神话行者
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Entity Info
Original Name:神话行者Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:880Chapters:208
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Context UptoCh. 285
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago

Biodata

Feature Details
Name Mythic Walker (神话行者)
Alias(es) Mythology Walker; Myth Walker 1 13
Occupation/Role Explorer of the Celestial Circuit Realms who excavates lost mythology, gathers mythic materials, and develops mythic power 1 3
Status Extant; an established part of Human Federation society and education 1
First Appearance Lost Mythic Age 1

Power Progression

Stage / Realm / Level Chapter Notes
Scavenger Rank — Tier 1 11 80 The first Mythic Walker rank. Its core pursuit is accommodating mythic traits.
Scavenger Ranks — Tiers 2–4 18 25 Intermediate stages within Scavenger; rank is tied to progress in containing the five major mythic traits.
Scavenger Rank — Tier 5 18 19 The highest standard Scavenger tier. A fifth-rank Walker may possess five traits yet still fail to achieve completion if those traits reject one another.
Scavenger Completion 23 33 Requires five compatible traits to be integrated into a whole rather than merely accumulated; completed Walkers can seek advancement beyond Scavenger.
Scavenger Sixth Rank 222 A later documented Scavenger designation. Its precise relationship to the earlier five-rank framework is not explained in the available material.
Fire-Stealing Rank 33 100 A post-Scavenger path involving the theft or temporary occupation of divine status through mythological rites and positions.
Pseudo-God Rank 100 A high rank represented in the Arctic Exorcism Institute's command-and-law-enforcement hierarchy.
Orthodox God 240 A supreme realm said to require entering a Mythic Echo, enduring the mythic age's laws, and repairing flaws in one's own laws.

Background

After mythology was lost, the surviving myths of human civilization transformed into Celestial Circuit Realms that overlap with the mortal world. Individuals who enter these realms to uncover their remnants are known as Mythic Walkers; the profession is sufficiently established to be taught in school textbooks. 1

A Walker advances by exploring lost mythological environments, acquiring mythic materials and factors, and repairing incomplete myths. Deep exploration is normally undertaken by elite corporate teams, academy veterans, or official research personnel, as even low-level Cycle Realms can destroy powerful explorers. 3 6

Official access to most Celestial Circuit Realm entrances is controlled by the Human Federation. Prospective Walkers must register, submit to background checks and mythic-power assessments, and accept Federation management; unregistered explorers have limited access to legitimate trading and advancement channels. 3 6

Abilities & Skills

Mythic Traits

A Mythic Walker's powers, potential, and advancement path are determined by the mythic traits they contain. Traits may offer only modest superhuman capabilities or power comparable to gods and demons. 11

  • A Scavenger normally seeks to contain five major mythic traits. 11
  • Compatible traits can be organized through a divine lineage chart, which represents following the path of a mythological existence. 23
  • Five incompatible traits may produce a fifth-rank Scavenger, but not a perfected one capable of higher advancement. 23
  • At Scavenger Completion and beyond, properly resonating traits can undergo deeper interactions and awaken more ancient mythic potential. 131

Mythic Factor Manipulation

Mythic factors are a primary resource for strengthening the body, containing traits, and supporting advancement rituals. 3 11

  • Factors help a body meet the conditions necessary to accommodate mythic traits. 11
  • Mythic materials may be exchanged for factors, integrated as traits, or refined into Dharma artifacts. 6
  • Some Walkers forcefully consume factors to create an imposing spiritual aura, though this can leave that aura unstable. 13

Divine Status Theft

A completed Scavenger can pursue Fire-Stealing advancement by combining their traits and stealing a portion of an immortal or god's divine status. 33

  • One method is to act in a deity's name while deliberately drawing close to that deity. 33
  • Another uses a mythological faction's register of fate and a large-scale ritual to send a divided soul into Lost Mythology, where it temporarily occupies a mythic position. 33
  • Drawing close to a deity risks assimilation. 33

Advancement Requirements

The first mythic material absorbed through an advancement ritual is especially significant, influencing a Walkers' upper limit, comprehension, status, and future compatibility. 59

  • Advancement rituals must be tailored to both the initial material and the intended mythological system. 10 11
  • The Five Great Academies maintain the largest and most reliable collections of advancement blueprints. 10
  • A Walker's karmic and fated connection to a discovered material helps draw related mythic powers and opportunities toward them. 114
  • Purchasing suitable materials alone does not guarantee a complete advancement; without the proper karmic connection, a Walker may be unable to perfect their five traits. 128
  • Ordinary Foundation Establishment is generally limited to Spiritual Dust-grade materials, while exceptional academy geniuses may use Incense Ashes-grade materials. 81

Equipment / Methods

  • Mythic materials — Sources of traits, advancement resources, and artifact components; materials possessing traits are especially valuable. 6
  • Dharma artifacts — Refined from extracted mythic traits or mythic materials for specialized combat and utility. 6
  • Rune equipment — A practical source of offensive and defensive capability for low-rank Scavengers who possess too few innate methods. 18
  • Talismans and arrays — Used by Walkers following talisman-oriented systems for attacks, barriers, detection, and transport. 53 112
  • Appraisal methods — Most Walkers require specialist Pawn Appraisers, mythic knowledge, and special traits to determine a material's true properties. 71

Risks and Limitations

  • Realm hazards — Lost Mythology is inherently dangerous; even seemingly minor realms can bury experienced Walkers. 6
  • Trait incompatibility — Randomly combining traits or rituals can damage future potential even when advancement succeeds. 11
  • Ritual failure — A mismatched ritual can injure the soul, destabilize mythic factors, or permanently prevent proper advancement. 59
  • Aberration — A rare survivor of an incorrect ritual may become an Aberrant: a degraded, nonstandard form of Mythic Walker with no mythic traits, fused directly to mythic material and vulnerable to assimilation by Lost Mythology. 37
  • Limited lifespan — Most Scavenger-rank Walkers cannot exceed roughly 120 years of age, though slowed aging is common. 29
  • Mythological judgment — Realm rules can kill even high-rank Walkers when their conditions are violated; Yin Mountain Metro's hell-like judgment has claimed Fire-Stealing-rank Walkers. 66 70

Affiliated Institutions

Institution Relationship to Mythic Walkers
Human Federation Controls most legitimate Celestial Circuit Realm entrances and regulates Walker registration, assessment, and supervision. 3
Mythology Investigation Bureau Guards and investigates mythological incidents, maintains strict review systems for rituals and mythology-system charts, and commands local exploration operations. 19 59
Five Great Academies Preserve major advancement blueprints and provide systematic, high-level Mythic Walker education. 10 80
Major corporations Field elite exploration squads and compete with official forces for mythic materials and newly opened realms. 25 28
Unofficial History Club A natural mythic-world phenomenon recognizing Walkers who use Ember-grade or higher unofficial-history materials for Foundation Establishment. 81