Biodata
| Feature | Details |
|---|---|
| Name | Mage World (法师界) |
| Alias(es) | Magic World |
| Classification | Special Sixth-Tier World; top-tier great world and mage civilization 293 |
| Affiliation | Alliance of the Four Great Worlds, alongside the Abyss, Chaos World, and Heart Demon World 721 |
| Occupation/Role | Void-spanning mage civilization focused on truth, research, expeditions, and the accumulation of knowledge 107 631 |
| Governing Body | Mage Council 293 540 |
| Status | Active 728 |
| First Appearance | Chapter 1 |
History
Defensive reforms
Mage World defeated the Cursed World rather than destroying it, embedding the conquered world on its reverse side and overlapping it with the Dream World. This arrangement forces curses aimed at Mages to pass through both worlds first, giving Mages time to detect, evade, or retaliate against them. 67
The Dream World remains an exceptionally dangerous defensive layer: its laws are irrational and unstable enough that even a Seventh-Order Mage can die within it. 67
Mage World is described as physically vulnerable within the Infinite Void, but its immense population of powerful Mages deters invasion. An attack on its World Will can prompt Law Fortresses, Floating Islands, or even floating continents to descend upon the aggressor's world. 107
Yang Mu's influence
Yang Mu entered Mage World's decision-making circle after rising to prominence as a Sixth-Order Mage. His five-hundred-thousand-year development plan received unanimous approval from the upper ranks and continued to guide the world's growth. 421
His Dark Forge Meditation greatly expanded Mage World's low-order Mage legions, while his research and acquisitions accelerated its growth in areas such as Negative Aura, Life-Extinguishing Sword Qi, Chaos Traits, and Phantom Beasts. 619 620 721
Expansion and great-world warfare
Mage World shifted from indirect manipulation of nearby civilizations to openly organizing alliances and attacking other worlds for resources, knowledge, and strategic advantage. 621
It secretly moved forces through the Black Witch World toward Brahma World, using the Greenskin Calamity to distract rival worlds from its preparations. 627
By the Brahma campaign, Mage World, the Chaos World, and the Abyss had occupied most of Brahma World's territory. 698
Over the following eighty million years, Mage World joined the Abyss, Chaos World, and Heart Demon World against a thirty-world alliance led by Machine World. Its Eighth-Order population grew from just over three hundred to approximately thirty thousand during this era. 721
Governance and society
Mage Council
The Mage Council directs Mage World's major policies, including expedition routes and continued territorial expansion. It can forcibly conscript high-ranking Mages for operations against powerful worlds. 293
The Council also regulates internal economic activity when unchecked competition would harm Mage World's collective interests, including controlling the market price of Negative Aura. 539
- Knowledge capable of producing major wealth receives legal protection; killing its holder to seize it is treated as an attempt to steal that knowledge. 540
- Mages can purchase protection through equivalent exchange, including directly from the Mage Council. 540
- A mentor is helpful but not indispensable to a Mage with valuable knowledge, as the Council's networks can supply growth resources and opportunities. 540
Mage principles
Mage World accepts and protects lifeforms from other worlds if they follow the path of Mages and seek truth; it does not inherently seek to control them. 107
Its stated ultimate pursuit is neither power nor resources, but omniscience and omnipotence through knowledge. Power, resources, and warfare are treated as means to keep Mage World active and advancing toward truth. 631
Education and manpower
Mage World continually expands its mage population because planar wars consume enormous numbers of combatants, including Fourth-Order Mages. 181
Its training emphasizes complete offensive and defensive spell systems from the Apprentice stage, including protections against mental control, soul attacks, and contamination. 234
Phantom Beast Studies became mandatory for Mage Apprentices after Mage World adopted Phantom Beasts as a major discipline. 622
Military capabilities
| Asset / Method | Function |
|---|---|
| Mage Towers | Personal magical fortresses used for research, army storage, troop production, and large-scale warfare. Necromancers commonly deploy Mage Towers alongside their Undead Servant legions. 223 335 |
| Law Fortresses | Strategic structures capable of being deployed against hostile worlds; their arrival can precede full-scale Mage World expansion. 107 |
| Undead Servant Legions | Necromancers field massive armies and rely on powerful corpses as a central resource for expeditions and warfare. 181 223 |
| Knight and War Beast Legions | Non-necromancer Mages generally rely on Knight Legions or personally cultivated War Beast Legions. 223 |
| Annihilation Furnaces | Super-weapons that store Annihilation Energy. Their detonation can flood a vast Void region with destructive energy and kill Eighth-Order lifeforms. 542 |
| Eternal Fortress | A massive war fortress built around the Eternal Dimension and reinforced through the concept of eternity. 706 |
| Life-Extinguishing Sword Qi | Allows some Sixth-Order Mages to wield Seventh-Order attack power and some Seventh-Order Mages to reach Eighth-Order attack power. 721 |
| Phantom Beasts | Magical companions that can strengthen Mages' bodies and combat power up to their own realm when supplied with sufficient resources. 698 |
Mage World's modern Mages combine continuous spellcasting with close combat, suppression magic, enhancement spells, Sword Qi, and Phantom Beast reinforcement. This has made them effective in duels, spell battles, legion warfare, and melee engagements. 698
Strategic position
- Abyss — Allied member of the Alliance of the Four Great Worlds; supplies low-end combat capacity within the alliance. 721
- Chaos World — Allied member and a source of Chaos knowledge, Chaos Traits, and high-end combatants. Mage World later treated it as a potential partner rather than a target for absolute suppression. 621 721
- Heart Demon World — Allied member specializing in intelligence support. 721
- Black Witch World — Major Mage World-aligned forward base and transfer point used for expansion, force movement, and trade. 425 627
- Brahma World — Target of a joint campaign by Mage World, Chaos World, and the Abyss. 698
- Machine World — Leader of a thirty-world alliance opposing Mage World's alliance during the later Void conflicts. 721
- Heaven — Opposed Mage World, Chaos World, and Abyss during the war against the Lord of Light's domain. 719
Ninth-Order era
Mage World recognized that the Void may have a finite number of Ninth-Order positions and revised its advancement plans accordingly. 726
During the successive breakthroughs of the Alliance of the Four Great Worlds, Mage World's representative was Edeline, the Annihilation Queen. 728
The War Arts Overlord is regarded as Mage World's strongest active combat force and possesses Ninth-Order Life-Extinguishing Sword Qi, though he had not publicly displayed it. 719