Alvin
Marvel's DruidContents
- 1Biodata
- 2Background
- 3Appearance
- 4Personality
- 5Abilities & Skills
- 5.1Enhanced Druid Attributes
- 5.2Bird and Wolf Summons
- 5.3Vine Summons
- 5.4Spirit Summons
- 5.5Elemental and Nature Magic
- 5.6Rune-Enhanced Weaponry
- 5.7Infinity Stone and Ancient Artifact Powers
- 5.8Biological Armor and Companions
- 6Power Progression
- 7Equipment
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Peace Hotel and S.H.I.E.L.D.
- 9.2Rebuilding Hell's Kitchen Through Education
- 9.3Adoption of Ginny
- 9.4Conflict with the ZL Gang and Bloody Jansen
- 9.5Vampire Hunt
- 9.6Confrontation with Count Dracula
- 9.7Rise of Manhattan Tomahawk
- 9.8Demon Wars and Kamar-Taj
- 9.9Interstellar Expansion and the War God Arsenal
- 9.10Ancient China, Qin Shi Huang, and the Dragon Talismans
- 9.11Family, Marriage, and the Future War
- 10Notable Quotes
Biodata
| Feature | Details |
|---|---|
| Name | Alvin Ye |
| Alias(es) | Boss Alvin; Principal Alvin; Manhattan Tomahawk; War Axe; National Master A 20 49 479 710 1682 |
| Species/Race | Human; a transmigrator from another world 1 |
| Gender | Male |
| Affiliation | Peace Hotel; Hell's Kitchen Community School; Hell's Kitchen community; Steel Digital; Mutant Union; Interstellar Trade Company 10 20 1484 1813 |
| Occupation/Role | Peace Hotel owner and chef; principal of Hell's Kitchen Community School; founder and protector of Hell's Kitchen; leader of the Mutant Union 10 13 1118 1877 |
| Status | Active 2332 |
| First Appearance | Chapter 1 |
Background
Alvin was formerly Ye Qing, an ordinary middle-aged Chinese man with a wife and son. While moving house, he rediscovered an old laptop and used a character editor to create a Diablo II Druid with every attribute at 20, all summoning skills maxed, a rune-filled stash, and a Horadric Cube. The computer exploded when he opened the game, sending both Ye Qing and the altered character's legacy into the body of the young Alvin Ye in the Marvel world. 1
After arriving, Alvin chose to remain inconspicuous and live peacefully if he could not return home. For three years, he concealed his Druid summons while operating a restaurant in Hell's Kitchen. His rescue of Natasha Romanoff from the sea drew S.H.I.E.L.D.'s attention, but Alvin rejected their intimidation and demanded that they stay out of his territory. 1 7
Alvin later established himself as the protector of three nearby blocks. He favors order—legal or underground—over unchecked gang warfare, believing that ordinary residents suffer most when established restraints collapse. 8 9 20
Nick Castle's arrival was central to Alvin's decision to remain in Hell's Kitchen. Caring for the injured boy gave Alvin a home, a family, and a reason to abandon his earlier impulse to sell the restaurant and leave New York. 878
Over time, Alvin's Horadric Cube became the Horadric Ring, an artifact capable of socketing runes into equipment, transmuting materials, storing objects, and converting surplus soul energy into magical items. His growing influence subsequently expanded far beyond Hell's Kitchen, even though he remains reluctant to become a conventional political leader. 1130 1377 2220
Appearance
Alvin is a young Chinese man whose plain, practical clothing makes him look more like a northern farmer than a feared Hell's Kitchen power. 1 20
- Usually wears jeans, a plaid shirt, a gray jacket, and occasionally a baseball cap. 16 20
- Has several faint scars across his chest, including scars left by Ginny's retractable blades. 15 16
- Often uses a cigar to project authority during negotiations. 20 21
- His unassuming appearance contrasts sharply with his reputation as the ruler of three blocks and a dangerous combatant. 20 25
- Following his enhancement by the Eternal Flame, Alvin develops a notably muscular physique and an eight-pack, which he is unusually proud of displaying. 961
- When operating publicly as War Axe or Manhattan Tomahawk, he generally wears a War God powered armor suit or Carnage biological armor rather than his ordinary clothes. 619 1529
Personality
Alvin is practical, community-minded, and deeply committed to maintaining order. He prefers rules, negotiations, and cooperation with local police to uncontrolled violence, but does not hesitate to use overwhelming force against people or threats he considers outside those rules. 8 9 28
He repeatedly calls himself a fair man, usually offering compensation or a chance to comply before escalating matters. However, his version of fairness can be deeply intimidating: gang leaders and students alike often accept his terms because they fear the consequences of refusal. 4 21 25
As principal, Alvin believes education is Hell's Kitchen children’s best route away from gangs, poverty, and prison. His methods are severe, but he refuses to exploit struggling gangs for school funding and prioritizes teachers, facilities, student discipline, and college admission results. 10 11 48
His greatest emotional change comes from adopting Ginny. Alvin treats her as the daughter he never had in his former life, promises to protect her from anyone, and structures much of his life around her safety and happiness. 14 15 24
Alvin acts according to his conscience and strongly resists being used as an instrument by governments or intelligence organizations. He can cooperate with powerful institutions when their goals are legitimate, but rejects their attempts to manipulate him through secrecy or appeals to the “greater good.” 235 613 1125
Despite his immense power, Alvin prefers companionship to isolation. He considers friendship a commitment that requires accepting flaws, standing by people in danger, and placing family ahead of profit or status. 631 655 977
Alvin has gradually accepted that he is a symbol to Hell's Kitchen, though he still believes the purpose of his life is to live happily and help those around him find happiness rather than to rule the world. 1709
Abilities & Skills
Enhanced Druid Attributes
Alvin possesses Strength, Dexterity, Vitality, and Energy of 20 each; ordinary people average roughly 5, while exceptional people such as Frank Castle reach around 10. He has no formal martial-arts training, but his physical attributes make him exceptionally dangerous in close combat. 39
- Can withstand injuries that would seriously harm ordinary humans; a cut from Ginny's blades began closing almost immediately. 15
- Uses speed, strength, and durability to fight vampires directly with little concern for their attacks. 33
- Can physically subdue and brutally injure Count Dracula while Dracula is weakened by sunlight. 46 47
- Soul energy acquired from slain supernatural enemies can be stored within his body, used to advance his level, improve attributes, unlock skills, or trigger rune-word effects. 391 452
- The Five-Element Dragon Talismans later merge with his organs and dramatically strengthen his physique and elemental control beyond his original Druid attributes. 2297
- While wielding Warrior's Lament, Alvin gains tremendous physical and magical resilience, additional strength, speed, stamina, and war-axe mastery. 1601
Bird and Wolf Summons
Alvin commands summoned birds and wolf-like creatures for surveillance, protection, tracking, and combat. 9 39
- Summon Crow — Crows can scout, observe distant locations through Alvin's connection to them, and react to his emotions. 1 23 33 39
- Spirit Wolves — Can summon up to five wolves with mysterious abilities. 39
- Dire Wolves — Can summon up to two stronger wolf companions. 39
- Grizzly — Can summon a grizzly stronger than a Dire Wolf. 39
- Three Ghost Wolves—Athens, Rome, and Sparta—patrol Hell's Kitchen and can track vampires by scent. 9 40
- Thor and Dom guard the Peace Hotel, intimidate gangs, and can overpower armed opponents or restrain powerful vampires. 9 22 46
- Alvin can summon a giant white Grizzly for large-scale demon combat; outside battle, the creature can become a docile white bear cub. 581 584
Vine Summons
Alvin can summon underground vines with offensive, restorative, and incapacitating effects. 39
- Poison Creeper — Travels underground and poisons targets it touches. 16 39
- Corpse-Eating Vine — Consumes corpses and converts them into restorative life force; Alvin used it to secretly heal Matt Murdock and later Frank Castle. 8 24 39
- Solar Creeper — Consumes corpses to restore energy. 39
- A Venomous Flower Vine can release green gas strong enough to knock Frank unconscious before treatment. 24
- Golden Vine — A powerful later vine capable of draining energy, restoring Alvin's mana, binding enormous supernatural creatures, and defending him against threats such as Yazi and the ancient jailer chain. 1345 1568 1575
Spirit Summons
Alvin's spirit summons provide support effects to himself or allies. 39
- Oak Sage — Increases health and stamina. 39
- Heart of Wolverine — Increases damage. 39
- Spirit of Barbs — Reflects damage; Alvin uses a thorn-based reflective effect against attacking vampires. 33 39
- Alvin can combine Spirit of Barbs with rune-word Thorns effects, making attacks against him dangerously self-destructive. 141
Elemental and Nature Magic
Alvin initially relied mostly on summons and physical combat, but later began unlocking Druid elemental skills through soul-energy advancement. 460
- Firestorm, Molten Boulder, Polar Storm, Volcano, Twister, Tornado, Cyclone Armor, and Storm are among his unlocked Druid elemental abilities. 460 1186 1377
- Blizzard — Through the rune-word Ice/Frozen, Alvin can unleash a Level 40 Blizzard over several kilometers, freezing and shredding masses of demons. Its scale is dangerous enough to threaten allies and magical barriers. 460 461
- Armageddon and Storm — Following a massive influx of soul energy, Alvin raises both disaster-scale Druid skills to their maximum level. 1377
- Volcano can seal monster-producing pits, though its use can also trigger large volcanic eruptions. 1571
- Thunder Storm and other lightning magic can be used directly through his Space Stone ring or in combination with his other artifacts. 1131 2294
Rune-Enhanced Weaponry
Alvin modifies firearms by embedding the rune El, making them highly effective against undead creatures. 32 33
- El-enhanced bullets can turn vampires to ash when they hit. 33
- He equips trusted allies such as JJ and Frank with rune-modified weapons for vampire hunts. 32
- He recognized that one El-enhanced weapon was insufficient to quickly kill Count Dracula and planned stronger +3 El weapons for JJ and Frank. 46
- He combines firearms with direct melee violence, using a kukri, improvised axe, and iron rod when necessary. 33 41 46
- Famine — His signature war axe, formed with Fal, Ohm, Ort, and Jah. It provides immense enhanced and elemental damage, ignores target defense, steals life, and prevents enemies from healing. 141
- Infinity — A rune-word weapon configuration that grants Chain Lightning, Conviction Aura, crushing blows, and Cyclone Armor charges. Alvin has applied it to multiple Flying Swords for battlefield-scale lightning attacks. 619 1345
- Phoenix — A rune-word battle axe configuration that can release Level 40 Path of Flame upon leveling, cast Firestorm on impact, and grant a Redemption Aura. 619
- Warrior's Lament — A divine axe created from the ancient “Kill” rune. It possesses +5000 attack damage, guaranteed crushing blows, ignore-defense effects, and maxed Barbarian passive skills. 1601
- Xingtian War Axe — An ancient battle axe whose killing intent can split land and annihilate powerful divine entities. 1937 1938
Infinity Stone and Ancient Artifact Powers
Alvin has used the Horadric Ring to turn several cosmic artifacts into specialized magical equipment, though he remains cautious of their influence. 1131 1372
- Space Stone Ring — Contains max-level Lightning Sorceress skills, including Teleport, Telekinesis, Static Field, Chain Lightning, Energy Shield, Thunder Storm, Lightning Mastery, and the portal-forming Space Gate. 1131
- Mind Stone Ring — Contains max-level Necromancer curses, including Amplify Damage, Iron Maiden, Decrepify, Lower Resist, and the consciousness-controlling spell Mind Control. 1372 1807
- Power Stone Ring — Contains max-level Fire Sorceress skills and Power Mastery, which can increase energy-attack effects within the user's physical limits. 2192
- Roc Ring — Created with the ancient “Swift” rune and grants extreme movement speed, allowing Alvin to generate sonic booms while running. 1977
- Five-Element Dragon Talismans — Water, Wood, Metal, Fire, and Earth talismans grant elemental manipulation and stack Paladin aura skills to Level 100 after all five are assembled. 2227 2257 2295
- The Wood and Metal Talismans allow Alvin to animate vegetation into temporary treant warriors and shape metal into enormous combat constructs. 2257 2259
Biological Armor and Companions
Alvin possesses and commands several biological entities that supplement his Druid powers.
- Carnage — A docile biological armor derived from Norman Osborn's research. It can form armor, weapons, barriers, and crude rune imitations, and has repeatedly evolved by surviving extreme energy conditions. 341 834
- Carnage can create solid armor for Alvin and others, assist with containment, and imitate incomplete versions of ancient runes such as “Life.” 831 1635
- Angel Shila — An angelic companion capable of absorbing soul energy, shielding Alvin, and benefiting from his supernatural advancement. 1377 1381
- Alvin has also formed alliances with numerous intelligent animals, demons, and mythical creatures through his Druid affinity and willingness to treat them as companions rather than tools. 358 584 1649
Power Progression
| Stage | Advancement | Details |
|---|---|---|
| Transmigration | Diablo II Druid legacy | Arrived with all four base attributes at 20, maxed summoning skills, runes, and the Horadric Cube. 1 39 |
| Early Hell's Kitchen | El rune weaponry | Began socketing the El rune into firearms, creating effective anti-undead weapons. 32 33 |
| Demon conflict | Soul-energy advancement | Learned that supernatural kills could provide stored energy for leveling, skill acquisition, and rune-word triggers. 391 452 |
| Armored combatant | War Machine 3 and rune words | Received Stark-built armor and equipped it with Famine and Bramble, combining technology with Druid magic. 106 141 |
| Elemental awakening | Firestorm and Blizzard | Unlocked elemental Druid magic and demonstrated Level 40 Blizzard on a multi-kilometer scale. 460 461 |
| Demon-war arsenal | Infinity and Phoenix | Added powerful Chain Lightning, Conviction, Path of Flame, and Redemption effects to his battle axes and Flying Swords. 619 |
| Cosmic artifact stage | Space Stone Ring | Created a dragon-bone Space Stone ring containing a complete max-level Lightning Sorceress skill set and Space Gate. 1131 |
| Disaster-level Druid | Maxed Storm and Armageddon | Used a huge reserve of soul energy and transmuted skill books to maximize both major Druid disaster spells. 1377 |
| Ancient-rune stage | Warrior's Lament | Obtained the “Kill” rune and created a divine war axe that grants overwhelming attack power and physical enhancement. 1601 |
| Five-Element stage | Dragon Talismans | Awakened and assembled the five Dragon Talismans, gaining elemental manipulation and Level 100 stacked Paladin auras. 2257 2295 |
| Life leap | Talisman fusion | The Five-Element Dragon Talismans merged with Alvin's organs, drastically increasing his physical strength and elemental control. 2297 |
Equipment
- Modified firearms — A Glock 17, Remington shotguns, a Springfield-made 1911, and other guns fitted with the El rune for use against vampires. 32 33
- Net gun — Modified from a shotgun; used to capture vampires alive. 32 33
- Kukri — His preferred close-range weapon during the warehouse vampire raid. 33
- Silver weapons — Uses silver-plated knives and encourages the gangs of Hell's Kitchen to manufacture silver ammunition. 32 42
- Sun lamps — Stark-provided anti-vampire equipment installed throughout Alvin's building and used to weaken Count Dracula. 46
- Old Ford pickup — Alvin's usual vehicle for traveling between the Peace Hotel and the school. 13 25
- War Machine 3 / War God armor series — Stark-designed powered armor later upgraded through War God IV, combining human technology, Yinsnede, Uru alloys, rune words, and dwarf-made components. 138 1172 1529
- Big Dipper Flying Swords — Seven indestructible flying swords that Alvin can socket with rune words such as Infinity to create enormous lightning networks. 1345
- Horadric Ring — His central transmutation and storage artifact, used to create rune words, combine materials, and process accumulated soul energy into magical resources. 1130 1377
- Dragon Bone equipment — Dragon-bone rings and artifacts used as vessels for Infinity Stones and ancient runes. 1131 1977
- Five-Element Dragon Talismans — Ancient talismans that grant stacked aura effects and control over water, wood, metal, fire, and earth. 2227 2257 2295
Relationships
- Ginny Ye — Adoptive daughter. Alvin immediately accepts Ginny as his daughter, calls her his treasure, and promises that no one—not even God—will hurt her. 14 15
- Fox — Wife and closest partner. Fox is a trusted member of Alvin's household, frequently tempers his impulsiveness, supports his projects, and ultimately marries him. 1479 1603 2240
- Jessica Jones — Waitress at the Peace Hotel and part of Alvin's chosen family. Alvin saved her from the Purple Man, treats her as a younger sister, and remains protective despite her romantic feelings for him. 9 29
- Frank Castle — Friend and ally. Alvin encourages Frank to reconnect with Nick, heals his injuries, and later brings him into the school as Director of Discipline. 20 24 49
- Nick Castle — A child Alvin treats as family alongside Ginny and Frank; Nick admires Alvin and is reluctant to leave his household. 22 24
- Richard Fisk — Kingpin's son and a member of Alvin's household. Alvin promised to look after Richard, encourages his growth, and supports his wish to become a Beast Knight rather than accept an easier path to power. 287 1721
- Neil — Alvin's future son, who travels back in time seeking help for his siblings. Alvin initially struggles with Neil's claim and the implications of having abandoned him in the future, but accepts responsibility for preparing for the coming conflict. 2183 2187
- Matt Murdock — Respected ally. Alvin disagrees with Matt's approach to fighting crime but supports his ideals, uses ravens to ease his nightly patrols, and secretly heals him. 8 9 26
- JJ — Loyal enforcer and close associate. JJ assists Alvin in gang negotiations, vampire hunts, and protecting the Peace Hotel. 20 32 33
- Kingpin — Uneasy ally and school board member. Alvin maintains a territorial agreement with Kingpin, secures donations for the school, and later works with Hell's Kitchen's gangs to eliminate vampires. 10 24 40 42
- Tony Stark — Initially hostile acquaintance turned ally. After the vampire crisis, Stark supplies anti-vampire technology and becomes an honorary principal, donating twenty million dollars annually to the school. 38 46 48
- Steve Rogers — Friend, school football coach, and trusted ally. Alvin gives Steve a place and purpose after his return to modern life, while Steve serves as a moral counterweight and reliable defender of the school. 76 93 1071
- Raymond Reddington — Strategic adviser and trusted associate. Raymond handles political, criminal, and commercial matters that Alvin dislikes, while continually pushing him toward greater influence. 310 771 1484
- George Stacy — Police ally. George seeks Alvin's help with the vampire case and ultimately trusts Hell's Kitchen Community School enough to enroll Gwen Stacy. 28 32 48
- Natasha Romanoff — Alvin rescued Natasha from the sea, but their first meeting is tense after she confronts him as a S.H.I.E.L.D. agent. 1
- Norman Osborn — Scientist, businessman, honorary principal, and friend. Norman provides biological technology and financial support while recognizing Alvin's unusual ability to unite radically different people. 341 825 1255
- Old Kent — Trusted neighborhood elder and source of local intelligence. Kent helps Alvin identify families needing food trucks and provides information on gangs. 4 15
- Zhang Qiang — Representative of the Divine Spear Society and a frequent partner in negotiations involving ancient inheritances, interstellar development, and the Dragon Talismans. 1125 2250
- Qin Shi Huang — Ally and friend whom Alvin addresses as “Brother Ying.” Alvin helps restore Qin Shi Huang's body and receives ancient artifacts and political support in return. 1682 2228
- Duke — Loyal Hell's Kitchen ally and father of Alvin's godson, Edmond. Duke trusts Alvin enough to ask him to name his son. 1513
Story Role / Major Arcs
Peace Hotel and S.H.I.E.L.D.
Alvin begins as the owner of the Peace Hotel, trying to avoid the attention of S.H.I.E.L.D. after rescuing Natasha Romanoff. He later negotiates compensation from Phil Coulson for damage to his restaurant, securing $500,000 and retired S.H.I.E.L.D. equipment for the local police station and kindergarten. 1 7
Rebuilding Hell's Kitchen Through Education
After becoming principal of Hell's Kitchen Community School, Alvin imposes strict discipline, confiscates weapons and drugs, seeks dormitories to keep students off the streets, recruits experienced teachers, and pursues a supercomputer to improve the school's academic standing. 10 11 50
He refuses to fund the school by extorting local gangs, instead seeking voluntary support based on academic results and future college admissions. Kingpin initially contributes five million dollars annually, later increased to ten million. 10 11 24
Alvin later secures land and teaching buildings from Ward Meachum, expands the school's staff and facilities, and turns the school into a genuine source of safety, jobs, and opportunity for Hell's Kitchen residents. 93 884 1068
Adoption of Ginny
Professor Wilson asks Alvin to adopt Ginny Ye because he and his wife cannot adequately protect or care for her. Alvin accepts, comforts Ginny after she reveals her blades, and builds an immediate father-daughter bond with her. 12 14 15 16
Ginny becomes known as the “princess of Hell's Kitchen” and later arrives on Thor to support Alvin during his meeting with gang bosses, prompting Alvin to introduce her as his “final reinforcement.” 18 42
Conflict with the ZL Gang and Bloody Jansen
When Jason injures Mrs. Wilson and threatens her, Alvin confronts the ZL Gang and Black Bear, demanding that gang-affiliated students and minors be kept away from criminal activity. His giant wolves defeat Black Bear's armed group with ease. 15 21 22
Bloody Jansen is subsequently killed in an attack arranged by Kingpin, but Hell's Kitchen largely attributes the massacre to Alvin. The resulting fearsome reputation makes students, residents, and gangs far more compliant. 23 25
Vampire Hunt
Alvin joins George Stacy, JJ, and Frank Castle in investigating vampires operating from a warehouse where illegal immigrants are held as food. His rune-enhanced weapons, summons, and close-combat ability allow the group to eliminate or capture the vampires. 32 33 35
After learning the vampires' weaknesses—sunlight, silver, and garlic—Alvin persuades Tony Stark to publicly address the threat and develop anti-vampire technology. He then organizes Hell's Kitchen's gangs to use silver weapons and Ghost Wolves to locate vampires throughout the neighborhood. 36 38 40 42
Confrontation with Count Dracula
Count Dracula comes to the Peace Hotel to challenge Alvin's treatment of vampires. Alvin triggers the building's sun lamps, shoots Dracula with an El-enhanced shotgun, and, with Thor and Dom's help, subdues and mutilates him. 45 46
Although Nick Fury persuades Alvin not to kill Dracula outright due to the risk of war with the vampire clans, Alvin refuses to release him unharmed and ensures Dracula cannot remain an immediate threat. 47
Rise of Manhattan Tomahawk
Alvin's increasingly public battles, beginning with the Battle of Manhattan and continuing through later supernatural crises, turn him into the renowned armored figure Manhattan Tomahawk. He uses this fame to defend Hell's Kitchen against prejudice, arguing that its residents need opportunity and tolerance rather than pity. 479 485
His public advocacy helps improve Hell's Kitchen's reputation and creates wider support for the school, though Alvin remains wary of the obligations and unwanted attention that accompany celebrity. 477 478 485
Demon Wars and Kamar-Taj
Alvin joins Frank, Steve, JJ, and Kamar-Taj's mages in fighting Moloch demons. During the Grand Canyon battle, he unleashes a Level 40 Blizzard that destroys much of the demon force but nearly harms the mages, teaching him the danger of power without control. 455 460 461
He continues fighting demonic incursions on Earth and in Hell, eventually warning Surtur and other demons that future invasions will be met with overwhelming retaliation. 581 631
Interstellar Expansion and the War God Arsenal
As Earth becomes involved in interstellar war, Alvin works with Stark, Ivan, and the dwarves of Nidavellir to develop War God armor, Warhammer powered armor, advanced weaponry, and industrial infrastructure for humanity's future defenses. 1350 1395 1413 1529
Alvin views advanced technology and access to alien resources as tools that should strengthen humanity collectively rather than remain monopolized by a single faction. 1813
Ancient China, Qin Shi Huang, and the Dragon Talismans
Alvin becomes involved with the Divine Spear Society, the Beast Army, Kunlun, and the underground Qin Empire. He helps restore Qin soldiers and Qin Shi Huang through the Life Cradle, earning the emperor's trust and friendship. 1673 1682
His later search for ancient inheritances and Dragon Talismans grants him elemental control, stacked Paladin auras, and eventually the Five-Element Dragon Talisman fusion. 2227 2257 2295 2297
Family, Marriage, and the Future War
After a near-death encounter with ancient killing intent, Alvin decides to marry Fox and bring their families together for a wedding and journey through China. 1598 1603 2240
Neil's arrival from the future reveals that Alvin's children will face an immense conflict in twenty-six years. In response, Alvin begins actively seeking ancient runes, artifacts, allies, and equipment capable of protecting his family and preparing Earth for the coming war. 2183 2187 2297 2332
Notable Quotes
“I hate trouble, but I have never been afraid of it!” 1
“Ginny will be a little angel! My little angel!” 15
“Because no matter how many of those things come, I can kill them all.” 32
“I act according to my conscience.” 235
“We're on the same side!” 577