Biodata
| Feature | Details |
|---|---|
| Name | Pokémon (宝可梦) |
| Species/Race | Pokémon |
| Status | Coexist with humans throughout the novel’s setting 1 |
| First Appearance | Chapter 1 1 |
Power Progression
The Grass-type Champion Development System records an individual Pokémon’s rank and Evolution Progress, a measure of how completely it can evolve.
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Snivy — Beginner Peak; 65% Evolution Progress | 15 | Ye Lan’s scan identifies Snivy’s Hidden Ability, mastered inherited moves, and its proximity to evolution. |
| Snivy — 68% Evolution Progress | 21 | Continued training and battles raise its progress as it nears its first evolution. |
| Servine — Late Intermediate; 0% Evolution Progress | 26 | Snivy evolves during a battle against Weavile. The evolution sharply increases its strength and adds moves including Growth, Giga Drain, Leaf Blade, Slam, and Coil. |
| Servine — Early Advanced; 77% Evolution Progress | 75 | Servine focuses on move mastery and storing energy for its crucial final evolution. |
| Serperior — Late Professional; 47% Evolution Progress | 400 | Serperior’s panel continues to track a later evolution-related progression after reaching its final known species stage. |
Characteristics
- Pokémon may live in the wild, be raised by Trainers, or be officially registered at Pokémon Centers for Trainer-rank benefits 4.
- Individual data can include gender, type, Ability, known moves, inherited moves, rank, and Evolution Progress 2 15 24.
- Some Pokémon possess Hidden Abilities, such as Snivy’s Contrary and Rillaboom’s Grassy Surge 15 204.
- Pokémon are not restricted to four moves in real-world battles; Trainers can cultivate broad move pools and specialized tactics 4.
- Newly hatched Pokémon commonly develop strong initial trust toward the first Trainer they see, though personality can affect how openly that trust is expressed 4.
Growth and Evolution
Evolution is not treated as a simple level-up. A Pokémon’s preparation, training, resources, and physical condition can affect its eventual result.
- Evolution Progress measures how perfectly a Pokémon can evolve; a value closer to 100% produces better evolutionary results and greater gains afterward 16.
- Evolution stones can be used for preparation rather than immediate evolution. Ye Lan gives Snivy a low-quality Leaf Stone so it can absorb Grass-type energy before evolving 16.
- Evolving improves physical capabilities but does not automatically heal prior injuries, as shown when Servine evolves while still wounded by Weavile 26.
- Improperly forced evolution can harm a Pokémon’s foundation. Wartortle’s premature evolution is cited as having damaged its future growth rate 113.
- Talent affects how rapidly a Pokémon learns and understands moves, while long-term strength still depends on sufficient resources and training 113.
Moves, Abilities, and Battle
Move Mastery
Pokémon can learn moves through inheritance, training, items, and experience.
- Snivy learns Vine Whip immediately after hatching, then learns Glare after receiving a system reward candy 4 8.
- Iron Tail initially manifests as an unstable Steel-type coating on Snivy’s tail; repeated impact training against a Forged Steel Stone lets it fully master the move 9.
- Move discs provide a fast and efficient means of learning moves, making them expensive resources 13.
- Inherited moves can be known from birth but still require practical training before they can be reliably used in battle 4.
Type Matchups
Type advantage is important, though training, moves, and tactics can alter a battle’s outcome.
- At similar strength, type advantage may be decisive; Oddish defeats Poliwag with Absorb in a school assessment 10.
- Grass-type Pokémon have five weaknesses and four resistances, contributing to their reputation as difficult specialists’ choices 1.
- Snivy’s Grass-type attacks deal heavy damage against Water-type Wartortle, while Weavile’s Ice-type attacks pose a severe threat to Snivy 13 25.
- Status moves and battlefield control can overcome direct strength disadvantages. Cottonee defeats Nidorino through Charm, Leech Seed, Fake Tears, and Razor Leaf rather than a direct exchange 49.
- Grassy Terrain can spread dense Grass-type energy across the battlefield, temporarily healing injuries and easing fatigue for a Grass-type user 25.
Care and Training
- Pokémon less than three days old are considered unsuitable for training and require care while their Trainer prepares an appropriate regimen 4.
- Diet is a substantial recurring expense. Snivy begins on Moomoo Milk before gradually requiring more varied food as it grows 4.
- Ye Lan uses premium meals, sensory drills, blindfolded scent training, and controlled projectile exercises to improve Snivy’s reaction speed and smell-based perception 19.
- High-intensity training can cause injuries, requiring treatment and careful energy replenishment 9.
- A Trainer’s care can extend beyond battle performance; Ye Lan prioritizes Snivy’s food, treatment, and future potential even when resources are limited 19 28.
Trainer Society
Starter Pokémon
- People may obtain starter Pokémon after turning sixteen 1.
- High-school education includes Pokémon training, battle examinations, and basic Pokémon knowledge; battle and Pokémon subjects account for two-thirds of the total score 4.
- Starter choice can be shaped by family finances, regional availability, personal preference, and a Trainer’s intended specialization 1 2.
Trainer Ranks
| Rank | Notes |
|---|---|
| Beginner | Entry-level registered Trainer rank. |
| Intermediate | Second official rank. |
| Advanced | Third official rank. |
| Professional | Fourth official rank. |
| Gym Leader | Trainers at this rank may begin raising a second team if they have sufficient resources. |
| Quasi-Elite Four | Seventh official rank. |
| Elite Four | Eighth official rank. |
| Champion | Ninth official rank below Master. |
| Master | Highest listed Trainer rank. |
Trainer ranks determine the number of Pokémon that can receive official registration benefits, as well as access to stronger treatment and policy exemptions 4.
Grass-type Pokémon
Grass-type Pokémon are central to Ye Lan’s ambitions as a Trainer.
- They are commonly stereotyped as cheap, easy to raise, and weak compared with Fire-, Steel-, Dragon-, Ghost-, or Fairy-type Pokémon 1.
- Ye Lan rejects that perception and commits to reaching the Champion stage with an all-Grass-type team 1.
- Grass-type Pokémon respond strongly to food tailored to their type; Ye Lan’s specialized Pokémon candies attract Grass-types ranging from Cherubi to Trevenant 290 390.
- Ye Lan’s affinity for Grass-types later develops into Absolute Monarch of Grass, allowing telepathic communication with Grass-type Pokémon and increasing nearby Grass-type energy 139.
- In forests and grasslands, Absolute Monarch of Grass becomes more effective; at Level 4, its environmental enhancement reaches 20% 435.
Notable Quote
“There are no weak Pokémon, only trash Trainers!” — Ye Lan 1