're the first player to be officially eliminated."
Nakayama Takuya picked up his teacup, took a sip of hot tea, and set the cup back where it had been.
The essence of 3DO's failure was the collapse of its business model.
Hawkins had tried to